Compare BUS SIMULATOR prices across 50+ stores and find the best deal. Developed by Not Fun Games. Published by Not Fun Games. Released on 11/18/2019. Available on PC, Xbox. Genres: Casual, Indie, Simulation, Free To Play.

Free-to-play VR art experiment that asks you to sit on a bus for eight minutes and stare at low-poly passengers. Depth-seekers, look elsewhere.

My spreadsheet instincts kicked in immediately when I saw the name BUS SIMULATOR, and I started mentally cataloguing route networks, passenger demand curves, and fleet upgrade paths. Then I actually launched the thing with a headset on, and every one of those instincts became completely irrelevant. This is not a simulation in any mechanical sense of the word. It is a seated, headset-only VR experience developed by Marc Laroussini at CalArts, and its entire premise is that you ride a low-poly minimalist bus for roughly eight to ten minutes while synthetic commuters share the space with you. You do not drive. You do not plan routes. There are no decisions to track or systems to optimize. What you actually get is closer to an interactive art piece or a mood installation than anything that belongs next to a management sim. The visuals are deliberately sparse - flat geometry, minimal textures, the kind of aesthetic that reads as artistic intent to some players and as an unfinished project to others. Community reception has been split roughly along those lines, with some players finding the passive atmosphere oddly compelling in the way a short film can be, while others dismiss it as a tech demo that never justified its own existence. Both readings are fair. The experience leans on atmosphere and a faint surreal quality rather than any interactive hook. From a pure sim-depth perspective, the scorecard is nearly empty. There are no mechanics to learn, no build order, no late-game content, no mod ecosystem, no tutorial because there is nothing to teach. The AI behavior of the passengers is the only moving part, and calling it AI is generous. This is not a game that rewards patience or punishes carelessness. It simply runs its eight-minute loop and ends. Replayability is essentially zero unless the specific VR ambience genuinely resonates with you on repeat viewings. Who is this for, then? Honestly, it is a narrow slice of the audience: VR newcomers who want a completely passive, zero-stress first headset experience; people curious about experimental game-as-art projects; or anyone who wants to spend a few minutes in a strange, quiet digital space without any demands placed on them. It is free, which removes the financial risk entirely, but free does not automatically mean worth the time. If you own a VR headset and are mildly curious, the eight-minute commitment costs nothing. If you came here searching for any kind of simulation depth or interactivity, this will not deliver it. Diego, Scout Team

BUS SIMULATOR
CasualIndieSimulationFree To Play

BUS SIMULATOR

Nov 18, 2019Not Fun Games
GamerScout Says

Free-to-play VR art experiment that asks you to sit on a bus for eight minutes and stare at low-poly passengers. Depth-seekers, look elsewhere.

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Screenshots & Media

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About BUS SIMULATOR

My spreadsheet instincts kicked in immediately when I saw the name BUS SIMULATOR, and I started mentally cataloguing route networks, passenger demand curves, and fleet upgrade paths. Then I actually launched the thing with a headset on, and every one of those instincts became completely irrelevant. This is not a simulation in any mechanical sense of the word. It is a seated, headset-only VR experience developed by Marc Laroussini at CalArts, and its entire premise is that you ride a low-poly minimalist bus for roughly eight to ten minutes while synthetic commuters share the space with you. You do not drive. You do not plan routes. There are no decisions to track or systems to optimize. What you actually get is closer to an interactive art piece or a mood installation than anything that belongs next to a management sim. The visuals are deliberately sparse - flat geometry, minimal textures, the kind of aesthetic that reads as artistic intent to some players and as an unfinished project to others. Community reception has been split roughly along those lines, with some players finding the passive atmosphere oddly compelling in the way a short film can be, while others dismiss it as a tech demo that never justified its own existence. Both readings are fair. The experience leans on atmosphere and a faint surreal quality rather than any interactive hook. From a pure sim-depth perspective, the scorecard is nearly empty. There are no mechanics to learn, no build order, no late-game content, no mod ecosystem, no tutorial because there is nothing to teach. The AI behavior of the passengers is the only moving part, and calling it AI is generous. This is not a game that rewards patience or punishes carelessness. It simply runs its eight-minute loop and ends. Replayability is essentially zero unless the specific VR ambience genuinely resonates with you on repeat viewings. Who is this for, then? Honestly, it is a narrow slice of the audience: VR newcomers who want a completely passive, zero-stress first headset experience; people curious about experimental game-as-art projects; or anyone who wants to spend a few minutes in a strange, quiet digital space without any demands placed on them. It is free, which removes the financial risk entirely, but free does not automatically mean worth the time. If you own a VR headset and are mildly curious, the eight-minute commitment costs nothing. If you came here searching for any kind of simulation depth or interactivity, this will not deliver it. Diego, Scout Team

Tags

singleplayertier:aaaVR ExclusiveSeated VRArt GameExperimentalShort ExperiencePassive GameplayLow PolyHeadset Required

System Requirements

Minimum

OS
Windows
Memory
8 GB RAM
Storage
250 MB available space
Graphics
NVIDIA GTX 970 or AMD R9 290 or greater
Processor
Intel i5-4590 equivalent or greater
VR Support
SteamVR or Oculus PC

Recommended

OS
Laminated Glass Windows
Memory
16 GB RAM
Storage
250 MB available space
Graphics
3262 BTU or greater
Processor
B6.7 Hybrid or L9 Hybrid

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Game Info

Developer
Not Fun Games
Publisher
Not Fun Games
Release Date
Nov 18, 2019

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What platforms is BUS SIMULATOR available on?

BUS SIMULATOR is available on PC, Xbox.

When was BUS SIMULATOR released?

BUS SIMULATOR was released on 18 November 2019.

Who developed BUS SIMULATOR?

BUS SIMULATOR was developed by Not Fun Games.