Compare Burn, Clown, Burn! prices across 50+ stores and find the best deal. Developed by Gameplay Ltd.. Published by KuKo. Released on 11/17/2017. Available on PC, Mac. Genres: Indie.

A physics-based stunt game so small it barely casts a shadow, but its hell-circus premise and accompanying music land just right for the few minutes it asks of you.

I'll be upfront: Burn, Clown, Burn! is the kind of game that lives in the corner of a bundle, the one you redeem out of mild curiosity and then either close after ninety seconds or somehow keep open for another twenty minutes because the physics feel just weird enough to hold your attention. Gameplay Ltd. built something extremely minimal here. You are an ordinary clown, misplaced in hell, and the only way to survive is to pull off acrobatic stunts for a crowd of hellish spectators who have seen far worse and are not impressed. That framing is genuinely funny, and the game earns at least one smile from it. The core loop is physics-based stunt performance across multiple challenging levels. The physics are described even by the game itself as slightly twisted, and that is an honest assessment. Movement has a ragdoll looseness to it that makes every successful trick feel like a minor miracle rather than a deliberate achievement. Whether that reads as charming or frustrating will depend entirely on your patience for low-budget physics sandboxes. There are multiple ways to approach each level, which gives the game a little replay texture, though the content well is shallow and you will find the bottom quickly. What actually works, and I say this as someone who pays close attention to sound design in small games, is the music. The soundtrack has been singled out by the handful of players who left any trace of an opinion, and I believe them. A grim circus atmosphere undercut by something genuinely propulsive is exactly the kind of tonal choice that elevates a throwaway game into something you remember for the right reasons. It does not overstay. The game is brisk to the point of being over before you decide how you feel about it, which is probably the correct runtime for what it is. The problems are what you would expect from a release this size. There is no depth to unpack once the novelty of the premise wears off. The Steam community is essentially silent. No critic has written about it. The 80% positive rating comes from fifteen people, which is a sample size too small to trust in either direction. On PC, note that the 32-bit client was dropped by Steam in early 2024, so verify your setup is compatible before purchasing. The system requirements are otherwise minimal: a dual-core processor and 256MB of video RAM will do it. This is not a game you seek out. It is a game you stumble into at the bottom of a key bundle and either accept on its own humble terms or immediately dismiss. If you have fifteen to thirty minutes, a soft spot for absurdist premises, and any curiosity about what a hell-circus physics game sounds like when someone actually bothered with the music, it delivers exactly that much. Nothing more, and refreshingly, nothing less. Kai, Scout Team

Burn, Clown, Burn!
Indie

Burn, Clown, Burn!

Nov 17, 2017Gameplay Ltd.KuKo
GamerScout Says

A physics-based stunt game so small it barely casts a shadow, but its hell-circus premise and accompanying music land just right for the few minutes it asks of you.

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About Burn, Clown, Burn!

I'll be upfront: Burn, Clown, Burn! is the kind of game that lives in the corner of a bundle, the one you redeem out of mild curiosity and then either close after ninety seconds or somehow keep open for another twenty minutes because the physics feel just weird enough to hold your attention. Gameplay Ltd. built something extremely minimal here. You are an ordinary clown, misplaced in hell, and the only way to survive is to pull off acrobatic stunts for a crowd of hellish spectators who have seen far worse and are not impressed. That framing is genuinely funny, and the game earns at least one smile from it. The core loop is physics-based stunt performance across multiple challenging levels. The physics are described even by the game itself as slightly twisted, and that is an honest assessment. Movement has a ragdoll looseness to it that makes every successful trick feel like a minor miracle rather than a deliberate achievement. Whether that reads as charming or frustrating will depend entirely on your patience for low-budget physics sandboxes. There are multiple ways to approach each level, which gives the game a little replay texture, though the content well is shallow and you will find the bottom quickly. What actually works, and I say this as someone who pays close attention to sound design in small games, is the music. The soundtrack has been singled out by the handful of players who left any trace of an opinion, and I believe them. A grim circus atmosphere undercut by something genuinely propulsive is exactly the kind of tonal choice that elevates a throwaway game into something you remember for the right reasons. It does not overstay. The game is brisk to the point of being over before you decide how you feel about it, which is probably the correct runtime for what it is. The problems are what you would expect from a release this size. There is no depth to unpack once the novelty of the premise wears off. The Steam community is essentially silent. No critic has written about it. The 80% positive rating comes from fifteen people, which is a sample size too small to trust in either direction. On PC, note that the 32-bit client was dropped by Steam in early 2024, so verify your setup is compatible before purchasing. The system requirements are otherwise minimal: a dual-core processor and 256MB of video RAM will do it. This is not a game you seek out. It is a game you stumble into at the bottom of a key bundle and either accept on its own humble terms or immediately dismiss. If you have fifteen to thirty minutes, a soft spot for absurdist premises, and any curiosity about what a hell-circus physics game sounds like when someone actually bothered with the music, it delivers exactly that much. Nothing more, and refreshingly, nothing less. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Physics SandboxRagdollStunt GameDark HumorShort SessionHell SettingArcadeLow Spec

System Requirements

Minimum

OS
Windows 7
Memory
8 MB RAM
Storage
100 MB available space
Graphics
OpenGL 3.0 compliant with 256MB of video RAM
Processor
Dual Core

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Game Info

Developer
Gameplay Ltd.
Publisher
KuKo
Release Date
Nov 17, 2017

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What platforms is Burn, Clown, Burn! available on?

Burn, Clown, Burn! is available on PC, Mac.

When was Burn, Clown, Burn! released?

Burn, Clown, Burn! was released on 17 November 2017.

Who developed Burn, Clown, Burn!?

Burn, Clown, Burn! was developed by Gameplay Ltd. and published by KuKo.