Compare Celestia: Chain of Fate prices across trusted key stores and find the best deal. Developed by Agate. Published by PQube. Released on 9/12/2024. Available on PC. Genres: Casual, Simulation.

Spend 20-plus hours with angels, demons, and a magic academy that wears its Harry Potter influences proudly - just know you are signing up for Book 1 of an unfinished story.

My strategy-brain does not normally reach for otome visual novels, but when a game's entire architecture is built around tracking affection meters, managing three concurrent relationship routes, and avoiding bad endings triggered by a single wrong dialogue choice, the decision-tree nerd in me pays attention. Celestia: Chain of Fate, developed by Indonesian studio Agate and published by PQube, puts you in control of Aria, a daemon-angelus hybrid who enrolls at a magic academy to compete in the Trial of Three Realms - a team-based gauntlet that cycles through the Human, Angelus, and Daemon realms and tests both mental and physical limits. The structural backbone is more interesting than the marketing suggests. The choice system works as follows: three dialogue options appear at decision points, some nudging your Affection Status tracker toward one of the three love interests (Val, Luke, or Ash), others capable of tipping you into a Bad End if you misread the moment. There is no autosave, so players who forget to quick-save before a tense scene will find themselves replaying chunks of chapters - a genuine quality-of-life miss. The Affection Status screen is a reasonable substitute for a Love Catch system and the chapter-based chapter select (called Memories) lets you revisit scenes, though it resets affection to zero, making it a tool for gallery completion rather than true route navigation. Side Stories unlock after clean chapter runs and flesh out supporting characters - including rivals and side cast members who warrant the extra pages. The world-building is Celestia's strongest card. The Angelus, Daemon, and Human Realms each carry distinct visual identities, and the main cast - cold-reserve half-angelus Ash Winterlight, gentle enigmatic Luke Alistar, and fiery daemon Val - all develop within the main narrative regardless of which route you invest in. That is the game's most divisive structural choice: routes are not separated. Romance scenes with all three leads occur across the same linear playthrough, and the story never acknowledges Aria's simultaneous entanglements. Veterans of route-based otomes will find this uncomfortable. Newcomers who have no prior expectations for the genre will likely find it far less jarring, and this is one of the rare cases where arriving without genre baggage is genuinely an advantage. Visually, the main character sprites and backgrounds are detailed and vibrant, scaling up cleanly to a full PC screen despite the game's mobile origins. The trade-off is visible in the silhouette placeholder art used for certain side characters and monsters - a budget compromise that becomes obvious in later chapters. The soundtrack is competent and scene-appropriate without ever demanding attention on its own. The localization reads well overall, with only occasional awkward phrasing that is unlikely to pull most readers out of the experience. One structural warning worth flagging: the credits label this as Book 1. The narrative ends on an explicit cliffhanger, with several major plot threads unresolved. A sequel has been referenced by developers, but as of writing it has not released. Buying in means accepting an incomplete story. For otome genre regulars, especially those who prioritize locked individual routes and clean replay structure, the lack of route separation and the missing autosave will rankle. For players newer to the genre, or anyone who prefers a continuous story with romance woven in rather than a strict route fork, Chain of Fate delivers a well-written fantasy academy narrative with genuine late-chapter surprises, a charming cast, and enough content across 20-plus hours to justify the time investment - provided the open ending does not frustrate you before Season 2 arrives. Diego, Scout Team

Celestia: Chain of Fate

Celestia: Chain of Fate

Sep 12, 2024AgatePQube
GamerScout Says

Spend 20-plus hours with angels, demons, and a magic academy that wears its Harry Potter influences proudly - just know you are signing up for Book 1 of an unfinished story.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €11.41

GamerScout Verdict

Best for VN newcomers and otome fans who can tolerate concurrent routes - series veterans should know they are buying half a story.

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About Celestia: Chain of Fate

My strategy-brain does not normally reach for otome visual novels, but when a game's entire architecture is built around tracking affection meters, managing three concurrent relationship routes, and avoiding bad endings triggered by a single wrong dialogue choice, the decision-tree nerd in me pays attention. Celestia: Chain of Fate, developed by Indonesian studio Agate and published by PQube, puts you in control of Aria, a daemon-angelus hybrid who enrolls at a magic academy to compete in the Trial of Three Realms - a team-based gauntlet that cycles through the Human, Angelus, and Daemon realms and tests both mental and physical limits. The structural backbone is more interesting than the marketing suggests. The choice system works as follows: three dialogue options appear at decision points, some nudging your Affection Status tracker toward one of the three love interests (Val, Luke, or Ash), others capable of tipping you into a Bad End if you misread the moment. There is no autosave, so players who forget to quick-save before a tense scene will find themselves replaying chunks of chapters - a genuine quality-of-life miss. The Affection Status screen is a reasonable substitute for a Love Catch system and the chapter-based chapter select (called Memories) lets you revisit scenes, though it resets affection to zero, making it a tool for gallery completion rather than true route navigation. Side Stories unlock after clean chapter runs and flesh out supporting characters - including rivals and side cast members who warrant the extra pages. The world-building is Celestia's strongest card. The Angelus, Daemon, and Human Realms each carry distinct visual identities, and the main cast - cold-reserve half-angelus Ash Winterlight, gentle enigmatic Luke Alistar, and fiery daemon Val - all develop within the main narrative regardless of which route you invest in. That is the game's most divisive structural choice: routes are not separated. Romance scenes with all three leads occur across the same linear playthrough, and the story never acknowledges Aria's simultaneous entanglements. Veterans of route-based otomes will find this uncomfortable. Newcomers who have no prior expectations for the genre will likely find it far less jarring, and this is one of the rare cases where arriving without genre baggage is genuinely an advantage. Visually, the main character sprites and backgrounds are detailed and vibrant, scaling up cleanly to a full PC screen despite the game's mobile origins. The trade-off is visible in the silhouette placeholder art used for certain side characters and monsters - a budget compromise that becomes obvious in later chapters. The soundtrack is competent and scene-appropriate without ever demanding attention on its own. The localization reads well overall, with only occasional awkward phrasing that is unlikely to pull most readers out of the experience. One structural warning worth flagging: the credits label this as Book 1. The narrative ends on an explicit cliffhanger, with several major plot threads unresolved. A sequel has been referenced by developers, but as of writing it has not released. Buying in means accepting an incomplete story. For otome genre regulars, especially those who prioritize locked individual routes and clean replay structure, the lack of route separation and the missing autosave will rankle. For players newer to the genre, or anyone who prefers a continuous story with romance woven in rather than a strict route fork, Chain of Fate delivers a well-written fantasy academy narrative with genuine late-chapter surprises, a charming cast, and enough content across 20-plus hours to justify the time investment - provided the open ending does not frustrate you before Season 2 arrives.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayercontroller-supporttier:aaaOtomeBad EndingsAffection TrackerMulti-Route RomanceMobile PortChapter-Based StructureNo AutosaveSide StoriesComing-of-AgeBook 1 of Series

System Requirements

Minimum

OS
Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVidia GTS450 / AMD Radeon 6850HD
Processor
Intel i5-2500 3.3GHz
Sound Card
Windows Compatible Card

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Agate
Publisher
PQube
Release Date
Sep 12, 2024

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What platforms is Celestia: Chain of Fate available on?

Celestia: Chain of Fate is available on PC.

When was Celestia: Chain of Fate released?

Celestia: Chain of Fate was released on 12 September 2024.

Who developed Celestia: Chain of Fate?

Celestia: Chain of Fate was developed by Agate and published by PQube.