GamerScout Verdict
Best for online crews of 3-6 who want chaotic, low-cost laughs and can forgive some rough physics and AI quirks.
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About Burglin' Gnomes
I got my first run wiped when a friend knocked a vase off a shelf, woke up the homeowner, and then tried to fight back with a toilet plunger. We did not extract. We did laugh. That pretty much tells you everything you need to know about whether Burglin' Gnomes is for your group. Fobri's first-person co-op heist puts you and up to five friends inside oversized human homes where ordinary furniture becomes your greatest obstacle and a house cat qualifies as a legitimate threat. The High-Gnome hands you a job list each run: reach certain rooms, open containers, break specific items, cause targeted vandalism, steal particular loot. You have to tick off enough tasks before extraction or the run counts as a failure even if your backpack is stuffed. That objective layer gives the chaos actual stakes, which is what separates it from games that coast purely on emergent silliness. Between runs, you craft gear and upgrade your gnome home base using stolen materials, with tools like the Backpack, Spring Shoes, Metal Bat, and Gnomium Gloves unlocking gradually and making future heists noticeably smoother. The progression loop is lightweight but real, and it gives you a reason to queue up again beyond "that was funny, let's do it again." The Lethal Company comparisons arrived fast after the demo, and they are not totally wrong. Same one-more-run pull, same emergent horror-comedy mix, same sense that your teammates are as dangerous as the level itself. But where Lethal Company offers no persistent progression, Burglin' Gnomes lets you build a better hideout, so there is forward momentum between sessions. The tiny-gnome perspective deserves its own mention: a regular chair is a wall to climb, a refrigerator is a death trap, and the sound design leans into environmental noise so that the creak of floorboards genuinely raises your pulse right before everything goes sideways. Sound here does more atmospheric work than any soundtrack could. Now the honest part. The physics engine is doing a heavy lift and does not always hold up. Grabbing objects can feel imprecise, AI has been caught freezing mid-patrol, and launch brought crashes, disconnect issues, and broken extraction triggers. Fobri patched aggressively in the days after release, targeting AI behaviour, ragdoll problems, and stuck characters, which is the right response to a rough launch. The game is still uneven. Solo play is possible but noticeably harder since loot-hauling and threat distraction basically require a second body. If you are planning to go in alone, temper expectations. If you have a crew of three to six ready to go, the rough edges mostly disappear behind the laughter. For the "is it fun for a group of friends" test, Burglin' Gnomes passes with room to spare. The teammate rescue system, where you can sprint back to save a caught gnome or simply leave them to their fate, generates more genuine in-group drama than most games three times its price. At under ten dollars a seat, the value-per-laugh ratio is hard to argue with for anyone who has a regular online crew and enjoys the friendslop genre.

Sports & racing
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 4 GB RAM
- Storage
- 7 GB available space
- Graphics
- NVIDIA GeForce GTX 1650
- Processor
- Intel Core i5-9400F
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- Network
- Broadband Internet connection
- Storage
- 7 GB available space
- Graphics
- NVIDIA GeForce GTX 1070
- Processor
- Intel Core i7-9700K
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Reviews & Ratings
Game Info
- Developer
- Fobri
- Publisher
- Fobri
- Release Date
- Jun 10, 2026




