Compare Car Mechanic Simulator 2014 prices across 50+ stores and find the best deal. Developed by Red Dot Games. Published by PlayWay S.A.. Released on 1/24/2014. Available on PC, Mac. Genres: Simulation. Metacritic score: 61/100.

A point-and-click garage puzzler that works as a low-stress intro to the CMS series, but every sequel does it better. Worth a look only at sub-dollar sale prices.

I've spent time with the full Car Mechanic Simulator series from 2014 through to 2021, and returning to the original always feels like stepping back into a narrower, rougher workshop. The core loop here is straightforward: repair orders land on your desk, you strip affected components, order replacements from an in-game parts computer, and bolt everything back together. That loop has a genuine low-stakes appeal, the kind of thing you run in the background of a slow afternoon. The problem is that the loop is also almost all there is, and it gets thin very fast. The job structure runs across a structured campaign of 75 levels plus an endless mode. Early orders are almost insultingly clear, one-line requests like an oil filter swap or a spark plug change. As you progress into later garages covering sedans, SUVs, vans, and 4x4s, the repair briefs get deliberately vague and you have to use diagnostic tools, OBD scanning, and test-drive sequences to locate the fault. That escalation is the game at its best. Unfortunately, the test drive itself is essentially useless as a diagnostic tool, with unresponsive handling and a tiny loop of track, and the brake-and-suspension telemetry machine barely asks more of you than pressing forward then stopping. The chip-tuning mini-game that unlocks late in the career amounts to balancing three bars to equal values. None of these secondary features feel finished. The part interaction model is a hub-based click system where you cannot move between sections of the car without backing out to a menu first, a navigation tax that feels clunky even by 2014 standards. What the game does teach, mildly, is car anatomy. Stripping a suspension assembly to reach a lower component genuinely shows you the layered structure of a real car, and the part names are accurate enough that a true newcomer will absorb some useful vocabulary. One consistent community observation is that real-world mechanics find the simulation laughably loose, while complete novices sometimes find the vague diagnostic briefs frustrating without prior knowledge. The sweet spot is the curious middle-ground player who just wants to learn part names and locations without committing to anything challenging. For that very specific person, the roughly 150 mechanical parts across eight car types provide enough to pick up a few things before monotony sets in. The bigger issue in 2025 is context. Car Mechanic Simulator 2015 added body panels, over 700 unique parts, better camera controls, and a more navigable interface. CMS 2018 added junkyards, barn finds, engine stand building, and proper modding support. Playing 2014 now, when 2018 and 2021 exist at similarly low prices in most storefronts, is a difficult pitch to make to anyone except collectors completing the series. Steam users are blunt about this: the 2014 entry is widely described as clunky relative to later titles, and the consensus recommendation is to start at 2018 unless you specifically want the campaign structure that 2014 offers, which the later games de-emphasize in favor of open-ended garage management. The Metacritic score of 61 is fair. The 79% positive Steam rating (from around 1,600 reviews) reflects a forgiving audience that bought it extremely cheaply and adjusted expectations accordingly. If you are completely new to the series and the price is negligible, 2014 serves as a functional, low-friction tutorial for understanding what the franchise is before committing to a meatier entry. If you already know the series, there is nothing here the later games do not do better. No mod ecosystem, no body shop, no auction system, no scrapyard. It is the franchise's training wheels, and those training wheels have had a decade to show their age. Diego, Scout Team

Car Mechanic Simulator 2014
Simulation

Car Mechanic Simulator 2014

Jan 24, 2014Red Dot GamesPlayWay S.A.
GamerScout Says

A point-and-click garage puzzler that works as a low-stress intro to the CMS series, but every sequel does it better. Worth a look only at sub-dollar sale prices.

