Compare Catlateral Damage prices across 50+ stores and find the best deal. Developed by Manekoware. Published by Manekoware. Released on 5/27/2015. Available on PC. Genres: Action, Adventure, Casual, Indie, Simulation.

First-person cat chaos simulator where your only job is to swipe stuff off shelves. Surprisingly addictive, zero guilt.

Catlateral Damage is exactly what the title promises: a first-person simulator where you inhabit a cat with a singular, destructive agenda. You swipe objects off shelves, tables, and counters against a timer, racking up points based on how much collateral you leave on the floor. That is the whole game. There are no skill trees to optimize, no branching mission structure, no faction diplomacy. What there is, is a surprisingly well-tuned feedback loop of paw-swat physics and increasingly cluttered environments to wreck. From a mechanical standpoint, the controls are built around two paw inputs mapped to mouse buttons, and the movement captures that low-slung, deliberate pace you would expect from an actual cat. Rooms vary in layout and object density, which means some runs reward fast lateral sweeps while others push you to prioritize high-value clusters. It is not deep strategy, but there is a rhythm to playing well versus just flailing around. The game also includes a photo mode populated with real user-submitted cat photos, which is a genuinely charming touch that keeps the visual variety alive across sessions. For the strategy-minded player who usually needs a 40-page wiki to feel productive in a game, Catlateral Damage is almost therapeutic. There are no wrong decisions at the macro level. You assess the shelf, you pick your angle, you commit to the sweep. The closest thing to a build choice is deciding whether to chase multipliers or pure object volume, and even that resolves itself in about ten minutes of play. Think of it as a palate cleanser between sessions of something that actually demands your prefrontal cortex. Where the game falls short is longevity. The core loop is fun in bursts but does not have the mechanical depth to sustain extended play. Unlockable cats add cosmetic variety, and the different room types keep things from going completely stale, but do not expect the kind of systemic complexity that rewards a hundred hours of engagement. Newcomers to casual gaming will find it immediately accessible, and the Very Positive Steam rating from over a thousand reviews confirms it lands its narrow ambition well. Veterans looking for replayability hooks beyond a high score will hit the ceiling fast. If you want something low-stakes, physically satisfying, and genuinely funny for a session or two, Manekoware built a tight little experience here. It respects your time by not overstaying its welcome, which is more than can be said for a lot of games in the casual space. Diego, Scout Team

Catlateral Damage
ActionAdventureCasualIndieSimulation

Catlateral Damage

May 27, 2015Manekoware
GamerScout Says

First-person cat chaos simulator where your only job is to swipe stuff off shelves. Surprisingly addictive, zero guilt.

PC
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About Catlateral Damage

Catlateral Damage is exactly what the title promises: a first-person simulator where you inhabit a cat with a singular, destructive agenda. You swipe objects off shelves, tables, and counters against a timer, racking up points based on how much collateral you leave on the floor. That is the whole game. There are no skill trees to optimize, no branching mission structure, no faction diplomacy. What there is, is a surprisingly well-tuned feedback loop of paw-swat physics and increasingly cluttered environments to wreck. From a mechanical standpoint, the controls are built around two paw inputs mapped to mouse buttons, and the movement captures that low-slung, deliberate pace you would expect from an actual cat. Rooms vary in layout and object density, which means some runs reward fast lateral sweeps while others push you to prioritize high-value clusters. It is not deep strategy, but there is a rhythm to playing well versus just flailing around. The game also includes a photo mode populated with real user-submitted cat photos, which is a genuinely charming touch that keeps the visual variety alive across sessions. For the strategy-minded player who usually needs a 40-page wiki to feel productive in a game, Catlateral Damage is almost therapeutic. There are no wrong decisions at the macro level. You assess the shelf, you pick your angle, you commit to the sweep. The closest thing to a build choice is deciding whether to chase multipliers or pure object volume, and even that resolves itself in about ten minutes of play. Think of it as a palate cleanser between sessions of something that actually demands your prefrontal cortex. Where the game falls short is longevity. The core loop is fun in bursts but does not have the mechanical depth to sustain extended play. Unlockable cats add cosmetic variety, and the different room types keep things from going completely stale, but do not expect the kind of systemic complexity that rewards a hundred hours of engagement. Newcomers to casual gaming will find it immediately accessible, and the Very Positive Steam rating from over a thousand reviews confirms it lands its narrow ambition well. Veterans looking for replayability hooks beyond a high score will hit the ceiling fast. If you want something low-stakes, physically satisfying, and genuinely funny for a session or two, Manekoware built a tight little experience here. It respects your time by not overstaying its welcome, which is more than can be said for a lot of games in the casual space. Diego, Scout Team

Tags

steamPhysics SandboxScore AttackShort SessionFirst-PersonSingle Room RunsUnlockable CharactersStress Relief

System Requirements

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Reviews & Ratings

Steam
89%(1,377)

Game Info

Developer
Manekoware
Publisher
Manekoware
Release Date
May 27, 2015

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