Compare Bunny Parking prices across 50+ stores and find the best deal. Developed by DillyFrame. Published by DillyFrame. Released on 3/23/2019. Available on PC, Linux, Xbox. Genres: Casual, Indie, Strategy.

A slide-puzzle dressed in cartoony fur - charming for ten minutes of co-op goofing, but its unreliable kick controls undercut the one mechanic holding everything together.

My first instinct with Bunny Parking was to treat it like a logic puzzle I could optimise. That instinct lasts about three levels before the controls remind you this is not that kind of game. The core loop is a 3D take on the classic sliding-block puzzle: you play a customisable bunny valet who must clear a jammed parking lot by kicking cars one space at a time, creating a corridor so the target vehicle can roll through to the exit. On paper, that is a clean, readable design with genuine depth potential. Over 300 levels, the difficulty ramps up by packing the grid tighter, introducing immovable wrecks with no tires, and eventually adding limos and oversized vehicles that demand more lateral planning before you even throw your first kick. The problem is the kick itself. Reviewers and players alike have flagged that the kick mechanic - the single action the entire game is built around - frequently fails to register or misfires onto a neighbouring car when space is tight. For a puzzle where every move matters, that is a meaningful flaw. You can climb onto a car's bonnet and kick from above when the front and rear are inaccessible, but the game never tells you this. No tutorial explains the geometry of your options. You work it out through trial and frustration, which is the wrong kind of difficulty for a casual-coded title. There is a wider open area around the parking lot worth mentioning. The city map lets you kick chickens, vandalize carrot fields (which will get you attacked by bunny-gardeners), bounce on trampolines, and donate carrots to shaman bunnies for temporary buffs. It is deliberately absurd and some players genuinely enjoy the chaos. Others, myself included from a design standpoint, would have preferred that development time folded back into tighter puzzle construction. The world feels like filler padding around an underdeveloped core rather than meaningful content. Multiplayer is where Bunny Parking earns its most charitable reception. Online co-op is functional and reportedly runs without notable lag issues. Solving the puzzle grid with a friend who is simultaneously kicking the wrong cars and chasing chickens is the kind of low-stakes comedy that makes a weekend afternoon go fast. Split-screen is absent, which is a missed opportunity given the visual layout, but online sessions are accessible enough that finding a co-op partner and getting into a puzzle takes under a minute. Steam leaderboards add a light competitive layer for solo players chasing clean solutions. As a strategy specialist, I have to be honest: Bunny Parking is not a strategy game in any meaningful sense. The puzzle logic is closer to spatial reasoning than decision trees, and the AI is non-existent given it is a pure puzzle format. There is no build variety, no late-game complexity worth planning around, and no mod ecosystem. What exists is a lo-fi indie puzzle with a funny premise, a broken central mechanic, and just enough co-op silliness to justify a very low entry price for the right audience. If you need a game to play over voice chat with someone who has low hardware requirements and zero investment in winning, this delivers that specific niche. If you want a puzzle game with responsive controls and satisfying depth, the sliding-block genre has far stronger options. Diego, Scout Team

Bunny Parking
CasualIndieStrategy

Bunny Parking

Mar 23, 2019DillyFrame
GamerScout Says

A slide-puzzle dressed in cartoony fur - charming for ten minutes of co-op goofing, but its unreliable kick controls undercut the one mechanic holding everything together.

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About Bunny Parking

My first instinct with Bunny Parking was to treat it like a logic puzzle I could optimise. That instinct lasts about three levels before the controls remind you this is not that kind of game. The core loop is a 3D take on the classic sliding-block puzzle: you play a customisable bunny valet who must clear a jammed parking lot by kicking cars one space at a time, creating a corridor so the target vehicle can roll through to the exit. On paper, that is a clean, readable design with genuine depth potential. Over 300 levels, the difficulty ramps up by packing the grid tighter, introducing immovable wrecks with no tires, and eventually adding limos and oversized vehicles that demand more lateral planning before you even throw your first kick. The problem is the kick itself. Reviewers and players alike have flagged that the kick mechanic - the single action the entire game is built around - frequently fails to register or misfires onto a neighbouring car when space is tight. For a puzzle where every move matters, that is a meaningful flaw. You can climb onto a car's bonnet and kick from above when the front and rear are inaccessible, but the game never tells you this. No tutorial explains the geometry of your options. You work it out through trial and frustration, which is the wrong kind of difficulty for a casual-coded title. There is a wider open area around the parking lot worth mentioning. The city map lets you kick chickens, vandalize carrot fields (which will get you attacked by bunny-gardeners), bounce on trampolines, and donate carrots to shaman bunnies for temporary buffs. It is deliberately absurd and some players genuinely enjoy the chaos. Others, myself included from a design standpoint, would have preferred that development time folded back into tighter puzzle construction. The world feels like filler padding around an underdeveloped core rather than meaningful content. Multiplayer is where Bunny Parking earns its most charitable reception. Online co-op is functional and reportedly runs without notable lag issues. Solving the puzzle grid with a friend who is simultaneously kicking the wrong cars and chasing chickens is the kind of low-stakes comedy that makes a weekend afternoon go fast. Split-screen is absent, which is a missed opportunity given the visual layout, but online sessions are accessible enough that finding a co-op partner and getting into a puzzle takes under a minute. Steam leaderboards add a light competitive layer for solo players chasing clean solutions. As a strategy specialist, I have to be honest: Bunny Parking is not a strategy game in any meaningful sense. The puzzle logic is closer to spatial reasoning than decision trees, and the AI is non-existent given it is a pure puzzle format. There is no build variety, no late-game complexity worth planning around, and no mod ecosystem. What exists is a lo-fi indie puzzle with a funny premise, a broken central mechanic, and just enough co-op silliness to justify a very low entry price for the right audience. If you need a game to play over voice chat with someone who has low hardware requirements and zero investment in winning, this delivers that specific niche. If you want a puzzle game with responsive controls and satisfying depth, the sliding-block genre has far stronger options. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savestier:indieSliding-Block PuzzleOnline Co-op ComedyNo TutorialController JankLow-Spec FriendlyCouch-Alternative Co-opAbsurdist Humor

System Requirements

Minimum

OS
Windows 7 SP1 (x64)
Memory
4 GB RAM
Storage
1 GB available space
Graphics
GeForce GT 635 M equivalent
Processor
Intel Pentium CPU 2020M 2.4Ghz equivalent

Recommended

OS
Windows 10 (x64)
Memory
8 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GTX 960 / AMD R9 270X
Processor
Intel i5 4570 @ 3.2 GHz / AMD Phenom II 945 @ 3.0 GHz

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Game Info

Developer
DillyFrame
Publisher
DillyFrame
Release Date
Mar 23, 2019

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Bunny Parking is available on PC, Linux, Xbox.

When was Bunny Parking released?

Bunny Parking was released on 23 March 2019.

Who developed Bunny Parking?

Bunny Parking was developed by DillyFrame.