Compare Centum prices across trusted key stores and find the best deal. Developed by Hack The Publisher. Published by Serenity Forge. Released on 3/11/2025. Available on PC, Mac. Genres: Indie, RPG. Metacritic score: 75/100.

A 3-5 hour psychological point-and-click that masquerades as a prison escape, then quietly dismantles everything you thought you were playing. Bring patience and a tolerance for beautiful, deliberate obscurity.

I went into Centum expecting a creepy little adventure game and came out the other side genuinely unsure what had just happened to me - in the best possible way. Estonian studio Hack the Publisher frames the whole thing as a long-lost, never-released game running inside a terminal controlled by an AI called BeMK, and that framing never lets you get comfortable. You click around a sparse stone cell, interact with hotspots, and tell yourself you understand the rules. You do not understand the rules. The mechanical spine is a point-and-click with choice-based branching dialogue, but the reality is closer to an interactive novel that occasionally throws a Duck Hunt-style shooter or a 16-bit driving sequence at you just to remind you it can. What actually matters is the dialogue system, which quietly shapes BeMK's personality with every response you give. Your decisions accumulate across a three-day loop structure, and progress resets unless you find a "permanent change" - a mechanic the game never explains directly. That opacity is a design position, not an oversight. There are five endings, each rooted in a distinct playstyle: the pacifist, the assassin, and the philosopher-prophet paths feel genuinely different from one another, and the final form BeMK takes - serene figure versus massive beast, among others - reflects choices you may not have realized you were making. The pixel art is the most immediate argument for the game's existence. It shifts registers as the story moves: spare monochrome cell walls give way to decaying cityscapes, grotesque fleshy corridors, and creature designs that stick in the mind long after the screen goes dark. Character sprites in particular have a grotesque ingenuity that reviewers have struggled to stop describing. The soundscape works in the same key - eerie drones and subtle melodic threads that some players have noted can grow repetitive over a longer session, but which do atmospheric work that cheaper games would handle with jump scares. Where the game earns its criticism is also where it earns its cult: the writing is dense, enigmatic, and at times tips from purposeful mystery into frustrating obscurity. Some dialogue choices feel like they should matter and don't visibly; some puzzle solutions depend on logic the game only half-teaches you. A bug that can reset dialogue choices mid-session has been flagged by multiple players, which stings in a title where each word is theoretically load-bearing. The adventure game crowd that likes things spelled out will bounce off this hard. But the crowd that spent time reconstructing Silent Hill 2's symbolism or debating Disco Elysium's unreliable self-narratives will find a compact, handcrafted 3-5 hours that trusts them completely. For me, the real sign of a well-made small game is whether it knows what it wants to do with your attention. Centum, from the first interrogation sequence to the last impressionistic ending card, knows exactly what it is doing. It is not always successful, but the intentionality underneath every weird, gory, philosophically loaded pixel is impossible to miss. From an independent studio out of Tallinn that also gave us Vengeance of Mr. Peppermint, this is a leap in ambition and craft worth paying attention to. Kai, Scout Team

Centum

Centum

Mar 11, 2025Hack The PublisherSerenity Forge
GamerScout Says

A 3-5 hour psychological point-and-click that masquerades as a prison escape, then quietly dismantles everything you thought you were playing. Bring patience and a tolerance for beautiful, deliberate obscurity.

PCMac
Steam Deck Verified
Best Price Available
€5.30
at Kinguin
Lowest tracked: €4.89
Track this price

GamerScout Verdict

Worth it for players who want their point-and-click to leave a bruise, not a bow.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€5.30
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.28-58%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.22-25%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€4.8926 Jun 2026
Current best
€5.30
Keyshops
€4.78€5.17€5.56€5.955 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Centum

I went into Centum expecting a creepy little adventure game and came out the other side genuinely unsure what had just happened to me - in the best possible way. Estonian studio Hack the Publisher frames the whole thing as a long-lost, never-released game running inside a terminal controlled by an AI called BeMK, and that framing never lets you get comfortable. You click around a sparse stone cell, interact with hotspots, and tell yourself you understand the rules. You do not understand the rules. The mechanical spine is a point-and-click with choice-based branching dialogue, but the reality is closer to an interactive novel that occasionally throws a Duck Hunt-style shooter or a 16-bit driving sequence at you just to remind you it can. What actually matters is the dialogue system, which quietly shapes BeMK's personality with every response you give. Your decisions accumulate across a three-day loop structure, and progress resets unless you find a "permanent change" - a mechanic the game never explains directly. That opacity is a design position, not an oversight. There are five endings, each rooted in a distinct playstyle: the pacifist, the assassin, and the philosopher-prophet paths feel genuinely different from one another, and the final form BeMK takes - serene figure versus massive beast, among others - reflects choices you may not have realized you were making. The pixel art is the most immediate argument for the game's existence. It shifts registers as the story moves: spare monochrome cell walls give way to decaying cityscapes, grotesque fleshy corridors, and creature designs that stick in the mind long after the screen goes dark. Character sprites in particular have a grotesque ingenuity that reviewers have struggled to stop describing. The soundscape works in the same key - eerie drones and subtle melodic threads that some players have noted can grow repetitive over a longer session, but which do atmospheric work that cheaper games would handle with jump scares. Where the game earns its criticism is also where it earns its cult: the writing is dense, enigmatic, and at times tips from purposeful mystery into frustrating obscurity. Some dialogue choices feel like they should matter and don't visibly; some puzzle solutions depend on logic the game only half-teaches you. A bug that can reset dialogue choices mid-session has been flagged by multiple players, which stings in a title where each word is theoretically load-bearing. The adventure game crowd that likes things spelled out will bounce off this hard. But the crowd that spent time reconstructing Silent Hill 2's symbolism or debating Disco Elysium's unreliable self-narratives will find a compact, handcrafted 3-5 hours that trusts them completely. For me, the real sign of a well-made small game is whether it knows what it wants to do with your attention. Centum, from the first interrogation sequence to the last impressionistic ending card, knows exactly what it is doing. It is not always successful, but the intentionality underneath every weird, gory, philosophically loaded pixel is impossible to miss. From an independent studio out of Tallinn that also gave us Vengeance of Mr. Peppermint, this is a leap in ambition and craft worth paying attention to.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:aaaUnreliable NarratorTime LoopAI HorrorMultiple EndingsPsychological DreadChoice-Driven NarrativeCipher PuzzlesBody HorrorShort Replayable

System Requirements

Minimum

OS
Windows 7 or higher, 64-bit
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
Processor
Intel i5-equivalent processor or higher

Recommended

OS
Windows 7 or higher, 64-bit
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
Processor
Intel i5-equivalent processor or higher

Keep exploring

Community Discussion

Be the first to comment on Centum.

Reviews & Ratings

Metacritic
75

Game Info

Developer
Hack The Publisher
Publisher
Serenity Forge
Release Date
Mar 11, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€5.30
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Hack The Publisher

Buy smarter: helpful guides

Looking for more? See games like Centum →

Frequently asked questions about Centum

How much does Centum cost?

As of 7 September 2026, the cheapest in-stock offer for Centum is €5.30 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Centum cheapest?

The lowest in-stock price we track for Centum is €5.30 at Kinguin (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Centum available on?

Centum is available on PC, Mac.

When was Centum released?

Centum was released on 11 March 2025.

Who developed Centum?

Centum was developed by Hack The Publisher and published by Serenity Forge.

Is Centum worth buying?

Centum holds a Metacritic score of 75/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.