Compare Call Of The Mighty Warriors prices across 50+ stores and find the best deal. Developed by Jaison Robson Gusava. Published by SC Jogos. Released on 3/1/2019. Available on PC. Genres: Indie, Strategy.

A budget tower-defense that lands squarely in 'Mixed' territory on Steam - manageable if your expectations match the price tag, but thin on the mechanical depth that strategy fans actually want.

My spreadsheet instincts fired up the moment I saw this tagged as both Tower Defense and Real Time Tactics, because those two labels carry very different promises. After spending time with Call Of The Mighty Warriors, I can tell you the RTS tag is generous - what you actually get is a straightforward tower-placement game built around a medieval mercenary premise, where you deploy units and structures across a series of levels to hold strategic points against incoming enemy waves. The fantasy skin is light, the pixel art is functional rather than pretty, and the whole thing runs on Unity without much ceremony. The core loop works like this: each map presents a different terrain layout, you place your towers in fixed or semi-flexible positions, and you watch waves of soldiers push through. The difficulty does scale as you progress - enemy numbers grow, formations get more aggressive, and later levels demand you rethink placement rather than repeat the same opening build. That escalation curve is the game's single strongest design decision. It is not a deep curve, but it is present, and players who enjoy optimizing tower combos for specific chokepoints will find a handful of genuinely satisfying configurations before the content runs dry. The problems are real and worth naming plainly. The AI driving enemy behavior is rudimentary at best - waves follow scripted paths and never adapt to your placements, which strips away the tension that makes the genre sing in titles like Bloons TD or Kingdom Rush. There is no upgrade tree with branching decisions, no meta-progression between runs, no mod support to extend the life of the content. The community hub has fewer than 200 followers and concurrent player numbers sit in the single digits, which tells you everything about the post-launch support trajectory. Steam reviews hover around 58-59 percent positive across roughly 267 responses - that is not a disaster, but it is also not a vote of confidence. Who is this actually for? Honestly, it is a game that exists comfortably in bundle territory. If you are a tower-defense completionist who wants to tick every genre entry off a list, or a very casual player who finds Kingdom Rush too demanding and just wants something quiet to click through over a weekend, there is a baseline experience here that technically delivers. The achievements are present, cloud saves work, trading cards exist for the collectors. None of that compensates for the absence of strategic weight. A strategy specialist like me needs to see decision trees, tower synergies, and AI that punishes lazy placement. This game asks very little of you, and gives back roughly the same amount. Diego, Scout Team

Call Of The Mighty Warriors
IndieStrategy

Call Of The Mighty Warriors

Mar 1, 2019Jaison Robson GusavaSC Jogos
GamerScout Says

A budget tower-defense that lands squarely in 'Mixed' territory on Steam - manageable if your expectations match the price tag, but thin on the mechanical depth that strategy fans actually want.

PC
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About Call Of The Mighty Warriors

My spreadsheet instincts fired up the moment I saw this tagged as both Tower Defense and Real Time Tactics, because those two labels carry very different promises. After spending time with Call Of The Mighty Warriors, I can tell you the RTS tag is generous - what you actually get is a straightforward tower-placement game built around a medieval mercenary premise, where you deploy units and structures across a series of levels to hold strategic points against incoming enemy waves. The fantasy skin is light, the pixel art is functional rather than pretty, and the whole thing runs on Unity without much ceremony. The core loop works like this: each map presents a different terrain layout, you place your towers in fixed or semi-flexible positions, and you watch waves of soldiers push through. The difficulty does scale as you progress - enemy numbers grow, formations get more aggressive, and later levels demand you rethink placement rather than repeat the same opening build. That escalation curve is the game's single strongest design decision. It is not a deep curve, but it is present, and players who enjoy optimizing tower combos for specific chokepoints will find a handful of genuinely satisfying configurations before the content runs dry. The problems are real and worth naming plainly. The AI driving enemy behavior is rudimentary at best - waves follow scripted paths and never adapt to your placements, which strips away the tension that makes the genre sing in titles like Bloons TD or Kingdom Rush. There is no upgrade tree with branching decisions, no meta-progression between runs, no mod support to extend the life of the content. The community hub has fewer than 200 followers and concurrent player numbers sit in the single digits, which tells you everything about the post-launch support trajectory. Steam reviews hover around 58-59 percent positive across roughly 267 responses - that is not a disaster, but it is also not a vote of confidence. Who is this actually for? Honestly, it is a game that exists comfortably in bundle territory. If you are a tower-defense completionist who wants to tick every genre entry off a list, or a very casual player who finds Kingdom Rush too demanding and just wants something quiet to click through over a weekend, there is a baseline experience here that technically delivers. The achievements are present, cloud saves work, trading cards exist for the collectors. None of that compensates for the absence of strategic weight. A strategy specialist like me needs to see decision trees, tower synergies, and AI that punishes lazy placement. This game asks very little of you, and gives back roughly the same amount. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Tower PlacementWave EscalationBudget Tower DefenseNo Meta-ProgressionCasual StrategyUnity EngineLow Concurrent PlayersMedieval Fantasy Skin

System Requirements

Minimum

OS
Windows 7 SP1+
Storage
500 MB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities
Processor
SSE2 instruction set support

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Game Info

Developer
Jaison Robson Gusava
Publisher
SC Jogos
Release Date
Mar 1, 2019

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2026-06-101.22(lowest)
2026-06-091.22(lowest)

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Call Of The Mighty Warriors is available on PC.

When was Call Of The Mighty Warriors released?

Call Of The Mighty Warriors was released on 1 March 2019.

Who developed Call Of The Mighty Warriors?

Call Of The Mighty Warriors was developed by Jaison Robson Gusava and published by SC Jogos.