Compare Bustories prices across 50+ stores and find the best deal. Developed by Nikita P.. Published by SA Industry. Released on 4/19/2018. Available on PC. Genres: Adventure, Casual, Indie, Simulation.

Forty minutes on a bus with strangers who have nowhere else to go. Worth the ride if you read slowly and actually like people; skip it if you want agency.

I respect when a solo developer commits fully to one odd idea, and Bustories commits hard. Built almost entirely by one person over roughly a year, it puts you in the passenger seat of a bus and asks you to sit there while a rotating cast of strangers pour their lives into your ear. That is the whole game. There are no dialogue choices, no branching paths, and no way to hurry the monologues along. What you get instead is a collection of small, grounded human moments: funny ones, quietly sad ones, and the occasional story that sits with you after the session ends. The mechanics are minimal but not quite zero. Alongside the reading, you manage a basic survival loop: hunger, thirst, and the need to use a restroom, all of which can be addressed at bus stops or by stocking up before the ride. It sounds like padding, and honestly it is. The survival layer adds maybe two minutes of clicking to a session that already clocks in at thirty to forty minutes total. Players who found the punk character's backstory charming, or who were caught off guard by some of the sadder monologues, tended to rate it warmly. Players who wanted interaction, choices, or any meaningful decision-making left frustrated. Both reactions are entirely predictable from the premise. The hand-drawn visual style leans toward something close to a children's book, which sits in odd contrast with the more melancholy passenger stories. The soundtrack is swappable, which is a nice touch for a game this atmospheric. References to films and other games are scattered around for those paying attention. Every run generates a slightly different lineup of passengers, so there is mild replay value if you want to collect stories, though the session length keeps that from feeling like a grind. From a depth-of-decision standpoint, there is almost nothing here for players who think in build orders or late-game optimization. The AI does not exist in any meaningful sense; this is a passive reading experience with a thin idle layer glued on. No mod ecosystem to speak of, no tutorial needed because the controls are mouse-only and self-explanatory. What the game does well is create atmosphere cheaply: ambient sound, a consistent low-key tone, and the specific loneliness of a night bus ride. If you have ever spent an hour next to a stranger on public transit and found yourself invested in their situation without being able to explain why, this captures something real about that feeling. The ceiling is low and the developer knew it. This is a short curiosity from the genre edges, built for a very specific mood. It is not going to challenge you, teach you mechanics, or give you anything to theorycraft over the weekend. Treat it like a short story anthology you can finish in one sitting, and it mostly earns its runtime. Diego, Scout Team

Bustories
AdventureCasualIndieSimulation

Bustories

Apr 19, 2018Nikita P.SA Industry
GamerScout Says

Forty minutes on a bus with strangers who have nowhere else to go. Worth the ride if you read slowly and actually like people; skip it if you want agency.

PC
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About Bustories

I respect when a solo developer commits fully to one odd idea, and Bustories commits hard. Built almost entirely by one person over roughly a year, it puts you in the passenger seat of a bus and asks you to sit there while a rotating cast of strangers pour their lives into your ear. That is the whole game. There are no dialogue choices, no branching paths, and no way to hurry the monologues along. What you get instead is a collection of small, grounded human moments: funny ones, quietly sad ones, and the occasional story that sits with you after the session ends. The mechanics are minimal but not quite zero. Alongside the reading, you manage a basic survival loop: hunger, thirst, and the need to use a restroom, all of which can be addressed at bus stops or by stocking up before the ride. It sounds like padding, and honestly it is. The survival layer adds maybe two minutes of clicking to a session that already clocks in at thirty to forty minutes total. Players who found the punk character's backstory charming, or who were caught off guard by some of the sadder monologues, tended to rate it warmly. Players who wanted interaction, choices, or any meaningful decision-making left frustrated. Both reactions are entirely predictable from the premise. The hand-drawn visual style leans toward something close to a children's book, which sits in odd contrast with the more melancholy passenger stories. The soundtrack is swappable, which is a nice touch for a game this atmospheric. References to films and other games are scattered around for those paying attention. Every run generates a slightly different lineup of passengers, so there is mild replay value if you want to collect stories, though the session length keeps that from feeling like a grind. From a depth-of-decision standpoint, there is almost nothing here for players who think in build orders or late-game optimization. The AI does not exist in any meaningful sense; this is a passive reading experience with a thin idle layer glued on. No mod ecosystem to speak of, no tutorial needed because the controls are mouse-only and self-explanatory. What the game does well is create atmosphere cheaply: ambient sound, a consistent low-key tone, and the specific loneliness of a night bus ride. If you have ever spent an hour next to a stranger on public transit and found yourself invested in their situation without being able to explain why, this captures something real about that feeling. The ceiling is low and the developer knew it. This is a short curiosity from the genre edges, built for a very specific mood. It is not going to challenge you, teach you mechanics, or give you anything to theorycraft over the weekend. Treat it like a short story anthology you can finish in one sitting, and it mostly earns its runtime. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Mouse-Only ControlsPassive NarrativeSurvival Idle LayerShort-Form StoryAtmospheric IndieSingle-Session RuntimePassenger PerspectiveReplayable Vignettes

System Requirements

Minimum

OS
7/8/10
Memory
1 GB RAM
Storage
200 MB available space
Graphics
256 MB
Processor
1.6 GHZ

Recommended

OS
7/8/10
Memory
2 GB RAM
Storage
200 MB available space
Graphics
1 GB
Processor
2 GHZ

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Game Info

Developer
Nikita P.
Publisher
SA Industry
Release Date
Apr 19, 2018

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What platforms is Bustories available on?

Bustories is available on PC.

When was Bustories released?

Bustories was released on 19 April 2018.

Who developed Bustories?

Bustories was developed by Nikita P. and published by SA Industry.