Compare Cargo Commander prices across trusted key stores and find the best deal. Developed by Serious Brew. Published by Serious Brew. Released on 11/1/2012. Available on PC, Mac, Linux. Genres: Action, Adventure, Casual, Indie. Metacritic score: 63/100.

A bearded blue-collar spaceman, a magnet for chaos, and maybe three hours before repetition sets in, Cargo Commander earns its cult status on charm alone, but go in clear-eyed.

My first impression of Cargo Commander was warmth, of all things. You wake up in a boxy little tin-can floating somewhere unpronounceable, a folksy tune cycling from your station radio, and an email from your wife sitting unanswered in the inbox. Serious Brew, a two-person outfit from the Netherlands, built something quietly melancholic here, and that mood lands before the first container even slams into your hull. The loop is elegantly simple: flip the magnet, brace yourself, and then scramble through whatever clanging pile of containers gravity has gifted you. Inside, you are drilling through bulkheads with the Platform Drill, fighting melee mutants and the airborne drill-squid things that patrol open space, and racing the countdown on your oxygen gauge before a wormhole tears the whole assembly apart and swallows it. Upgrades, reinforced armor, extended O2 capacity, a Magma-Drill attachment for the Fistcannon, are purchased with enemy hats and loot currency during a run, but everything resets when you die or move to a new sector. It's a roguelite loop dressed up as a corporate grind, and the thematic harmony between mechanics and premise is one of the game's most quietly clever choices. The two modes, Normal and the slower-paced Journey mode that unlocks at rank six, give you a little breathing room in terms of pacing, though neither escapes the underlying design ceiling. What the game does with atmosphere is genuinely special. The station radio grows dimmer the further you drift into vacuum, a small detail that functions as both wayfinding tool and existential dread. Emails from your wife pile up, readable but unanswerable. Your son sends drawings. Cargo Corp. sends cold metrics. The loneliness is not incidental; it is the entire emotional register the game is tuned to, and for its first few hours it hums at a frequency that few indie platformers of its era bothered to find. The procedural sector system, where you type any word to generate a named sector with its own online leaderboard, is a lovely bit of social design, you compete against strangers who picked the same word, and sometimes you find their dead bodies inside containers. The honest trouble is that the seams show fast. Enemy variety is thin: a couple of melee types in the containers, the squid things outside, and that is roughly it. The handful of navigational hazards, furnace flames you can disable, laser walls you can toggle, cycle into familiarity within two hours. Weapons are few and aiming feels imprecise enough to be frustrating under pressure. The progression model, built around collecting all 88 cargo types to climb 12 ranks toward home, encourages repetition without meaningfully rewarding it. Each sector looks like the last, gravity shifts aside. Critics and players alike have landed on the same verdict: gripping for a session or two, noticeably flat by session four. The Metacritic consensus at 63 reflects that gap between a charming idea and an under-developed execution. Steam's player base, however, is far kinder, 83% positive across 660 reviews, which tells you something real about who this game finds, and keeps. If you have an appetite for atmosphere over depth, if the image of a bearded man holding his breath and drilling through a collapsing container appeals to something in you, Cargo Commander will give you four to six hours of honest pleasure and a soundtrack that lingers. Treat it as a short story rather than a novel. It knows what it is, mostly. It just doesn't always know when to stop asking you to do the same thing one more time. Kai, Scout Team

Cargo Commander

Cargo Commander

Nov 1, 2012Serious Brew
GamerScout Says

A bearded blue-collar spaceman, a magnet for chaos, and maybe three hours before repetition sets in, Cargo Commander earns its cult status on charm alone, but go in clear-eyed.

PCMacLinux
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.28
at Kinguin
Lowest tracked: €0.28
Track this price

GamerScout Verdict

Worth a run for atmosphere-chasers who can accept a shallow loop, buy it cheap and treat it like a two-evening short story.