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Screenshots & Media

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About Car Mechanic Simulator 2014

I've spent time with the full Car Mechanic Simulator series from 2014 through to 2021, and returning to the original always feels like stepping back into a narrower, rougher workshop. The core loop here is straightforward: repair orders land on your desk, you strip affected components, order replacements from an in-game parts computer, and bolt everything back together. That loop has a genuine low-stakes appeal, the kind of thing you run in the background of a slow afternoon. The problem is that the loop is also almost all there is, and it gets thin very fast. The job structure runs across a structured campaign of 75 levels plus an endless mode. Early orders are almost insultingly clear, one-line requests like an oil filter swap or a spark plug change. As you progress into later garages covering sedans, SUVs, vans, and 4x4s, the repair briefs get deliberately vague and you have to use diagnostic tools, OBD scanning, and test-drive sequences to locate the fault. That escalation is the game at its best. Unfortunately, the test drive itself is essentially useless as a diagnostic tool, with unresponsive handling and a tiny loop of track, and the brake-and-suspension telemetry machine barely asks more of you than pressing forward then stopping. The chip-tuning mini-game that unlocks late in the career amounts to balancing three bars to equal values. None of these secondary features feel finished. The part interaction model is a hub-based click system where you cannot move between sections of the car without backing out to a menu first, a navigation tax that feels clunky even by 2014 standards. What the game does teach, mildly, is car anatomy. Stripping a suspension assembly to reach a lower component genuinely shows you the layered structure of a real car, and the part names are accurate enough that a true newcomer will absorb some useful vocabulary. One consistent community observation is that real-world mechanics find the simulation laughably loose, while complete novices sometimes find the vague diagnostic briefs frustrating without prior knowledge. The sweet spot is the curious middle-ground player who just wants to learn part names and locations without committing to anything challenging. For that very specific person, the roughly 150 mechanical parts across eight car types provide enough to pick up a few things before monotony sets in. The bigger issue in 2025 is context. Car Mechanic Simulator 2015 added body panels, over 700 unique parts, better camera controls, and a more navigable interface. CMS 2018 added junkyards, barn finds, engine stand building, and proper modding support. Playing 2014 now, when 2018 and 2021 exist at similarly low prices in most storefronts, is a difficult pitch to make to anyone except collectors completing the series. Steam users are blunt about this: the 2014 entry is widely described as clunky relative to later titles, and the consensus recommendation is to start at 2018 unless you specifically want the campaign structure that 2014 offers, which the later games de-emphasize in favor of open-ended garage management. The Metacritic score of 61 is fair. The 79% positive Steam rating (from around 1,600 reviews) reflects a forgiving audience that bought it extremely cheaply and adjusted expectations accordingly. If you are completely new to the series and the price is negligible, 2014 serves as a functional, low-friction tutorial for understanding what the franchise is before committing to a meatier entry. If you already know the series, there is nothing here the later games do not do better. No mod ecosystem, no body shop, no auction system, no scrapyard. It is the franchise's training wheels, and those training wheels have had a decade to show their age. Diego, Scout Team

Tags

singleplayertier:sub-5Career ModePuzzle-AdjacentLow-StressAutomotive EducationPoint-and-Click RepairSeries Entry Point

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 13 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP SP3 / Vista / 7 / 8
Memory
2048 MB RAM
DirectX
Version 9.0c
Storage
1200 MB available space
Graphics
GeForce 9800GT or better w /512MB VRAM
Processor
Core 2 Duo 1.8GHz or AMD equivalent
Sound Card
DirectX compatble

Recommended

OS
Windows XP SP3 / Vista / 7 / 8
Memory
4096 MB RAM
DirectX
Version 9.0c
Storage
1200 MB available space
Graphics
GeForceGTX 650 Ti or better w/ 1024MB VRAM
Processor
Core i5 or AMD equivalent
Sound Card
DirectX compatble

Community Discussion

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Reviews & Ratings

Metacritic
61

Game Info

Developer
Red Dot Games
Publisher
PlayWay S.A.
Release Date
Jan 24, 2014

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Price History

2026-06-100.98(lowest)

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What platforms is Car Mechanic Simulator 2014 available on?

Car Mechanic Simulator 2014 is available on PC, Mac.

When was Car Mechanic Simulator 2014 released?

Car Mechanic Simulator 2014 was released on 24 January 2014.

Who developed Car Mechanic Simulator 2014?

Car Mechanic Simulator 2014 was developed by Red Dot Games and published by PlayWay S.A..

Is Car Mechanic Simulator 2014 worth buying?

Car Mechanic Simulator 2014 holds a Metacritic score of 61/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.