Compare Cargo! The Quest for Gravity prices across 50+ stores and find the best deal. Developed by Ice-Pick Lodge. Published by Ice-Pick Lodge. Released on 4/21/2011. Available on PC. Genres: Action, Adventure, Simulation. Metacritic score: 64/100.

Ice-Pick Lodge kicking puppies into the stratosphere and calling it a resource loop. Bizarre, short, surprisingly charming, and absolutely worth a look at this price point.

My spreadsheet instincts kept firing at all the wrong moments while playing this one. Cargo! is nominally about collecting FUN as currency, spending it on vehicle parts and pulling world landmarks back down from the stratosphere, and technically those are resource-management loops, but the moment you sit down expecting Paradox-level levers to pull, the game grins at you and has a small naked creature explode in a shower of flowers. That tonal whiplash is the entire product, and whether you find it delightful or irritating will determine everything. Flawkes is an engineer who crashes her blimp onto an archipelago governed by three mechanical god-masks orbiting the island on a roller-coaster rail. The residents, called Buddies, exude FUN when entertained, and FUN is the only thing that can restore gravity and drag Big Ben, the Statue of Liberty, and the Large Hadron Collider back down from orbit. You harvest FUN by kicking Buddies, taking them on joyrides, and staging impromptu dance parties with collectible musical notes scattered around the world. Then you spend it on vehicle parts or on pulling objects out of the stratosphere. The structure is four seasons, each anchored by a major objective: autumn introduces you to watercraft, winter has you building a submarine to restart volcanoes and fight off giant penguins squashing your Buddies, spring escalates further, and summer involves summoning tornadoes to spin a planetary axis. Objectives across all four chapters can be given to you in deliberately cryptic ways by gods who refuse to speak plainly and a captain who is not much more helpful. Collision detection is rough in places, and if you get stuck you are genuinely stuck, because there is no in-game map and guidance is almost non-existent by design. Vehicle construction offers blueprint shortcuts for players who do not want to tinker, or a freeform parts-assembly mode for those who do, covering boats, cars, submarines, and flying machines. The Metacritic score of 64 reflects a real split: critics who measured it against conventional adventure games found it shallow and buggy, while players who accepted it as an absurdist art object gave it a strong Very Positive rating on Steam. The campaign runs five to eight hours depending on how much stratosphere content you pull down, and the sandbox mode is there if you want to keep building without objectives, though reviewers were consistent that the sandbox lacks enough systemic depth to sustain long sessions on its own. How many Buddies die during your run affects which of two endings you see, which adds minor replay motivation. The game is not difficult by Ice-Pick Lodge standards: unlike The Void, losing here is nearly impossible, making it the studio's most accessible title and a reasonable starting point for the curious. For a strategy-and-sim reader, the honest pitch is this: the resource loop is real but lightweight, the vehicle building is functional rather than deep, and the decision-making never approaches the complexity that genre fans usually chase. What it delivers instead is a genuinely strange two-to-three evening experience that no comparable title replicates. If you want 200 hours of interlocking systems, look elsewhere. If you want a surreal, short, occasionally buggy PC oddity from one of the most eccentric studios in the medium, at a low asking price, this holds up better than its Metacritic score suggests. Diego, Scout Team

Cargo! The Quest for Gravity
ActionAdventureSimulation

Cargo! The Quest for Gravity

Apr 21, 2011Ice-Pick Lodge
GamerScout Says

Ice-Pick Lodge kicking puppies into the stratosphere and calling it a resource loop. Bizarre, short, surprisingly charming, and absolutely worth a look at this price point.