Compare Prices(7 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.28
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.45
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.50
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.53-89%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.63-74%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.78
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.15-10%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.2824 Aug 2026
Current best
€0.28
Lowest since we started tracking
Keyshops
€0.25€0.34€0.44€0.537 Jun30 Jun22 Jul14 Aug5 Sept
7 Jun — 5 Sept
Create alert

Screenshots & Media

About Cargo Commander

My first impression of Cargo Commander was warmth, of all things. You wake up in a boxy little tin-can floating somewhere unpronounceable, a folksy tune cycling from your station radio, and an email from your wife sitting unanswered in the inbox. Serious Brew, a two-person outfit from the Netherlands, built something quietly melancholic here, and that mood lands before the first container even slams into your hull. The loop is elegantly simple: flip the magnet, brace yourself, and then scramble through whatever clanging pile of containers gravity has gifted you. Inside, you are drilling through bulkheads with the Platform Drill, fighting melee mutants and the airborne drill-squid things that patrol open space, and racing the countdown on your oxygen gauge before a wormhole tears the whole assembly apart and swallows it. Upgrades, reinforced armor, extended O2 capacity, a Magma-Drill attachment for the Fistcannon, are purchased with enemy hats and loot currency during a run, but everything resets when you die or move to a new sector. It's a roguelite loop dressed up as a corporate grind, and the thematic harmony between mechanics and premise is one of the game's most quietly clever choices. The two modes, Normal and the slower-paced Journey mode that unlocks at rank six, give you a little breathing room in terms of pacing, though neither escapes the underlying design ceiling. What the game does with atmosphere is genuinely special. The station radio grows dimmer the further you drift into vacuum, a small detail that functions as both wayfinding tool and existential dread. Emails from your wife pile up, readable but unanswerable. Your son sends drawings. Cargo Corp. sends cold metrics. The loneliness is not incidental; it is the entire emotional register the game is tuned to, and for its first few hours it hums at a frequency that few indie platformers of its era bothered to find. The procedural sector system, where you type any word to generate a named sector with its own online leaderboard, is a lovely bit of social design, you compete against strangers who picked the same word, and sometimes you find their dead bodies inside containers. The honest trouble is that the seams show fast. Enemy variety is thin: a couple of melee types in the containers, the squid things outside, and that is roughly it. The handful of navigational hazards, furnace flames you can disable, laser walls you can toggle, cycle into familiarity within two hours. Weapons are few and aiming feels imprecise enough to be frustrating under pressure. The progression model, built around collecting all 88 cargo types to climb 12 ranks toward home, encourages repetition without meaningfully rewarding it. Each sector looks like the last, gravity shifts aside. Critics and players alike have landed on the same verdict: gripping for a session or two, noticeably flat by session four. The Metacritic consensus at 63 reflects that gap between a charming idea and an under-developed execution. Steam's player base, however, is far kinder, 83% positive across 660 reviews, which tells you something real about who this game finds, and keeps. If you have an appetite for atmosphere over depth, if the image of a bearded man holding his breath and drilling through a collapsing container appeals to something in you, Cargo Commander will give you four to six hours of honest pleasure and a soundtrack that lingers. Treat it as a short story rather than a novel. It knows what it is, mostly. It just doesn't always know when to stop asking you to do the same thing one more time.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5RogueliteProcedural SectorsScore AttackBlue-Collar AtmosphereDestructible EnvironmentsOxygen MechanicLeaderboard CompetitionJourney ModeShort-Session Friendly

System Requirements

Minimum

OS
Windows Vista/7
Memory
2 GB RAM
Graphics
DirectX 9.0c compatible; integrated or very low budget cards may not work
DirectX®
9.0c
Processor
2 GHz (or 4 GHz for CPUs like Celeron/Duron)
Hard Drive
200 MB HD space; 256 MB Video Memory

Keep exploring

Community Discussion

Be the first to comment on Cargo Commander.

Reviews & Ratings

Metacritic
63

Game Info

Developer
Serious Brew
Publisher
Serious Brew
Release Date
Nov 1, 2012

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.28
See offer

Across the 24,265 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Cargo Commander →

Frequently asked questions about Cargo Commander

How much does Cargo Commander cost?

As of 5 September 2026, the cheapest in-stock offer for Cargo Commander is €0.28 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cargo Commander cheapest?

The lowest in-stock price we track for Cargo Commander is €0.28 at Kinguin (5 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cargo Commander available on?

Cargo Commander is available on PC, Mac, Linux.

When was Cargo Commander released?

Cargo Commander was released on 1 November 2012.

Who developed Cargo Commander?

Cargo Commander was developed by Serious Brew.

Is Cargo Commander worth buying?

Cargo Commander holds a Metacritic score of 63/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.