Compare Buissons prices across 50+ stores and find the best deal. Developed by Tambouille. Published by Tambouille. Released on 2/2/2021. Available on PC. Genres: Action, Casual, Indie.

Four players, one button, and a fart that could get you killed. Buissons is the kind of stupid-fun local party game that makes a room lose its mind in under ten minutes.

I cover shooters for a living, so a game where the only offensive tool is flatulence should be nowhere near my queue. And yet here I am, having watched a group of grown adults scream at a 2D forest because they couldn't tell which bush just gassed them. Buissons earns that reaction honestly, and the fact that it does so with a single-button mechanic is either embarrassing or impressive depending on how many controllers you have plugged in. The structure is simple and tight. Two to four players are each disguised as a bush inside a randomly generated forest full of identical-looking bushes. The day-night cycle is your core tension driver: daylight freezes movement and forces observation, while darkness lets everyone reposition and scramble. Your one active move is a fart, which knocks out nearby players but makes enough noise to give away your location. Timing it blind, in the dark, while trying to remember which cluster of foliage you shuffled into thirty seconds ago is where the actual skill lives. There is also a hunter NPC who fires whenever he hears a loud sound, so a well-timed fart near an opponent can redirect his shot and do your dirty work for you. That interaction alone has produced more couch chaos than most party games three times the price. On top of that, each of the four ecosystems carries its own hazard layer: snow reveals footprints, ravines punish careless movement, wildfires trigger without warning and rewrite the board state mid-round. The honest limits are real. This is a local-first game with no native online mode. Steam Remote Play Together and Parsec bridge the gap and only one copy is needed for a full four-player session, which is genuinely player-friendly, but latency on Remote Play adds a small but noticeable delay to a game where split-second timing matters. Rounds can also end very fast, which some players in the Steam community have flagged as a pacing issue, wanting more lives per match before the screen empties. The difficulty scaling, where you can add more decoy bushes to the arena as players improve, is a smart answer to this at higher experience levels, but new groups may feel matches are over before the joke fully lands. For a shooter specialist like me, there is no TTK math here, no movement tech, no ranked ladder, and the peripheral talk is irrelevant since a basic gamepad at any polling rate will do fine. What Buissons does have is the social-pressure loop that the best competitive local games nail: everyone is watching the same screen, everyone has the same information disadvantage, and the person who cracks under that pressure farts at the wrong moment and dies first. That is a legitimate competitive read of human behavior, just wrapped in cartoon shrubbery and crude sound design. Fred, Scout Team

Buissons
ActionCasualIndie

Buissons

Feb 2, 2021Tambouille
GamerScout Says

Four players, one button, and a fart that could get you killed. Buissons is the kind of stupid-fun local party game that makes a room lose its mind in under ten minutes.

PC
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Screenshots & Media

Screenshot

About Buissons

I cover shooters for a living, so a game where the only offensive tool is flatulence should be nowhere near my queue. And yet here I am, having watched a group of grown adults scream at a 2D forest because they couldn't tell which bush just gassed them. Buissons earns that reaction honestly, and the fact that it does so with a single-button mechanic is either embarrassing or impressive depending on how many controllers you have plugged in. The structure is simple and tight. Two to four players are each disguised as a bush inside a randomly generated forest full of identical-looking bushes. The day-night cycle is your core tension driver: daylight freezes movement and forces observation, while darkness lets everyone reposition and scramble. Your one active move is a fart, which knocks out nearby players but makes enough noise to give away your location. Timing it blind, in the dark, while trying to remember which cluster of foliage you shuffled into thirty seconds ago is where the actual skill lives. There is also a hunter NPC who fires whenever he hears a loud sound, so a well-timed fart near an opponent can redirect his shot and do your dirty work for you. That interaction alone has produced more couch chaos than most party games three times the price. On top of that, each of the four ecosystems carries its own hazard layer: snow reveals footprints, ravines punish careless movement, wildfires trigger without warning and rewrite the board state mid-round. The honest limits are real. This is a local-first game with no native online mode. Steam Remote Play Together and Parsec bridge the gap and only one copy is needed for a full four-player session, which is genuinely player-friendly, but latency on Remote Play adds a small but noticeable delay to a game where split-second timing matters. Rounds can also end very fast, which some players in the Steam community have flagged as a pacing issue, wanting more lives per match before the screen empties. The difficulty scaling, where you can add more decoy bushes to the arena as players improve, is a smart answer to this at higher experience levels, but new groups may feel matches are over before the joke fully lands. For a shooter specialist like me, there is no TTK math here, no movement tech, no ranked ladder, and the peripheral talk is irrelevant since a basic gamepad at any polling rate will do fine. What Buissons does have is the social-pressure loop that the best competitive local games nail: everyone is watching the same screen, everyone has the same information disadvantage, and the person who cracks under that pressure farts at the wrong moment and dies first. That is a legitimate competitive read of human behavior, just wrapped in cartoon shrubbery and crude sound design. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayercontroller-supporttier:sub-5Party PvPDay-Night MechanicSingle-Copy MultiplayerEnvironmental HazardsCouch ChaosHidden RoleRead-the-Room Gameplay

System Requirements

Minimum

OS
Windows Vista or newer
Memory
1 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
WebGL compatible graphic card
Processor
1 GHz processor

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 12
Storage
300 MB available space
Graphics
WebGL compatible graphic card
Processor
2 GHz dual-core processor

Reviews & Ratings

No ratings available

Game Info

Developer
Tambouille
Publisher
Tambouille
Release Date
Feb 2, 2021

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