PC
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Screenshots & Media

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About Cargo! The Quest for Gravity

My spreadsheet instincts kept firing at all the wrong moments while playing this one. Cargo! is nominally about collecting FUN as currency, spending it on vehicle parts and pulling world landmarks back down from the stratosphere, and technically those are resource-management loops, but the moment you sit down expecting Paradox-level levers to pull, the game grins at you and has a small naked creature explode in a shower of flowers. That tonal whiplash is the entire product, and whether you find it delightful or irritating will determine everything. Flawkes is an engineer who crashes her blimp onto an archipelago governed by three mechanical god-masks orbiting the island on a roller-coaster rail. The residents, called Buddies, exude FUN when entertained, and FUN is the only thing that can restore gravity and drag Big Ben, the Statue of Liberty, and the Large Hadron Collider back down from orbit. You harvest FUN by kicking Buddies, taking them on joyrides, and staging impromptu dance parties with collectible musical notes scattered around the world. Then you spend it on vehicle parts or on pulling objects out of the stratosphere. The structure is four seasons, each anchored by a major objective: autumn introduces you to watercraft, winter has you building a submarine to restart volcanoes and fight off giant penguins squashing your Buddies, spring escalates further, and summer involves summoning tornadoes to spin a planetary axis. Objectives across all four chapters can be given to you in deliberately cryptic ways by gods who refuse to speak plainly and a captain who is not much more helpful. Collision detection is rough in places, and if you get stuck you are genuinely stuck, because there is no in-game map and guidance is almost non-existent by design. Vehicle construction offers blueprint shortcuts for players who do not want to tinker, or a freeform parts-assembly mode for those who do, covering boats, cars, submarines, and flying machines. The Metacritic score of 64 reflects a real split: critics who measured it against conventional adventure games found it shallow and buggy, while players who accepted it as an absurdist art object gave it a strong Very Positive rating on Steam. The campaign runs five to eight hours depending on how much stratosphere content you pull down, and the sandbox mode is there if you want to keep building without objectives, though reviewers were consistent that the sandbox lacks enough systemic depth to sustain long sessions on its own. How many Buddies die during your run affects which of two endings you see, which adds minor replay motivation. The game is not difficult by Ice-Pick Lodge standards: unlike The Void, losing here is nearly impossible, making it the studio's most accessible title and a reasonable starting point for the curious. For a strategy-and-sim reader, the honest pitch is this: the resource loop is real but lightweight, the vehicle building is functional rather than deep, and the decision-making never approaches the complexity that genre fans usually chase. What it delivers instead is a genuinely strange two-to-three evening experience that no comparable title replicates. If you want 200 hours of interlocking systems, look elsewhere. If you want a surreal, short, occasionally buggy PC oddity from one of the most eccentric studios in the medium, at a low asking price, this holds up better than its Metacritic score suggests. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Vehicle BuilderBlueprint CraftingFUN CurrencySeasonal ProgressionDual EndingResource HarvestingSurreal ComedyShort Campaign

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Gold

Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7/Windows Vista/Windows XP
Sound
DirectX 9.0c compatible
Memory
1GB XP / 2GB Vista
DirectX®
Enhanced for DirectX 9.0
Processor
Pentium 4 3GHz or equivalent AMD Athlon processor
Video Card
128 MB or more, DirectX 9-compatible with support for Pixel Shader 2.0 (ATI Radeon X800 / NVIDIA GeForce 7600 / Intel GMA HD Graphics)
Hard Disk Space
At least 4 GB of Space

Community Discussion

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Reviews & Ratings

Metacritic
64

Game Info

Developer
Ice-Pick Lodge
Publisher
Ice-Pick Lodge
Release Date
Apr 21, 2011

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Price History

2026-06-100.84(lowest)

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Cargo! The Quest for Gravity is available on PC.

When was Cargo! The Quest for Gravity released?

Cargo! The Quest for Gravity was released on 21 April 2011.

Who developed Cargo! The Quest for Gravity?

Cargo! The Quest for Gravity was developed by Ice-Pick Lodge.

Is Cargo! The Quest for Gravity worth buying?

Cargo! The Quest for Gravity holds a Metacritic score of 64/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.