Compare Cataegis : The White Wind prices across trusted key stores and find the best deal. Developed by Acido Cinza. Published by KISS ltd. Released on 9/25/2015. Available on PC. Genres: Action, Indie.

A love letter to Strider and Contra that bites back hard: if unforgiving arcade punishment is your language, this small Brazilian gem speaks it fluently.

I have a soft spot for the kind of game that arrives with no marketing budget, a hand-drawn anime cinematic, and the audacity to kill you before you've finished reading the opening scroll. Cataegis: The White Wind is exactly that. Developed solo out of Brazil by Ácido Cinza's Rodrigo Testa, it draws openly from the cadence of Strider and Contra, puts a sci-fi sword enforcer named Cataegis into a 2D side-scrolling gauntlet, and then absolutely refuses to apologize for any of it. The structure is two-part and slightly unusual. A short Main Stage acts as a prologue, throwing you into frantic combat and teaching you the basics: double jump, slide, and a switch between up to four weapon types - the short-range blade, the split-fire projectile sword, and a long-reach variant, each carrying two flavors of charged attack. Once you clear that opening chapter, the real game unlocks: The Ziggurat, a gladiatorial multi-stage tower where your choices start to matter. Sparing or killing bosses branches the story, and with over twenty reported endings, there is genuine reason to replay. The true final boss, a secret encounter called the Reaper, only appears if you clear all four bosses without burning a single continue - which is exactly the kind of high bar that will make certain players tear their hair out and others quietly obsessed. The movement is the strongest argument in the game's favor. Double jumps cover enormous vertical distance, wall-grinding in the Ziggurat pits resets your air jump, and the slide is snappy enough that repositioning feels expressive rather than desperate. The weapon economy adds a layer of real tension: die with a special weapon equipped and it's gone. Swap back to the Index Sword before that last hit lands. It's the kind of system that seems punishing until it clicks, and then feels like the only way to do it. Boss fights in particular earn their reputation - they are precision tests that use the full movement toolkit, and the encounter design around the Death Dampener mech, with its confined arena and multi-directional attacks, is genuinely memorable craft for a game this size. The friction, though, is real. Hitboxes have been noted as occasionally imprecise, contact damage is brutal on the two-life starting pool, and a handful of players have reported technical issues at launch - choppy performance and a black-screen bug on certain setups that the tiny team may never have fully patched. The controller support is also partial in the loosest possible sense of that word. The pixel art and the lo-fi anime cinematics are charming in a gritty, limited-palette way, and the soundtrack keeps the energy locked in tight, but the game is old enough now that you should go in with eyes open about rough edges. What stays with me is the intentionality of it. Every system - the weapon loss on death, the continue penalty that gates the secret ending, the branching mercy-or-kill decisions - points at a designer who thought carefully about what an old-school arcade game could feel like with a little more narrative weight. It does not always execute perfectly, and it is absolutely not for players who expect modern checkpointing or accessibility options. But for anyone who has ever loved the precise cruelty of a late-80s action sidescroller and wanted it wrapped in a lo-fi anime skin, this is a quiet underdog worth the time. Kai, Scout Team

Cataegis : The White Wind

Cataegis : The White Wind

Sep 25, 2015Acido CinzaKISS ltd
GamerScout Says

A love letter to Strider and Contra that bites back hard: if unforgiving arcade punishment is your language, this small Brazilian gem speaks it fluently.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€1.00
at Kinguin
Lowest tracked: €0.82
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GamerScout Verdict

Worth it for players who treat arcade-hard as a love language; everyone else should know the hitboxes can be as rough as the difficulty.

