Compare ChargeShot prices across trusted key stores and find the best deal. Developed by Cowboy Color. Published by Cowboy Color. Released on 9/18/2015. Available on PC. Genres: Action, Indie.

Grab three friends and four controllers, because ChargeShot earns its keep as a couch deathmatch in about sixty seconds flat - just don't expect it to last the whole night.

My first hour with ChargeShot landed me exactly where the developer hoped: sweaty palms, controller in hand, shouting at someone sitting two feet away. That immediate spark is real, and it comes from a ruleset that is almost impossibly tight. Every bounty hunter on the screen carries three tools: a Pulsar Cannon that fires wall-bouncing blasts capable of one-shot kills, an Energy Shield that reflects those same blasts back at whoever fired them, and a jetpack to scramble across the arena. Three verbs. That is the whole game. And for a while, the interaction between them feels like pure witchcraft. The physics give everything weight. Firing the Pulsar Cannon kicks you backward, so positioning is never static. Raising your Energy Shield temporarily kills your upward jetpack thrust, which means shielding is a deliberate sacrifice of altitude, not a free block. Getting shield-bumped sends you cartwheeling across the map, which in a small arena with hazard edges becomes its own desperate comedy. The levels - twelve in total, each with distinct layouts that genuinely shift how fights play out - do quiet work here. A narrow corridor forces close-range panic. An open platform becomes a geometry puzzle about bullet angles. Cowboy Color clearly thought hard about how map design interacts with that one-bounce-kills ruleset. The honest tension sits at content volume. ChargeShot shipped with local multiplayer deathmatch, a bot-supported solo campaign for when friends aren't around, and Steam leaderboards to chase. The bot AI is thoughtful - the developer built it to simulate human imperfection rather than a scripted pattern, and it shows in matches that feel plausible rather than mechanical. But the mode list is thin. There is no capture the flag, no team variant, no king of the hill. What exists is one strong idea executed cleanly rather than a suite of reasons to return. Reviewers at launch noted that the best sessions last about an hour before the repetition surfaces, and the Steam average playtime data bears that out. Who this is genuinely for: households with multiple controllers and a regular couch-gaming rotation. The pixel art bounty hunters have personality - yetis, space humans, blob-creatures with actual written backstories - and the dynamic soundtrack (freely available on Bandcamp from composer Gloomprophet) shifts with match intensity in a way that elevates the chaos without calling attention to itself. That musical attentiveness is exactly the kind of craft choice a small studio makes when it believes in what it's building. If you already own Towerfall or Samurai Gunn and are hungry for something with a different mechanical grammar, ChargeShot's reflect-or-die loop is distinct enough to justify a slot in the rotation. Solo players hunting depth will hit the ceiling quickly. But as a pick-up-and-play local party piece with a surprisingly thoughtful physics foundation, it punches well above its file size. Kai, Scout Team

ChargeShot

ChargeShot

Sep 18, 2015Cowboy Color
GamerScout Says

Grab three friends and four controllers, because ChargeShot earns its keep as a couch deathmatch in about sixty seconds flat - just don't expect it to last the whole night.

PC
Best Price Available
€1.61
at Kinguin
Lowest tracked: €1.61
Track this price

GamerScout Verdict

Best for couch-gaming households who want a sharp, physics-driven deathmatch - solo players will exhaust it fast.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.61
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.82
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.88-81%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.58-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.89-21%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€10.12
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€1.617 Sept 2026
Current best
€1.61
Lowest since we started tracking
Keyshops
€0.69€3.86€7.02€10.195 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About ChargeShot

My first hour with ChargeShot landed me exactly where the developer hoped: sweaty palms, controller in hand, shouting at someone sitting two feet away. That immediate spark is real, and it comes from a ruleset that is almost impossibly tight. Every bounty hunter on the screen carries three tools: a Pulsar Cannon that fires wall-bouncing blasts capable of one-shot kills, an Energy Shield that reflects those same blasts back at whoever fired them, and a jetpack to scramble across the arena. Three verbs. That is the whole game. And for a while, the interaction between them feels like pure witchcraft. The physics give everything weight. Firing the Pulsar Cannon kicks you backward, so positioning is never static. Raising your Energy Shield temporarily kills your upward jetpack thrust, which means shielding is a deliberate sacrifice of altitude, not a free block. Getting shield-bumped sends you cartwheeling across the map, which in a small arena with hazard edges becomes its own desperate comedy. The levels - twelve in total, each with distinct layouts that genuinely shift how fights play out - do quiet work here. A narrow corridor forces close-range panic. An open platform becomes a geometry puzzle about bullet angles. Cowboy Color clearly thought hard about how map design interacts with that one-bounce-kills ruleset. The honest tension sits at content volume. ChargeShot shipped with local multiplayer deathmatch, a bot-supported solo campaign for when friends aren't around, and Steam leaderboards to chase. The bot AI is thoughtful - the developer built it to simulate human imperfection rather than a scripted pattern, and it shows in matches that feel plausible rather than mechanical. But the mode list is thin. There is no capture the flag, no team variant, no king of the hill. What exists is one strong idea executed cleanly rather than a suite of reasons to return. Reviewers at launch noted that the best sessions last about an hour before the repetition surfaces, and the Steam average playtime data bears that out. Who this is genuinely for: households with multiple controllers and a regular couch-gaming rotation. The pixel art bounty hunters have personality - yetis, space humans, blob-creatures with actual written backstories - and the dynamic soundtrack (freely available on Bandcamp from composer Gloomprophet) shifts with match intensity in a way that elevates the chaos without calling attention to itself. That musical attentiveness is exactly the kind of craft choice a small studio makes when it believes in what it's building. If you already own Towerfall or Samurai Gunn and are hungry for something with a different mechanical grammar, ChargeShot's reflect-or-die loop is distinct enough to justify a slot in the rotation. Solo players hunting depth will hit the ceiling quickly. But as a pick-up-and-play local party piece with a surprisingly thoughtful physics foundation, it punches well above its file size.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardstier:indieLocal DeathmatchPhysics-Based CombatCouch CompetitiveBot SupportTwitch ReflexesUnlockable CharactersDynamic SoundtrackPixel Art Arena

System Requirements

Minimum

OS
Windows XP
DirectX
Version 9.0
Storage
200 MB available space
Graphics
512MHz GPU
Processor
1.7Ghz

Recommended

OS
Windows XP
DirectX
Version 9.0
Storage
200 MB available space
Graphics
512MHz GPU
Processor
2 Ghz

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Game Info

Developer
Cowboy Color
Publisher
Cowboy Color
Release Date
Sep 18, 2015

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Frequently asked questions about ChargeShot

How much does ChargeShot cost?

As of 7 September 2026, the cheapest in-stock offer for ChargeShot is €1.61 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy ChargeShot cheapest?

The lowest in-stock price we track for ChargeShot is €1.61 at Kinguin (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is ChargeShot available on?

ChargeShot is available on PC.

When was ChargeShot released?

ChargeShot was released on 18 September 2015.

Who developed ChargeShot?

ChargeShot was developed by Cowboy Color.