Compare Burly Men at Sea prices across trusted key stores and find the best deal. Developed by Brain&Brain. Published by Brain&Brain. Released on 9/29/2016. Available on PC, Mac. Genres: Adventure, Casual, Indie. Metacritic score: 82/100.

Twelve branching folktales squeezed into a single afternoon, made by two people who clearly love old books more than they love making things easy for you. Gentle, handcrafted, and quietly unforgettable.

I have a soft spot for games that feel like they were carved out of something personal, and Burly Men at Sea is exactly that kind of object. Husband-and-wife studio Brain and Brain built this while living as nomads, and you can feel that rootless, wide-eyed curiosity threaded through every scene. What you are getting is a branching interactive folktale sitting somewhere between a point-and-click adventure and a picture book that someone animated very carefully. There are no puzzles in the traditional sense, no fail states, and no inventory to juggle. The three brothers, Brave Beard, Steady Beard, and Hasty Beard, step off their fishing boat and into a world populated by creatures drawn from Scandinavian mythology, and the choices you make reshape which corners of that world you visit. Each run through the story lasts somewhere between twenty and forty minutes, and the game holds twelve distinct endings across its branching structure. The choices are not complicated to execute. A draggable viewport lets you nudge the brothers left or right through each scene, and a single button handles most interactions. What gives it texture is not mechanical depth but narrative consequence: decide whether to sit with the sea nymphs inside the whale's belly, and you get a completely different island and a completely different creature. Turn down that same invitation and the map pulls you elsewhere. One path takes you to a friendly but not particularly bright troll who just wants to share flowers; another has you transforming into seals to swim deeper waters. The folkloric register stays consistent throughout, never winking too hard at its own strangeness. The sound design deserves its own paragraph. The score shifts under your feet as the setting changes, moving from banjo to something that sounds like a Nordic ballad depending on where the brothers have washed up. What makes it genuinely strange and genuinely wonderful is that vocal percussion stands in for ambient sound: doors creak in human voices, ground rumbles through someone's throat. It should be gimmicky. It is, instead, the thing you remember most after the credits roll. The honest limitation is runtime versus repetition. That first playthrough lands with full force. The writing is dry, warm, and self-aware in exactly the right proportions, and the minimalist art style, all soft pastels and clean silhouettes, earns every compliment it has received. But the middle runs, after the initial wonder fades and before you have tracked down the final few endings, can feel slightly thinner. You are covering familiar ground and the emotional charge does not always carry at the same voltage. Players who want agency over every pixel will also find the interactivity genuinely light. This is closer to reading than playing, and if that distinction matters to you, factor it in. For what it is, though, Burly Men at Sea is a rare thing: a short game that knows exactly what it is, commits entirely, and leaves you with something that sits in the back of your head for a while. It made TIME's top ten games of 2016 and Rock Paper Shotgun's best story list that same year, and both of those calls hold up. The Steam audience is split, but the critics who love it describe the exact feeling I am trying to name here. If you have two hours and any tolerance for the slow-burn magic of a well-told folk tale, this is worth your afternoon. Kai, Scout Team

Burly Men at Sea

Burly Men at Sea

Sep 29, 2016Brain&Brain
GamerScout Says

Twelve branching folktales squeezed into a single afternoon, made by two people who clearly love old books more than they love making things easy for you. Gentle, handcrafted, and quietly unforgettable.

PCMac
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.61
at Kinguin
Lowest tracked: €0.45
Track this price

GamerScout Verdict

Worth an afternoon for anyone who reads folklore for fun; too passive for players who need mechanical friction to stay engaged.

