Compare Cast of the Seven Godsends - Redux prices across 50+ stores and find the best deal. Developed by Raven Travel Studios. Published by Silver Lining Interactive. Released on 7/20/2015. Available on PC. Genres: Action, Adventure, Indie.

If Ghosts 'n Goblins is your comfort food and you can stomach a side of rough edges, this scrappy 16-bit run-and-gun has just enough God-powered chaos to be worth a rainy afternoon. Proceed with honest expectations.

I respect what Cast of the Seven Godsends - Redux is trying to do, and I respect it precisely because it does not soften the deal for you. This is a side-scrolling run-and-gun built in the spirit of the late-80s arcade era, the kind where you die on the first screen, learn the pattern, die on the second screen, and so on. Raven Travel Studios wore their Ghouls 'n Ghosts admiration openly, and you feel it in every pixel of king Kandar's sprite as he trudges through dark woods, slimy swamps, volcanic hellscapes, and demonic castles across six worlds. The central mechanical hook is the god-armor system, and honestly it is the one place where the game earns genuine warmth from me. You can collect seven distinct elemental armor sets tied to elemental gods, Ice, Fire, Wind, and their siblings, and each set reshapes both your defensive health layer and your offensive options. With five base weapons in the pool, each armor slot produces a different magic ability, meaning the combinatorial spread across the thirty-five magic spells is wider than the surface-level simplicity implies. When you land the right armor-weapon pairing right before a mid-boss, there is a genuine flash of tactical satisfaction. The gods, as one reviewer aptly noted, are probably the most compelling argument the game makes for itself. But the rough edges cut deep in places. The controls run on two buttons, jump and shoot, which sounds clean until you realize that selecting and firing power-ups routes through the same shoot input. Swapping armor mid-fight under pressure turns into a fumble, and the game offers no way to cycle back to a weapon you have already collected. Power-ups are frequently gated behind invisible triggers, requiring leaps into walls that give no visual signal they do anything. Checkpoints exist within levels, which you will need often, but a continue sends you to the level's beginning regardless. The dialogue, translated loosely, carries grammar issues that slip past occasionally charming and land on distracting. The soundtrack leans toward a modern synth tone rather than the chiptune warmth the 16-bit visuals seem to promise, and the mismatch is something you notice once and then have to decide whether to forgive. The difficulty sits at a register that will read as intentional to Contra or Ghouls 'n Ghosts veterans and punishing-to-the-point-of-opaque for everyone else. Four difficulty settings are present, but even the lowest rung draws critical complaint for leaning on enemy-flooding and spawn placement that borders on unfair. Steam player sentiment lands in mixed territory, which feels about right. This is a game with a clear love behind it, you can feel the affection Raven Travel Studios has for the genre, and yet that love did not fully resolve into a product that competes with the classics it cites as inspiration. For the niche of players who want that unapologetic arcade punishment loop and do not need a polished translation or a refined control scheme to go along with it, Cast of the Seven Godsends - Redux offers a short, spiky, occasionally satisfying ride. The god-armor combos carry more depth than the two-button shell suggests, and the twelve bosses across the six worlds give you enough structured encounters to feel like you earned something when you clear them. Just come prepared to replay sections, tolerate the jank, and resist the urge to compare it directly to Capcom. Measured against itself, it is a scrappy little thing that knows what it loves, even if it cannot always deliver on it. Kai, Scout Team

Cast of the Seven Godsends - Redux
ActionAdventureIndie

Cast of the Seven Godsends - Redux

Jul 20, 2015Raven Travel StudiosSilver Lining Interactive
GamerScout Says

If Ghosts 'n Goblins is your comfort food and you can stomach a side of rough edges, this scrappy 16-bit run-and-gun has just enough God-powered chaos to be worth a rainy afternoon. Proceed with honest expectations.

