Compare Cats on Duty prices across 50+ stores and find the best deal. Developed by Prikol Team. Published by ESDigital Games. Released on 7/29/2024. Available on PC, Linux. Genres: Action, Casual, Indie, Strategy.

Plants vs. Zombies with cats, a match-3 twist, and a difficulty spike that will humble even seasoned tower-defense veterans. Solid couch co-op makes it worth a look.

I went in expecting a breezy clone and came out with sweaty palms. Cats on Duty splits your attention across two simultaneous screens: a match-3 puzzle field on the left where you chain colored gems to generate currency, and a lane-defense battlefield on the right where you spend that currency deploying armed felines against waves of zombies, skeletons, spiders, and worse. The split-screen conceit is the entire hook, and it works better than it has any right to. When a zombie surge hits at the exact moment your gem board is locked into an awkward configuration, you feel genuinely outplayed, not cheated. The unit roster is where the game earns some personality. Rifle cats cover back lanes, ninjas sprint to the front, shotgun-toting Rambo-type felines shred clustered enemies, and there are special types like a Puss-in-Boots variant that bring their own cooldowns and positioning demands. Progression layers in upgrades, new abilities, and a merge mechanic: line up three identical cats in a row to fuse them into a Super Battle Cat with expanded attack coverage. The merge system sounds simple but creates real mid-wave decisions, since auto-merging can consolidate four cats covering four lanes down to one stronger cat covering only a single lane, a mistake that can end a run. The currency loop ties directly to it: sausages accumulate on a passive timer and also drop from defeated enemies, while gem color on the match-3 board dictates which cat types you can actually afford to place. You are constantly arbitraging two different resource economies at once. Fairest criticism: the PvZ shadow is enormous. Lane defense on a lawn, zombies with road cones for helmets, pogo-stick enemies that leap over your front row, a failsafe ability that wipes a single lane when an enemy breaches it. Reviewers and community members flagged the structural borrowing immediately, and it is hard to argue otherwise. What Cats on Duty adds is the dual-field management and the match-3 funding layer, which genuinely change the cognitive load. If you bounced off PvZ because it felt too passive, this variant is faster and more chaotic. If you bounced off PvZ because it was too hectic, this is going to be harder, not easier. Difficulty balance is the roughest edge. Solo players have reported the standard difficulty hitting a wall well before mid-campaign, with the lowest available setting still demanding more multitasking than the marketing implies. The local co-op mode distributes that load cleanly, one player managing the match-3 field while the other handles battlefield placement, and the game transforms at that point into something genuinely comfortable for a casual session. That split is so natural it almost feels like co-op was the intended design mode and solo is the hard mode in disguise. Steam player sentiment has stayed firmly positive, which suggests the core loop converts enough people to outweigh the difficulty complaints. The voxel-adjacent pixel art is charming without being distracting, and the enemy variety across 50 creature types keeps the visual language fresh through the later stages. For the strategy-curious player who wants something lighter than a Paradox title but still wants real decisions per minute, Cats on Duty delivers a tighter cognitive loop than most games at this price tier. Bring a couch co-op partner and the difficulty complaints mostly evaporate. Diego, Scout Team

Cats on Duty
ActionCasualIndieStrategy

Cats on Duty

Jul 29, 2024Prikol TeamESDigital Games
GamerScout Says

Plants vs. Zombies with cats, a match-3 twist, and a difficulty spike that will humble even seasoned tower-defense veterans. Solid couch co-op makes it worth a look.

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About Cats on Duty

I went in expecting a breezy clone and came out with sweaty palms. Cats on Duty splits your attention across two simultaneous screens: a match-3 puzzle field on the left where you chain colored gems to generate currency, and a lane-defense battlefield on the right where you spend that currency deploying armed felines against waves of zombies, skeletons, spiders, and worse. The split-screen conceit is the entire hook, and it works better than it has any right to. When a zombie surge hits at the exact moment your gem board is locked into an awkward configuration, you feel genuinely outplayed, not cheated. The unit roster is where the game earns some personality. Rifle cats cover back lanes, ninjas sprint to the front, shotgun-toting Rambo-type felines shred clustered enemies, and there are special types like a Puss-in-Boots variant that bring their own cooldowns and positioning demands. Progression layers in upgrades, new abilities, and a merge mechanic: line up three identical cats in a row to fuse them into a Super Battle Cat with expanded attack coverage. The merge system sounds simple but creates real mid-wave decisions, since auto-merging can consolidate four cats covering four lanes down to one stronger cat covering only a single lane, a mistake that can end a run. The currency loop ties directly to it: sausages accumulate on a passive timer and also drop from defeated enemies, while gem color on the match-3 board dictates which cat types you can actually afford to place. You are constantly arbitraging two different resource economies at once. Fairest criticism: the PvZ shadow is enormous. Lane defense on a lawn, zombies with road cones for helmets, pogo-stick enemies that leap over your front row, a failsafe ability that wipes a single lane when an enemy breaches it. Reviewers and community members flagged the structural borrowing immediately, and it is hard to argue otherwise. What Cats on Duty adds is the dual-field management and the match-3 funding layer, which genuinely change the cognitive load. If you bounced off PvZ because it felt too passive, this variant is faster and more chaotic. If you bounced off PvZ because it was too hectic, this is going to be harder, not easier. Difficulty balance is the roughest edge. Solo players have reported the standard difficulty hitting a wall well before mid-campaign, with the lowest available setting still demanding more multitasking than the marketing implies. The local co-op mode distributes that load cleanly, one player managing the match-3 field while the other handles battlefield placement, and the game transforms at that point into something genuinely comfortable for a casual session. That split is so natural it almost feels like co-op was the intended design mode and solo is the hard mode in disguise. Steam player sentiment has stayed firmly positive, which suggests the core loop converts enough people to outweigh the difficulty complaints. The voxel-adjacent pixel art is charming without being distracting, and the enemy variety across 50 creature types keeps the visual language fresh through the later stages. For the strategy-curious player who wants something lighter than a Paradox title but still wants real decisions per minute, Cats on Duty delivers a tighter cognitive loop than most games at this price tier. Bring a couch co-op partner and the difficulty complaints mostly evaporate. Diego, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieDual-Field ManagementMatch-3 Resource LoopLane DefenseMerge Upgrade SystemCouch Co-op FriendlyPvZ-likePassive Timer EconomySplit-Attention Gameplay

Steam Deck & Linux

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System Requirements

Minimum

OS
Windows 7 / 8 / 8.1 / 10 , 64-bit
Memory
4 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
DirectX 10 compatible with at least 1GB VRAM
Processor
2 GHz Dual Core

Recommended

OS
Windows 7 / 8 / 8.1 / 10 / 11 , 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GTX 1050 Ti
Processor
Intel Core i3 - 8100 3.60 GHz

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Game Info

Developer
Prikol Team
Publisher
ESDigital Games
Release Date
Jul 29, 2024

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What platforms is Cats on Duty available on?

Cats on Duty is available on PC, Linux.

When was Cats on Duty released?

Cats on Duty was released on 29 July 2024.

Who developed Cats on Duty?

Cats on Duty was developed by Prikol Team and published by ESDigital Games.