Compare Prices(9 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.61
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.91-91%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€0.96
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.23-19%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€1.71
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€1.76
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.92-80%
Priced in EUR by the store
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StandardUnited StatesSteam KeyKey
€2.09
Priced in EUR by the store
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Price History

Lowest tracked
€0.4524 Aug 2026
Current best
€0.61
Keyshops
€0.39€0.59€0.80€1.007 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
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Screenshots & Media

About Burly Men at Sea

I have a soft spot for games that feel like they were carved out of something personal, and Burly Men at Sea is exactly that kind of object. Husband-and-wife studio Brain and Brain built this while living as nomads, and you can feel that rootless, wide-eyed curiosity threaded through every scene. What you are getting is a branching interactive folktale sitting somewhere between a point-and-click adventure and a picture book that someone animated very carefully. There are no puzzles in the traditional sense, no fail states, and no inventory to juggle. The three brothers, Brave Beard, Steady Beard, and Hasty Beard, step off their fishing boat and into a world populated by creatures drawn from Scandinavian mythology, and the choices you make reshape which corners of that world you visit. Each run through the story lasts somewhere between twenty and forty minutes, and the game holds twelve distinct endings across its branching structure. The choices are not complicated to execute. A draggable viewport lets you nudge the brothers left or right through each scene, and a single button handles most interactions. What gives it texture is not mechanical depth but narrative consequence: decide whether to sit with the sea nymphs inside the whale's belly, and you get a completely different island and a completely different creature. Turn down that same invitation and the map pulls you elsewhere. One path takes you to a friendly but not particularly bright troll who just wants to share flowers; another has you transforming into seals to swim deeper waters. The folkloric register stays consistent throughout, never winking too hard at its own strangeness. The sound design deserves its own paragraph. The score shifts under your feet as the setting changes, moving from banjo to something that sounds like a Nordic ballad depending on where the brothers have washed up. What makes it genuinely strange and genuinely wonderful is that vocal percussion stands in for ambient sound: doors creak in human voices, ground rumbles through someone's throat. It should be gimmicky. It is, instead, the thing you remember most after the credits roll. The honest limitation is runtime versus repetition. That first playthrough lands with full force. The writing is dry, warm, and self-aware in exactly the right proportions, and the minimalist art style, all soft pastels and clean silhouettes, earns every compliment it has received. But the middle runs, after the initial wonder fades and before you have tracked down the final few endings, can feel slightly thinner. You are covering familiar ground and the emotional charge does not always carry at the same voltage. Players who want agency over every pixel will also find the interactivity genuinely light. This is closer to reading than playing, and if that distinction matters to you, factor it in. For what it is, though, Burly Men at Sea is a rare thing: a short game that knows exactly what it is, commits entirely, and leaves you with something that sits in the back of your head for a while. It made TIME's top ten games of 2016 and Rock Paper Shotgun's best story list that same year, and both of those calls hold up. The Steam audience is split, but the critics who love it describe the exact feeling I am trying to name here. If you have two hours and any tolerance for the slow-burn magic of a well-told folk tale, this is worth your afternoon.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscloud-savestier:aaaBranching NarrativeCyclical Story LoopA Cappella SoundtrackScandinavian FolkloreInteractive FictionDraggable ViewportShort-Session FriendlyPicture Book AestheticNo Fail States

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
4 GB RAM
DirectX
Version 10
Storage
275 MB available space
Processor
SSE2 instruction set support

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Metacritic
82

Game Info

Developer
Brain&Brain
Publisher
Brain&Brain
Release Date
Sep 29, 2016

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Frequently asked questions about Burly Men at Sea

How much does Burly Men at Sea cost?

As of 6 September 2026, the cheapest in-stock offer for Burly Men at Sea is €0.61 at Kinguin, out of 12 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Burly Men at Sea cheapest?

The lowest in-stock price we track for Burly Men at Sea is €0.61 at Kinguin (6 September 2026). We compare 12 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Burly Men at Sea available on?

Burly Men at Sea is available on PC, Mac.

When was Burly Men at Sea released?

Burly Men at Sea was released on 29 September 2016.

Who developed Burly Men at Sea?

Burly Men at Sea was developed by Brain&Brain.

Is Burly Men at Sea worth buying?

Burly Men at Sea holds a Metacritic score of 82/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.