Compare Camille and Laura prices across trusted key stores and find the best deal. Developed by BonjourBorzoi. Published by BonjourBorzoi. Released on 8/12/2025. Available on PC. Genres: Adventure, Indie.

A one-person act of quiet honesty: 90 minutes with a single mother and her five-year-old, set in Quebec, that lands harder than most games ten times its length.

I keep a mental shelf for games that know exactly what they are and never overreach. Camille and Laura just earned a permanent spot on it. Olivier Bouchard, the solo developer behind BonjourBorzoi, describes his work simply: he makes sad games. That candor carries straight into the experience itself, a stripped-down point-and-click that puts you in the worn-out shoes of Laura, a single mother navigating an ordinary, quietly crushing week while her five-year-old daughter Camille takes her first steps into elementary school in Quebec. The mechanics are deliberately light. You assemble breakfast from the cupboard and fridge, combining ingredients with bowls and glasses. At work, you click through emails, deciding what to answer, what to delete, and learning the hard way what happens when you accidentally hit reply-all on an inbox that was already spiraling. You grocery-shop on a tight budget, choose school supplies knowing that the smaller box of colored pencils will come back to haunt you, and at the end of each exhausted day you decide whether Laura has enough left in her to tell Camille a bedtime story. None of this is mechanically demanding, and that is exactly the point. The ordinariness of the interactions is the argument the game is making about what parenthood actually costs, moment to moment, without dramatic flourish. The art style is the first thing that disarms you and the thing you will remember longest. Every scene is rendered in the style of a child's crayon-and-pencil drawings, the kind that used to end up taped to the refrigerator door. Characters are rough circles, expressive in spite of their simplicity. It would be easy to read this as ironic distance, but the opposite is true. The naivety of the visuals acts as a gentle hand on the shoulder before the heavier emotional material arrives. Olivier has spoken openly about wanting the childlike aesthetic to serve as an entry point before players meet the realities underneath. It works. The contrast between the colorful surface and Laura's exhaustion, financial stress, and isolation lands without melodrama. The game also earns points for its setting in a bilingual Quebec. Dialogue and workplace emails move naturally between French and English, reflecting the texture of life in that environment rather than using it as a gimmick. Branching dialogue choices appear throughout, and at least one late moment quietly subverts how those choices work in ways that reviewers have described as one of the more genuinely realistic things they have encountered in a game. The bedtime stories Laura tells Camille are a small delight on their own, imaginative enough to feel like they belong in a children's book. Minor accessibility concerns have been flagged by some players around font size, and the game clocks in at roughly 90 minutes to two hours, which may be a barrier for buyers expecting more play for their money. For others, that brevity will be a feature: it knows when to end. This one is for players who treat short narrative games as a legitimate format, for parents, for anyone who grew up in a single-parent home, and honestly for anyone who has ever watched someone they love hold everything together with very little support. It is not going to satisfy players looking for puzzles, systems depth, or replayability. But if you have ever finished a long day and wondered whether trying your best is actually enough, Camille and Laura will meet you there with uncommon gentleness. Kai, Scout Team

Camille and Laura

Camille and Laura

Aug 12, 2025BonjourBorzoi
GamerScout Says

A one-person act of quiet honesty: 90 minutes with a single mother and her five-year-old, set in Quebec, that lands harder than most games ten times its length.

PC
Best Price Available
€0.59
at Eneba
Lowest tracked: €0.39
Track this price

GamerScout Verdict

Worth every one of its 90 minutes for anyone who wants a game that treats everyday exhaustion as a story worth telling.

Compare Prices(3 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.59
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.86
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.21-88%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.75
Priced in EUR by the store
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Price History

Lowest tracked
€0.395 Jun 2026
Current best
€0.59
Keyshops
€0.37€0.45€0.53€0.615 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Camille and Laura

I keep a mental shelf for games that know exactly what they are and never overreach. Camille and Laura just earned a permanent spot on it. Olivier Bouchard, the solo developer behind BonjourBorzoi, describes his work simply: he makes sad games. That candor carries straight into the experience itself, a stripped-down point-and-click that puts you in the worn-out shoes of Laura, a single mother navigating an ordinary, quietly crushing week while her five-year-old daughter Camille takes her first steps into elementary school in Quebec. The mechanics are deliberately light. You assemble breakfast from the cupboard and fridge, combining ingredients with bowls and glasses. At work, you click through emails, deciding what to answer, what to delete, and learning the hard way what happens when you accidentally hit reply-all on an inbox that was already spiraling. You grocery-shop on a tight budget, choose school supplies knowing that the smaller box of colored pencils will come back to haunt you, and at the end of each exhausted day you decide whether Laura has enough left in her to tell Camille a bedtime story. None of this is mechanically demanding, and that is exactly the point. The ordinariness of the interactions is the argument the game is making about what parenthood actually costs, moment to moment, without dramatic flourish. The art style is the first thing that disarms you and the thing you will remember longest. Every scene is rendered in the style of a child's crayon-and-pencil drawings, the kind that used to end up taped to the refrigerator door. Characters are rough circles, expressive in spite of their simplicity. It would be easy to read this as ironic distance, but the opposite is true. The naivety of the visuals acts as a gentle hand on the shoulder before the heavier emotional material arrives. Olivier has spoken openly about wanting the childlike aesthetic to serve as an entry point before players meet the realities underneath. It works. The contrast between the colorful surface and Laura's exhaustion, financial stress, and isolation lands without melodrama. The game also earns points for its setting in a bilingual Quebec. Dialogue and workplace emails move naturally between French and English, reflecting the texture of life in that environment rather than using it as a gimmick. Branching dialogue choices appear throughout, and at least one late moment quietly subverts how those choices work in ways that reviewers have described as one of the more genuinely realistic things they have encountered in a game. The bedtime stories Laura tells Camille are a small delight on their own, imaginative enough to feel like they belong in a children's book. Minor accessibility concerns have been flagged by some players around font size, and the game clocks in at roughly 90 minutes to two hours, which may be a barrier for buyers expecting more play for their money. For others, that brevity will be a feature: it knows when to end. This one is for players who treat short narrative games as a legitimate format, for parents, for anyone who grew up in a single-parent home, and honestly for anyone who has ever watched someone they love hold everything together with very little support. It is not going to satisfy players looking for puzzles, systems depth, or replayability. But if you have ever finished a long day and wondered whether trying your best is actually enough, Camille and Laura will meet you there with uncommon gentleness.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Slice of LifeSingle ParenthoodBilingual NarrativeCrayon Art StyleShort-Form NarrativeEmpathy-DrivenBranching DialogueQuiet Drama

System Requirements

Minimum

OS
Windows 10 or newer
Memory
4 GB RAM
Storage
500 MB available space
Graphics
2GB or better
Processor
IntelCore i5 or better

Recommended

OS
Windows 11
Memory
8 GB RAM
Storage
500 MB available space
Graphics
4GB or better
Processor
IntelCore i5 or better

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Game Info

Developer
BonjourBorzoi
Publisher
BonjourBorzoi
Release Date
Aug 12, 2025

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Frequently asked questions about Camille and Laura

How much does Camille and Laura cost?

As of 7 September 2026, the cheapest in-stock offer for Camille and Laura is €0.59 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Camille and Laura cheapest?

The lowest in-stock price we track for Camille and Laura is €0.59 at Eneba (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Camille and Laura available on?

Camille and Laura is available on PC.

When was Camille and Laura released?

Camille and Laura was released on 12 August 2025.

Who developed Camille and Laura?

Camille and Laura was developed by BonjourBorzoi.