Compare Brothers in Arms: Hell's Highway™ prices across trusted key stores and find the best deal. Developed by Gearbox Software. