Compare Celia's Quest prices across 50+ stores and find the best deal. Developed by Duckvalley Productions. Published by Volens Nolens Games. Released on 6/24/2015. Available on PC. Genres: Adventure, Indie, RPG.

If grinding for levels makes you quit RPGs before the credits, Celia's Quest quietly solves that problem in about eight hours of fairy-tale adventure built around exploration over patience.

I have a soft spot for RPGMaker games that actually understand what they are. Most of them overreach, cramming in thirty-hour epics with world-ending stakes and melodramatic villains. Celia's Quest does not do that. It shows up knowing it is a comedy fairy tale, and it commits to that identity with a kind of confident lightness that is genuinely rare in the RPGMaker space. The opening hook alone earns goodwill: our hero runs away from home partly to dodge an unwanted marriage to someone the game literally names "Ced the creep," fetches up in a town called Villageville, and befriends another runaway within minutes. Then bandits kidnap the new friend. The plot is not trying to be clever. It is trying to be fun. For the most part, it succeeds. The design decision that matters most here is the abandonment of traditional level grinding. Progression in Celia's Quest comes through exploration and defeating special enemies rather than farming random encounters for experience points. Powerups are scattered across the world, which means the game is quietly rewarding curiosity at every turn. Pair that with over eighty skills and upgrades spread across six skill types, and you end up with a build system that has more texture than the chipper presentation suggests. You can pour tokens into Strength and become a brawler, lean into the Swashbuckler path for a more technical style, or mix in Magic to imbue your kit with elemental options. The Steam community discussions are peppered with players debating stat allocation before a tough boss, which tells you the combat has enough depth to spark genuine disagreement. Ten dungeons, hidden world bosses, and a New Game Plus mode that carries over skills and pits Celia against harder enemies with lore-laden backstories give the motivated player plenty of reason to return. Where the game shows its seams is in the RPGMaker VX Ace bones beneath the personality. The engine imposes certain visual and audio limitations that players familiar with the toolset will clock immediately, and the world map feels slightly hollow between points of interest. The humor is consistent but not always sharp, and players who want emotional weight in their RPGs will find the comedy-first approach a bit thin. Multiple endings tied to secrets discovered and friendship bonds built add replayability on paper, but the variance between endings depends heavily on how thoroughly you explored, which can read as missable content if you are not the thorough type. For what it is targeting, though, Celia's Quest lands with more honesty than most of its genre siblings. Average playtime sits around seven to eight hours for a main run, which is a length the game earns rather than overstays. The tone never pretends to be something grander than a lighthearted adventure, characters are cheerfully over-the-top, and enemies range from Angry Shrooms to the magnificently named Dragon Dragon. There is something quietly confident about a game that knows exactly where its ceiling is and decorates it with care. It will not trouble your all-time favorites list, but it will probably make you smile more than once on a slow evening. Kai, Scout Team

Celia's Quest
AdventureIndieRPG

Celia's Quest

Jun 24, 2015Duckvalley ProductionsVolens Nolens Games
GamerScout Says

If grinding for levels makes you quit RPGs before the credits, Celia's Quest quietly solves that problem in about eight hours of fairy-tale adventure built around exploration over patience.

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About Celia's Quest

I have a soft spot for RPGMaker games that actually understand what they are. Most of them overreach, cramming in thirty-hour epics with world-ending stakes and melodramatic villains. Celia's Quest does not do that. It shows up knowing it is a comedy fairy tale, and it commits to that identity with a kind of confident lightness that is genuinely rare in the RPGMaker space. The opening hook alone earns goodwill: our hero runs away from home partly to dodge an unwanted marriage to someone the game literally names "Ced the creep," fetches up in a town called Villageville, and befriends another runaway within minutes. Then bandits kidnap the new friend. The plot is not trying to be clever. It is trying to be fun. For the most part, it succeeds. The design decision that matters most here is the abandonment of traditional level grinding. Progression in Celia's Quest comes through exploration and defeating special enemies rather than farming random encounters for experience points. Powerups are scattered across the world, which means the game is quietly rewarding curiosity at every turn. Pair that with over eighty skills and upgrades spread across six skill types, and you end up with a build system that has more texture than the chipper presentation suggests. You can pour tokens into Strength and become a brawler, lean into the Swashbuckler path for a more technical style, or mix in Magic to imbue your kit with elemental options. The Steam community discussions are peppered with players debating stat allocation before a tough boss, which tells you the combat has enough depth to spark genuine disagreement. Ten dungeons, hidden world bosses, and a New Game Plus mode that carries over skills and pits Celia against harder enemies with lore-laden backstories give the motivated player plenty of reason to return. Where the game shows its seams is in the RPGMaker VX Ace bones beneath the personality. The engine imposes certain visual and audio limitations that players familiar with the toolset will clock immediately, and the world map feels slightly hollow between points of interest. The humor is consistent but not always sharp, and players who want emotional weight in their RPGs will find the comedy-first approach a bit thin. Multiple endings tied to secrets discovered and friendship bonds built add replayability on paper, but the variance between endings depends heavily on how thoroughly you explored, which can read as missable content if you are not the thorough type. For what it is targeting, though, Celia's Quest lands with more honesty than most of its genre siblings. Average playtime sits around seven to eight hours for a main run, which is a length the game earns rather than overstays. The tone never pretends to be something grander than a lighthearted adventure, characters are cheerfully over-the-top, and enemies range from Angry Shrooms to the magnificently named Dragon Dragon. There is something quietly confident about a game that knows exactly where its ceiling is and decorates it with care. It will not trouble your all-time favorites list, but it will probably make you smile more than once on a slow evening. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5No-Grind ProgressionExploration-DrivenMultiple EndingsNew Game PlusSkill Build VarietyComedy ToneHidden World BossesShort PlaythroughRPGMaker

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
Memory
512 MB RAM
Storage
400 MB available space
Graphics
1024 x 768 pixels or higher desktop resolution
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

Recommended

OS
Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
Memory
512 MB RAM
Storage
800 MB available space
Graphics
1024 x 768 pixels or higher desktop resolution
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

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Game Info

Developer
Duckvalley Productions
Publisher
Volens Nolens Games
Release Date
Jun 24, 2015

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What platforms is Celia's Quest available on?

Celia's Quest is available on PC.

When was Celia's Quest released?

Celia's Quest was released on 24 June 2015.

Who developed Celia's Quest?

Celia's Quest was developed by Duckvalley Productions and published by Volens Nolens Games.