Compare Captain Lycop : Invasion of the Heters prices across 50+ stores and find the best deal. Developed by Aéronie. Published by Aéronie. Released on 2/10/2017. Available on PC, Linux. Genres: Action, Adventure, Indie.

A scrappy one-dev space shooter with a tech tree, module-building, and choice-driven story that nobody talks about. Worth knowing before you scroll past.

I have a soft spot for the games that arrive quietly, get tagged by maybe a hundred people, and then sit on Steam forever waiting for someone curious enough to click. Captain Lycop: Invasion of the Heters is exactly that kind of game, and spending time with it is equal parts charming and frustrating in ways that feel genuinely handcrafted rather than carelessly assembled. At its core this is a top-down space shooter with free movement through several distinct zones, but the hook that separates it from a weekend prototype is the loadout system. Your ship supports up to seven modules, each mountable in any direction you choose, pulling from a pool of 31 technologies spread across a proper tech tree. That is a non-trivial amount of build variety for a solo-dev project from 2017. You can orient weapons to cover your flanks, double down on forward firepower, or mix in support modules, and replaying chapters to test different configurations is genuinely encouraged by the structure. The enemy side leans into a dry bureaucratic absurdity: insectoid pen-pushers, territorial administrators, and outright conquerors occupy the same alien ecosystem, and your choices during the story affect how the conflict resolves. The writing has a French indie spirit to it, slightly strange, occasionally stilted in translation, but never boring. Where things get honest: the rough edges are real. Community threads surface complaints about controller bindings that resist customisation, boss encounters that rely on spatial tricks the game does not clearly telegraph, and unskippable cutscenes between retries in later chapters. For a game this size, those friction points sting more than they would in a big-budget title with a skip button baked into the pause menu. The Steam review pool is small, around 33 votes at a 72 percent positive rating, which is enough signal to say the people who connected with it liked it but not enough to call it broadly loved. What I keep returning to is the intention behind it. Aeronie built something with a story, a ship customisation loop, multiple zones, boss fights, and branching outcomes on what must have been a very tight budget and timeline. The module-direction system alone feels like a feature a larger studio would market loudly and then half-implement. Here it actually works. If you have tolerance for indie roughness, and you find free-movement space shooters with light RPG layers quietly appealing, Captain Lycop will give you something real to chew on. Go in expecting a curiosity, not a polished cult classic, and it earns its place. Kai, Scout Team

Captain Lycop : Invasion of the Heters
ActionAdventureIndie

Captain Lycop : Invasion of the Heters

Feb 10, 2017Aéronie
GamerScout Says

A scrappy one-dev space shooter with a tech tree, module-building, and choice-driven story that nobody talks about. Worth knowing before you scroll past.

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About Captain Lycop : Invasion of the Heters

I have a soft spot for the games that arrive quietly, get tagged by maybe a hundred people, and then sit on Steam forever waiting for someone curious enough to click. Captain Lycop: Invasion of the Heters is exactly that kind of game, and spending time with it is equal parts charming and frustrating in ways that feel genuinely handcrafted rather than carelessly assembled. At its core this is a top-down space shooter with free movement through several distinct zones, but the hook that separates it from a weekend prototype is the loadout system. Your ship supports up to seven modules, each mountable in any direction you choose, pulling from a pool of 31 technologies spread across a proper tech tree. That is a non-trivial amount of build variety for a solo-dev project from 2017. You can orient weapons to cover your flanks, double down on forward firepower, or mix in support modules, and replaying chapters to test different configurations is genuinely encouraged by the structure. The enemy side leans into a dry bureaucratic absurdity: insectoid pen-pushers, territorial administrators, and outright conquerors occupy the same alien ecosystem, and your choices during the story affect how the conflict resolves. The writing has a French indie spirit to it, slightly strange, occasionally stilted in translation, but never boring. Where things get honest: the rough edges are real. Community threads surface complaints about controller bindings that resist customisation, boss encounters that rely on spatial tricks the game does not clearly telegraph, and unskippable cutscenes between retries in later chapters. For a game this size, those friction points sting more than they would in a big-budget title with a skip button baked into the pause menu. The Steam review pool is small, around 33 votes at a 72 percent positive rating, which is enough signal to say the people who connected with it liked it but not enough to call it broadly loved. What I keep returning to is the intention behind it. Aeronie built something with a story, a ship customisation loop, multiple zones, boss fights, and branching outcomes on what must have been a very tight budget and timeline. The module-direction system alone feels like a feature a larger studio would market loudly and then half-implement. Here it actually works. If you have tolerance for indie roughness, and you find free-movement space shooters with light RPG layers quietly appealing, Captain Lycop will give you something real to chew on. Go in expecting a curiosity, not a polished cult classic, and it earns its place. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Free-Movement ShooterTech TreeModular LoadoutChoice-Driven StoryBoss FightsPartial Controller SupportReplayable BuildsFrench Indie

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows Vista
Memory
1 GB RAM
Storage
550 MB available space
Graphics
NVIDIA Geforce 520M
Processor
Pentium dual core 2.0GHz

Recommended

OS
Windows Seven or above
Memory
2 GB RAM
Storage
550 MB available space
Graphics
NVIDIA Geforce 630M
Processor
Core i3 2.4 GHz

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Reviews & Ratings

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Game Info

Developer
Aéronie
Publisher
Aéronie
Release Date
Feb 10, 2017

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What platforms is Captain Lycop : Invasion of the Heters available on?

Captain Lycop : Invasion of the Heters is available on PC, Linux.

When was Captain Lycop : Invasion of the Heters released?

Captain Lycop : Invasion of the Heters was released on 10 February 2017.

Who developed Captain Lycop : Invasion of the Heters?

Captain Lycop : Invasion of the Heters was developed by Aéronie.