Compare Bullets & Brains prices across 50+ stores and find the best deal. Developed by Ajvar Studio. Published by Ajvar Studio. Released on 6/26/2025. Available on PC, Xbox. Genres: Action, Indie.

Couch co-op zombie chaos that punches above its indie weight class. Pick a character, collect brains, level up mid-run, and see how long you last before the hordes win.

My first impression was that Bullets & Brains knows exactly what it wants to be, and that clarity of purpose is rarer than it sounds in the crowded twin-stick zombie space. Ajvar Studio built a compact arcade shooter where every session follows the same satisfying arc: choose a character with a distinct starting weapon and stat spread, drop into a post-apocalyptic map, and survive long enough to let the roguelite upgrade loop start doing its work. You collect brains dropped by the undead to level up and pick from a small menu of powerups, while separate energy pickups unlock the bigger, more explosive special abilities. It is a structure borrowed from the Vampire Survivors wave, but the mission variety gives it a slightly different shape: rather than pure horde endurance, you cycle through objectives like destroying zombie nests, timed extermination runs, and search-and-extraction scenarios across environments ranging from grimy city streets to sewers to snowy mountain passes. The meta-progression adds a light second layer. Clearing missions unlocks new characters, fresh perk options, and permanent stat upgrades you can pour points into before the next run. Genre veterans will recognise all the knobs being turned here, but Ajvar have tuned them carefully enough that the early game feels genuinely approachable rather than padded. Difficulty ramps honestly once you hit the mid-campaign, and by the endgame the screen fills up in a way that demands you respect positioning and ability timing. One critical caveat from reviewers: longevity thins out toward the final stages, and the story framing amounts to little more than a camp-of-survivors premise that exists to justify why you keep going outside. The visual identity is a cartoony, stylised 3D look that community members have compared to chunky collectible figures, and the controls feel crisp whether you are on mouse-and-keyboard or gamepad. There have been a handful of launch bugs worth knowing about: a progression freeze during upgrade card draws was reported in the demo, and at least one post-launch crash on Windows 11 hardware surfaced before the first patch. The studio responded quickly with fixes, including a correction to the "Meet and Greet" achievement that was locking some players out of their unlock. That responsiveness is a good sign for a small outfit. Where Bullets & Brains earns its space on the hard drive is the co-op mode, which supports both local and online play. Two survivors with different loadouts fundamentally changes the tempo: you can split aggression and support roles in a way singleplayer cannot replicate, and the frantic energy peaks when both of you are just barely keeping the horde at bay. If you are looking for a deep, replayable roguelite with fifty build combinations, this is not the right address. But if you need something that runs clean, starts in seconds, and rewards thirty-minute sessions with a friend at least as much as solo runs, it delivers that with real craft. Kai, Scout Team

Bullets & Brains
ActionIndie

Bullets & Brains

Jun 26, 2025Ajvar Studio
GamerScout Says

Couch co-op zombie chaos that punches above its indie weight class. Pick a character, collect brains, level up mid-run, and see how long you last before the hordes win.

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About Bullets & Brains

My first impression was that Bullets & Brains knows exactly what it wants to be, and that clarity of purpose is rarer than it sounds in the crowded twin-stick zombie space. Ajvar Studio built a compact arcade shooter where every session follows the same satisfying arc: choose a character with a distinct starting weapon and stat spread, drop into a post-apocalyptic map, and survive long enough to let the roguelite upgrade loop start doing its work. You collect brains dropped by the undead to level up and pick from a small menu of powerups, while separate energy pickups unlock the bigger, more explosive special abilities. It is a structure borrowed from the Vampire Survivors wave, but the mission variety gives it a slightly different shape: rather than pure horde endurance, you cycle through objectives like destroying zombie nests, timed extermination runs, and search-and-extraction scenarios across environments ranging from grimy city streets to sewers to snowy mountain passes. The meta-progression adds a light second layer. Clearing missions unlocks new characters, fresh perk options, and permanent stat upgrades you can pour points into before the next run. Genre veterans will recognise all the knobs being turned here, but Ajvar have tuned them carefully enough that the early game feels genuinely approachable rather than padded. Difficulty ramps honestly once you hit the mid-campaign, and by the endgame the screen fills up in a way that demands you respect positioning and ability timing. One critical caveat from reviewers: longevity thins out toward the final stages, and the story framing amounts to little more than a camp-of-survivors premise that exists to justify why you keep going outside. The visual identity is a cartoony, stylised 3D look that community members have compared to chunky collectible figures, and the controls feel crisp whether you are on mouse-and-keyboard or gamepad. There have been a handful of launch bugs worth knowing about: a progression freeze during upgrade card draws was reported in the demo, and at least one post-launch crash on Windows 11 hardware surfaced before the first patch. The studio responded quickly with fixes, including a correction to the "Meet and Greet" achievement that was locking some players out of their unlock. That responsiveness is a good sign for a small outfit. Where Bullets & Brains earns its space on the hard drive is the co-op mode, which supports both local and online play. Two survivors with different loadouts fundamentally changes the tempo: you can split aggression and support roles in a way singleplayer cannot replicate, and the frantic energy peaks when both of you are just barely keeping the horde at bay. If you are looking for a deep, replayable roguelite with fifty build combinations, this is not the right address. But if you need something that runs clean, starts in seconds, and rewards thirty-minute sessions with a friend at least as much as solo runs, it delivers that with real craft. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieTwin-Stick ShooterRoguelite UpgradesCouch Co-opMeta-ProgressionWave SurvivalMission-BasedCartoon 3DQuick Session

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Nvidia Geforce GTX 1030 / Radeon RX 550
Processor
Intel i5-4460 CPU / AMD FX-8350

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia Geforce GTX 1060 / Radeon RX 580
Processor
Intel Core i5-9400 / AMD Ryzen 5 3400G

Reviews & Ratings

No ratings available

Game Info

Developer
Ajvar Studio
Publisher
Ajvar Studio
Release Date
Jun 26, 2025

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