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€1.09
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StandardGlobalSteam KeyKey
€1.25
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€2.65-18%
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€3.99
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€3.99
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Price History

Lowest tracked
€0.827 Jun 2026
Current best
€1.00
Keyshops
€0.79€0.90€1.01€1.127 Jun30 Jun22 Jul14 Aug5 Sept
7 Jun — 5 Sept
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Screenshots & Media

About Cataegis : The White Wind

I have a soft spot for the kind of game that arrives with no marketing budget, a hand-drawn anime cinematic, and the audacity to kill you before you've finished reading the opening scroll. Cataegis: The White Wind is exactly that. Developed solo out of Brazil by Ácido Cinza's Rodrigo Testa, it draws openly from the cadence of Strider and Contra, puts a sci-fi sword enforcer named Cataegis into a 2D side-scrolling gauntlet, and then absolutely refuses to apologize for any of it. The structure is two-part and slightly unusual. A short Main Stage acts as a prologue, throwing you into frantic combat and teaching you the basics: double jump, slide, and a switch between up to four weapon types - the short-range blade, the split-fire projectile sword, and a long-reach variant, each carrying two flavors of charged attack. Once you clear that opening chapter, the real game unlocks: The Ziggurat, a gladiatorial multi-stage tower where your choices start to matter. Sparing or killing bosses branches the story, and with over twenty reported endings, there is genuine reason to replay. The true final boss, a secret encounter called the Reaper, only appears if you clear all four bosses without burning a single continue - which is exactly the kind of high bar that will make certain players tear their hair out and others quietly obsessed. The movement is the strongest argument in the game's favor. Double jumps cover enormous vertical distance, wall-grinding in the Ziggurat pits resets your air jump, and the slide is snappy enough that repositioning feels expressive rather than desperate. The weapon economy adds a layer of real tension: die with a special weapon equipped and it's gone. Swap back to the Index Sword before that last hit lands. It's the kind of system that seems punishing until it clicks, and then feels like the only way to do it. Boss fights in particular earn their reputation - they are precision tests that use the full movement toolkit, and the encounter design around the Death Dampener mech, with its confined arena and multi-directional attacks, is genuinely memorable craft for a game this size. The friction, though, is real. Hitboxes have been noted as occasionally imprecise, contact damage is brutal on the two-life starting pool, and a handful of players have reported technical issues at launch - choppy performance and a black-screen bug on certain setups that the tiny team may never have fully patched. The controller support is also partial in the loosest possible sense of that word. The pixel art and the lo-fi anime cinematics are charming in a gritty, limited-palette way, and the soundtrack keeps the energy locked in tight, but the game is old enough now that you should go in with eyes open about rough edges. What stays with me is the intentionality of it. Every system - the weapon loss on death, the continue penalty that gates the secret ending, the branching mercy-or-kill decisions - points at a designer who thought carefully about what an old-school arcade game could feel like with a little more narrative weight. It does not always execute perfectly, and it is absolutely not for players who expect modern checkpointing or accessibility options. But for anyone who has ever loved the precise cruelty of a late-80s action sidescroller and wanted it wrapped in a lo-fi anime skin, this is a quiet underdog worth the time.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5Contra-likeBranching EndingsWeapon Loss On DeathAnime CinematicsArcade DifficultyBoss RushLo-Fi Pixel ArtMultiple EndingsPrecision Platformer

System Requirements

Minimum

OS
Windows XP or above
Memory
256 MB RAM
Processor
1 GHz or Better

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Game Info

Developer
Acido Cinza
Publisher
KISS ltd
Release Date
Sep 25, 2015

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Frequently asked questions about Cataegis : The White Wind

How much does Cataegis : The White Wind cost?

As of 5 September 2026, the cheapest in-stock offer for Cataegis : The White Wind is €1.00 at Kinguin, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cataegis : The White Wind cheapest?

The lowest in-stock price we track for Cataegis : The White Wind is €1.00 at Kinguin (5 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cataegis : The White Wind available on?

Cataegis : The White Wind is available on PC.

When was Cataegis : The White Wind released?

Cataegis : The White Wind was released on 25 September 2015.

Who developed Cataegis : The White Wind?

Cataegis : The White Wind was developed by Acido Cinza and published by KISS ltd.