
Car Service Together
Solid co-op garage sim that turns routine oil changes into four-person chaos - worth it right now if you have a crew, but solo players should temper expectations on content depth.
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About Car Service Together
I spend most of my time in grand-strategy titles optimizing supply lines, so a co-op garage sim felt like a busman's holiday. Forty minutes in with three friends, I was fully absorbed in the role of parts procurement officer while someone else drained the oil and a third player somehow managed to lock the customer's car keys in the parts locker. Car Service Together earns its hooks fast. The repair loop is the foundation, and it holds up reasonably well for Early Access. You work through a first-person perspective, diagnosing vehicle issues, then physically dismantling brake systems, suspensions, and exhausts one component at a time. A job tablet tracks each customer's requirements with a live progress bar, and replacement parts get ordered through an in-game computer and delivered on a timer based on weight and quantity - a small touch that adds a light logistics layer to the loop. Customization goes beyond wrenches too: engine upgrades, high-performance suspension installs, custom exhaust swaps, and a paint suite that lets you experiment with coatings and color combos are all present. The repair quality feeds directly into customer satisfaction, which feeds income, which gates expansion. The loop is legible, and that matters. Where the game genuinely separates itself from solo mechanic sims is the emergent division of labor in co-op. Up to four players share one garage, and efficiency comes from spontaneous role assignment rather than any formal system - one person naturally drifts toward diagnostics, another runs parts, someone else handles customer negotiation at the front desk. In-game task markers and pings exist but are limited, so external voice chat carries most of the coordination weight. Random matchmaking is predictably chaotic; this is firmly a play-with-friends title. Solo, the pace flips into something closer to a low-pressure puzzle session - methodical, quiet, the kind of game you run in the background with a podcast. Now for the honest accounting. Content depth is the real concern at this stage. Several players report exhausting available upgrades and job variety within a handful of hours, and the tutorial drops off sharply after the first day, leaving you to figure out mid-tier jobs using equipment you may not own yet. The inventory UI mixes mouse and keyboard inputs awkwardly - you browse with keys but select with clicks - and physics interactions with small parts can be fiddly. There are also bug reports covering crashes during specific repair jobs and co-op desync during physics-heavy interactions. The studio is posting hotfixes actively and a roadmap with gearbox mechanics and transmission overhaul is in progress, but the current build is unambiguously an Early Access product with visible gaps. A non-removable political mural in the garage has also drawn polarized reactions in the community, worth knowing if that kind of inclusion bothers you. The strategic read here: if you have three friends who liked Supermarket Together or PowerWash Simulator and want something with slightly more mechanical texture, the current build already delivers that evening. If you are expecting Car Mechanic Simulator depth on day one, you will hit the ceiling quickly. Watch the roadmap and revisit in six months for the full package. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 10 and Windows 11, 64-bit versions only.
- Memory
- 8 GB RAM
- DirectX
- Version 10
- Network
- Broadband Internet connection
- Storage
- 6 GB available space
- Graphics
- DX10, DX11, and DX12-capable GPUs - Minimum 6GB VRAM
- Processor
- X64 architecture with SSE2 instruction set support
Recommended
- OS
- Windows 10 and Windows 11, 64-bit versions only.
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 12 GB available space
- Graphics
- DX10, DX11, and DX12-capable GPUs - Minimum 8GB VRAM
- Processor
- X64 architecture with SSE2 instruction set support
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- V12 Studio
- Publisher
- V12 Studio
- Release Date
- Feb 4, 2026