Compare Cassette Beasts: Pier of the Unknown prices across 50+ stores and find the best deal. Developed by Bytten Studio. Published by Raw Fury. Released on 10/4/2023. Available on PC, Linux. Genres: Indie, RPG.

A bite-sized haunted carnival grafted onto one of the best creature-collectors on PC, with 12 new monsters and genuine atmosphere, undercut by fiddly platforming and bosses that overstay their sameness.

My honest reaction stepping off that fog-shrouded row boat onto Brightside Pier was something close to delight. Bytten Studio clearly understand mood: the pier reads like a British seaside resort filtered through a broken music box dream, all peeling paint and carnival lights that shouldn't still be on. The soundtrack leans harder into analogue, clockwork textures than the base game does, and for the first twenty minutes you feel like you've stumbled into something genuinely strange and handcrafted. The structure of the DLC sends you through three carnival attractions, each built around a distinct flavour. The Witch's House is puzzle-forward, the Funhouse is platforming-heavy, and the Cosmic Zone blends both. You collect Prize Tickets to unlock entry into each zone, fight your way through to a boss called an Infernal Engine, and eventually pull back the curtain on what Gwen, the pier's clown ringmistress, actually is. The lore payoff is surprisingly warm and thematically tidy, with a final line about mankind always creating monsters that felt earned to me. Gwen herself is a quietly excellent character, and the story adds a real sliver of new colour to the Archangel mythology without demanding you replay the base game to appreciate it. The twelve new monsters are the other genuine high point. Charlequin, a jester beast whose type shifts mid-fight, is the standout, immediately earning a slot in any sensible roster. Any beast caught at Brightside Pier travels back with you to the main campaign, and a handful of the new designs lean into the carnival-gothic aesthetic in ways that feel intentional rather than reskinned. The Bestiary update brings the total to 141 creatures, and the fusion count jumps accordingly, which matters if you care about build variety. Here is where I have to be honest with you, though. The advertised runtime of four to ten hours is optimistic to the point of being misleading. Most players are finishing this in under two hours. The three zone bosses, Pearl, Rose, and Raven, share a nearly identical trick set built around Machine Curse attacks that nullify large chunks of your team, which works well the first time and grows thin fast. The platforming in the Funhouse in particular pushes harder than the base game's movement systems can comfortably support: moving platforms, disappearing footholds, and rotating logs demand a precision the engine was not built around. Steam user reception sits at Mostly Positive, which feels accurate. Fans of the base game will find this worthwhile, but anyone weighing it purely on content density against the free Catacombs update will come away with questions. If you loved New Wirral and just want a reason to go back, Pier of the Unknown provides exactly that reason, no more. It is atmosphere over substance, a short sharp visit with one genuinely memorable new character and a handful of monsters worth keeping. Go in with two hours expected, not ten, and the pier is a pleasure. Kai, Scout Team

Cassette Beasts: Pier of the Unknown
IndieRPG

Cassette Beasts: Pier of the Unknown

Oct 4, 2023Bytten StudioRaw Fury
GamerScout Says

A bite-sized haunted carnival grafted onto one of the best creature-collectors on PC, with 12 new monsters and genuine atmosphere, undercut by fiddly platforming and bosses that overstay their sameness.

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About Cassette Beasts: Pier of the Unknown

My honest reaction stepping off that fog-shrouded row boat onto Brightside Pier was something close to delight. Bytten Studio clearly understand mood: the pier reads like a British seaside resort filtered through a broken music box dream, all peeling paint and carnival lights that shouldn't still be on. The soundtrack leans harder into analogue, clockwork textures than the base game does, and for the first twenty minutes you feel like you've stumbled into something genuinely strange and handcrafted. The structure of the DLC sends you through three carnival attractions, each built around a distinct flavour. The Witch's House is puzzle-forward, the Funhouse is platforming-heavy, and the Cosmic Zone blends both. You collect Prize Tickets to unlock entry into each zone, fight your way through to a boss called an Infernal Engine, and eventually pull back the curtain on what Gwen, the pier's clown ringmistress, actually is. The lore payoff is surprisingly warm and thematically tidy, with a final line about mankind always creating monsters that felt earned to me. Gwen herself is a quietly excellent character, and the story adds a real sliver of new colour to the Archangel mythology without demanding you replay the base game to appreciate it. The twelve new monsters are the other genuine high point. Charlequin, a jester beast whose type shifts mid-fight, is the standout, immediately earning a slot in any sensible roster. Any beast caught at Brightside Pier travels back with you to the main campaign, and a handful of the new designs lean into the carnival-gothic aesthetic in ways that feel intentional rather than reskinned. The Bestiary update brings the total to 141 creatures, and the fusion count jumps accordingly, which matters if you care about build variety. Here is where I have to be honest with you, though. The advertised runtime of four to ten hours is optimistic to the point of being misleading. Most players are finishing this in under two hours. The three zone bosses, Pearl, Rose, and Raven, share a nearly identical trick set built around Machine Curse attacks that nullify large chunks of your team, which works well the first time and grows thin fast. The platforming in the Funhouse in particular pushes harder than the base game's movement systems can comfortably support: moving platforms, disappearing footholds, and rotating logs demand a precision the engine was not built around. Steam user reception sits at Mostly Positive, which feels accurate. Fans of the base game will find this worthwhile, but anyone weighing it purely on content density against the free Catacombs update will come away with questions. If you loved New Wirral and just want a reason to go back, Pier of the Unknown provides exactly that reason, no more. It is atmosphere over substance, a short sharp visit with one genuinely memorable new character and a handful of monsters worth keeping. Go in with two hours expected, not ten, and the pier is a pleasure. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaaCreature CollectorDLC ExpansionHaunted CarnivalPlatforming SectionsMonster FusionLore-RichShort RuntimeMidgame-Accessible

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Graphics
2 GB VRAM, OpenGL 3.3
Processor
2+ Cores, 2+ GHz
Additional Notes
30 FPS @ 1080p on 'Low' quality preset

Recommended

OS
Windows 10
Memory
8 GB RAM
Graphics
4 GB VRAM, NVIDIA GTX 970 or better
Processor
AMD Ryzen™ 5 or better
Additional Notes
60 FPS @ 1080p / 30 FPS @ 4k on 'High' quality preset

Reviews & Ratings

No ratings available

Game Info

Developer
Bytten Studio
Publisher
Raw Fury
Release Date
Oct 4, 2023

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