Compare Capcom Beat 'Em Up Bundle Key prices across 50+ stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM Co., Ltd.. Released on 10/10/2018. Available on PC, Xbox. Genres: Action.

Seven arcade brawlers from Capcom's golden era, one of which you've never heard of, and that unknown one might be the best of the lot. Couch co-op gold, online co-op a mixed bag.

My first instinct picking up this collection was to go straight for Final Fight, muscle memory from a thousand arcade visits kicking in before I'd even read the menu. Haggar's suplex, Guy's lunging kicks, the barrels hiding roast chicken - it all holds up like a brick wall. But here's the honest truth about this bundle: the games you already know are fine, enjoyable pit-stops, and the two you've almost certainly never played are the reason to actually buy it. The seven titles span from 1989's Final Fight to 1997's Battle Circuit, covering street gang warfare, Arthurian swordplay in Knights of the Round, five-character medieval fantasy in The King of Dragons (which includes a leveling system, limited blocking, and a health-burning desperation move), over-the-top sci-fi action in Captain Commando (pick up a mini missile launcher, hop in a mech suit, cause absolute chaos), and the Three Kingdoms setting of Warriors of Fate. Each game runs on two face buttons plus jump, which tells you most of what you need to know about complexity. Armored Warriors breaks that pattern in the best way: your mech has three swappable parts - main arm, gun, and lower body - collected from defeated enemies, each combination genuinely changing how you fight. Battle Circuit layers in an upgrade shop where collected cash buys new special moves for its five wildly bizarre bounty hunter characters, including a giant pink ostrich. Neither of these games had a proper home release before this collection landed, which remains quietly remarkable. The presentation is functional without being impressive. You get offline play, local co-op, online co-op, and both English and Japanese ROM versions of every game. A gallery of concept and final art rounds things out, though it's all unlocked from the start with no progression tied to it. Screen filter options are thin to nonexistent - you can swap borders around the game window and that's about it. The online multiplayer works acceptably in one-on-one sessions but degrades noticeably with three or four players, dropping into slowdown that feels more like a SNES port than arcade-perfect emulation. Couch co-op is clearly where this collection lives best. The real criticism isn't what's here - it's what licensing kept out. Alien vs. Predator, The Punisher, Cadillacs and Dinosaurs, the Dungeons and Dragons arcade games: all absent for rights reasons. Fans who know those titles will feel the gap. What's left is still a solid cross-section of Capcom's brawler output, and the unlimited continues mean you'll see the endings of all seven without a fistful of tokens. That does undercut challenge, so if you want any tension, you'll need to self-impose a continue limit. This is built for two kinds of players: the nostalgic who wants a clean, legal way to replay Final Fight and Captain Commando with online friends, and the curious who's willing to push past the familiar names and spend an afternoon with Battle Circuit and Armored Warriors. The second group is going to get more out of it. Alex, Scout Team

Capcom Beat 'Em Up Bundle Key
Action

Capcom Beat 'Em Up Bundle Key

Oct 10, 2018CAPCOM Co., Ltd.
GamerScout Says

Seven arcade brawlers from Capcom's golden era, one of which you've never heard of, and that unknown one might be the best of the lot. Couch co-op gold, online co-op a mixed bag.

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About Capcom Beat 'Em Up Bundle Key

My first instinct picking up this collection was to go straight for Final Fight, muscle memory from a thousand arcade visits kicking in before I'd even read the menu. Haggar's suplex, Guy's lunging kicks, the barrels hiding roast chicken - it all holds up like a brick wall. But here's the honest truth about this bundle: the games you already know are fine, enjoyable pit-stops, and the two you've almost certainly never played are the reason to actually buy it. The seven titles span from 1989's Final Fight to 1997's Battle Circuit, covering street gang warfare, Arthurian swordplay in Knights of the Round, five-character medieval fantasy in The King of Dragons (which includes a leveling system, limited blocking, and a health-burning desperation move), over-the-top sci-fi action in Captain Commando (pick up a mini missile launcher, hop in a mech suit, cause absolute chaos), and the Three Kingdoms setting of Warriors of Fate. Each game runs on two face buttons plus jump, which tells you most of what you need to know about complexity. Armored Warriors breaks that pattern in the best way: your mech has three swappable parts - main arm, gun, and lower body - collected from defeated enemies, each combination genuinely changing how you fight. Battle Circuit layers in an upgrade shop where collected cash buys new special moves for its five wildly bizarre bounty hunter characters, including a giant pink ostrich. Neither of these games had a proper home release before this collection landed, which remains quietly remarkable. The presentation is functional without being impressive. You get offline play, local co-op, online co-op, and both English and Japanese ROM versions of every game. A gallery of concept and final art rounds things out, though it's all unlocked from the start with no progression tied to it. Screen filter options are thin to nonexistent - you can swap borders around the game window and that's about it. The online multiplayer works acceptably in one-on-one sessions but degrades noticeably with three or four players, dropping into slowdown that feels more like a SNES port than arcade-perfect emulation. Couch co-op is clearly where this collection lives best. The real criticism isn't what's here - it's what licensing kept out. Alien vs. Predator, The Punisher, Cadillacs and Dinosaurs, the Dungeons and Dragons arcade games: all absent for rights reasons. Fans who know those titles will feel the gap. What's left is still a solid cross-section of Capcom's brawler output, and the unlimited continues mean you'll see the endings of all seven without a fistful of tokens. That does undercut challenge, so if you want any tension, you'll need to self-impose a continue limit. This is built for two kinds of players: the nostalgic who wants a clean, legal way to replay Final Fight and Captain Commando with online friends, and the curious who's willing to push past the familiar names and spend an afternoon with Battle Circuit and Armored Warriors. The second group is going to get more out of it. Alex, Scout Team

Tags

steamArcade BrawlerLocal Co-opOnline Co-opRetro CollectionMech CombatUpgrade ShopBelt ScrollerJapanese ROM IncludedUnlimited Continues

System Requirements

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Reviews & Ratings

Steam
88%(1,443)

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release Date
Oct 10, 2018

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