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About Cast of the Seven Godsends - Redux

I respect what Cast of the Seven Godsends - Redux is trying to do, and I respect it precisely because it does not soften the deal for you. This is a side-scrolling run-and-gun built in the spirit of the late-80s arcade era, the kind where you die on the first screen, learn the pattern, die on the second screen, and so on. Raven Travel Studios wore their Ghouls 'n Ghosts admiration openly, and you feel it in every pixel of king Kandar's sprite as he trudges through dark woods, slimy swamps, volcanic hellscapes, and demonic castles across six worlds. The central mechanical hook is the god-armor system, and honestly it is the one place where the game earns genuine warmth from me. You can collect seven distinct elemental armor sets tied to elemental gods, Ice, Fire, Wind, and their siblings, and each set reshapes both your defensive health layer and your offensive options. With five base weapons in the pool, each armor slot produces a different magic ability, meaning the combinatorial spread across the thirty-five magic spells is wider than the surface-level simplicity implies. When you land the right armor-weapon pairing right before a mid-boss, there is a genuine flash of tactical satisfaction. The gods, as one reviewer aptly noted, are probably the most compelling argument the game makes for itself. But the rough edges cut deep in places. The controls run on two buttons, jump and shoot, which sounds clean until you realize that selecting and firing power-ups routes through the same shoot input. Swapping armor mid-fight under pressure turns into a fumble, and the game offers no way to cycle back to a weapon you have already collected. Power-ups are frequently gated behind invisible triggers, requiring leaps into walls that give no visual signal they do anything. Checkpoints exist within levels, which you will need often, but a continue sends you to the level's beginning regardless. The dialogue, translated loosely, carries grammar issues that slip past occasionally charming and land on distracting. The soundtrack leans toward a modern synth tone rather than the chiptune warmth the 16-bit visuals seem to promise, and the mismatch is something you notice once and then have to decide whether to forgive. The difficulty sits at a register that will read as intentional to Contra or Ghouls 'n Ghosts veterans and punishing-to-the-point-of-opaque for everyone else. Four difficulty settings are present, but even the lowest rung draws critical complaint for leaning on enemy-flooding and spawn placement that borders on unfair. Steam player sentiment lands in mixed territory, which feels about right. This is a game with a clear love behind it, you can feel the affection Raven Travel Studios has for the genre, and yet that love did not fully resolve into a product that competes with the classics it cites as inspiration. For the niche of players who want that unapologetic arcade punishment loop and do not need a polished translation or a refined control scheme to go along with it, Cast of the Seven Godsends - Redux offers a short, spiky, occasionally satisfying ride. The god-armor combos carry more depth than the two-button shell suggests, and the twelve bosses across the six worlds give you enough structured encounters to feel like you earned something when you clear them. Just come prepared to replay sections, tolerate the jank, and resist the urge to compare it directly to Capcom. Measured against itself, it is a scrappy little thing that knows what it loves, even if it cannot always deliver on it. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Run-and-GunArcade DifficultyArmor SystemMagic CombosBoss RushOld-School PlatformerGhouls-likeShort Playthrough16-bit Aesthetic

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or higher
Memory
1 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
Any DirectX 10 / Shader Model 3.0 or upper compatible GPU (for instance: GeForce 8500 GT, Mobility Radeon HD 5650)
Processor
Pentium 4 1.7Ghz / Athlon XP 1700+
Sound Card
Any DirectX9 compatible soundcard or higher

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Game Info

Developer
Raven Travel Studios
Publisher
Silver Lining Interactive
Release Date
Jul 20, 2015

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What platforms is Cast of the Seven Godsends - Redux available on?

Cast of the Seven Godsends - Redux is available on PC.

When was Cast of the Seven Godsends - Redux released?

Cast of the Seven Godsends - Redux was released on 20 July 2015.

Who developed Cast of the Seven Godsends - Redux?

Cast of the Seven Godsends - Redux was developed by Raven Travel Studios and published by Silver Lining Interactive.