Compare Cat Quest III prices across 50+ stores and find the best deal. Developed by The Gentlebros. Published by Kepler Interactive. Released on 8/8/2024. Available on PC, Mac, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 83/100.

Somewhere between a lazy Sunday afternoon and a genuine pirate adventure, Cat Quest III earns its couch-co-op crown by knowing exactly how much game it wants to be.

I have a soft spot for games that refuse to waste your time, and Cat Quest III is one of the most unapologetically efficient little action RPGs I've spent a weekend with. The Gentlebros took what already worked in the first two entries, swapped the grassy overworld for a sun-drenched archipelago called the Purribean, and added a ship you can actually sail into battles. The result is a game that feels tighter, warmer, and more confident than its predecessors without needing to reinvent anything. The core loop is satisfying in that low-resistance way that good indie action games pull off better than anything with a $70 price tag. You swap between melee weapons and ranged weapons on the fly, slot in up to four spells from a pool that includes Flamepurr fireballs, ice attacks, buffs, and healing, and layer trinkets on top for passive perks. Mana regenerates generously when you land hits, so the rhythm of slashing, rolling, and flinging spells never really stalls. Some builds get pleasantly absurd by the back half: the gear wiki lists weapons like a grenade-launcher-style cannon, a shotgun-spread blunderpuss, and claw weapons that let you dash through enemies without taking damage. None of it demands theory-crafting, but the depth is there if you want it. The ship combat, which was a genuine wildcard entering the game, earns its place. Steering is deliberate and the vessel does not turn on a dime, which means naval fights against enemy ships and optional sea-boss encounters reward patience and wide arcing maneuvers rather than button mashing. It is a distinct mode that genuinely changes the feel of the game, not a gimmick tacked on. The difficulty is low, and that deserves a straight answer: this is not a game that will challenge skilled action RPG players in any sustained way. Enemy attacks are telegraphed with flashing indicators, and over-leveling sneaks up on you. Some players have noted that wands can outclass guns situationally, and the shield weapon slot feels undercooked compared to the rest of the arsenal. A vocal portion of the community also wishes the dungeons had received more attention in this entry versus the story focus. These are fair critiques. But the flip side is that the game never outstays its welcome. Solo runs clock in around ten to fifteen hours including side content, and the pacing of those hours is beautifully controlled. Side quests stay short and purposeful rather than bloating the map with filler, and the free post-launch Tavern Tales update added remixed boss challenges, new dungeons, and a Mew Game difficulty mode for anyone who finishes and wants a harder pass. Local co-op is where the game genuinely shines brightest. Drop-in multiplayer works from virtually any save point, controls are simple enough to hand a second pad to someone who rarely games, and the two-person dynamic of one sailing and one casting spells during ship battles is one of the more clever co-op design moments in recent indie releases. The one frustration the co-op crowd consistently flags is fair: both players share a single ship rather than getting individual vessels, which causes the occasional tug-of-war on the wheel. It is a real limitation, though most pairs find workarounds by splitting duties. The soundtrack leans into breezy sea-shanty energy throughout, with boss themes that actually escalate with the moment rather than just looping ambient noise. The 2.5D visuals are genuinely lovely, especially in the zero dimension sequences where the color work is striking. If you have never touched the Cat Quest series, this is the best entry point, no prior lore required. If you have played the earlier games and found them enjoyable but slight, this one addresses most of those concerns while keeping the same handcrafted charm intact. Kai, Scout Team

Cat Quest III
ActionAdventureIndieRPG

Cat Quest III

Aug 8, 2024The GentlebrosKepler Interactive
GamerScout Says

Somewhere between a lazy Sunday afternoon and a genuine pirate adventure, Cat Quest III earns its couch-co-op crown by knowing exactly how much game it wants to be.

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About Cat Quest III

I have a soft spot for games that refuse to waste your time, and Cat Quest III is one of the most unapologetically efficient little action RPGs I've spent a weekend with. The Gentlebros took what already worked in the first two entries, swapped the grassy overworld for a sun-drenched archipelago called the Purribean, and added a ship you can actually sail into battles. The result is a game that feels tighter, warmer, and more confident than its predecessors without needing to reinvent anything. The core loop is satisfying in that low-resistance way that good indie action games pull off better than anything with a $70 price tag. You swap between melee weapons and ranged weapons on the fly, slot in up to four spells from a pool that includes Flamepurr fireballs, ice attacks, buffs, and healing, and layer trinkets on top for passive perks. Mana regenerates generously when you land hits, so the rhythm of slashing, rolling, and flinging spells never really stalls. Some builds get pleasantly absurd by the back half: the gear wiki lists weapons like a grenade-launcher-style cannon, a shotgun-spread blunderpuss, and claw weapons that let you dash through enemies without taking damage. None of it demands theory-crafting, but the depth is there if you want it. The ship combat, which was a genuine wildcard entering the game, earns its place. Steering is deliberate and the vessel does not turn on a dime, which means naval fights against enemy ships and optional sea-boss encounters reward patience and wide arcing maneuvers rather than button mashing. It is a distinct mode that genuinely changes the feel of the game, not a gimmick tacked on. The difficulty is low, and that deserves a straight answer: this is not a game that will challenge skilled action RPG players in any sustained way. Enemy attacks are telegraphed with flashing indicators, and over-leveling sneaks up on you. Some players have noted that wands can outclass guns situationally, and the shield weapon slot feels undercooked compared to the rest of the arsenal. A vocal portion of the community also wishes the dungeons had received more attention in this entry versus the story focus. These are fair critiques. But the flip side is that the game never outstays its welcome. Solo runs clock in around ten to fifteen hours including side content, and the pacing of those hours is beautifully controlled. Side quests stay short and purposeful rather than bloating the map with filler, and the free post-launch Tavern Tales update added remixed boss challenges, new dungeons, and a Mew Game difficulty mode for anyone who finishes and wants a harder pass. Local co-op is where the game genuinely shines brightest. Drop-in multiplayer works from virtually any save point, controls are simple enough to hand a second pad to someone who rarely games, and the two-person dynamic of one sailing and one casting spells during ship battles is one of the more clever co-op design moments in recent indie releases. The one frustration the co-op crowd consistently flags is fair: both players share a single ship rather than getting individual vessels, which causes the occasional tug-of-war on the wheel. It is a real limitation, though most pairs find workarounds by splitting duties. The soundtrack leans into breezy sea-shanty energy throughout, with boss themes that actually escalate with the moment rather than just looping ambient noise. The 2.5D visuals are genuinely lovely, especially in the zero dimension sequences where the color work is striking. If you have never touched the Cat Quest series, this is the best entry point, no prior lore required. If you have played the earlier games and found them enjoyable but slight, this one addresses most of those concerns while keeping the same handcrafted charm intact. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaaLocal Co-op CouchNaval CombatLoot ProgressionShort CompletableNew Game PlusFamily FriendlyTrinket BuildsPirate Theme

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
2 GB VRAM
Processor
Dual Core 2.4 GHz

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
4 GB VRAM
Processor
Quad Core 2.4 GHz

Reviews & Ratings

Metacritic
83

Game Info

Developer
The Gentlebros
Publisher
Kepler Interactive
Release Date
Aug 8, 2024

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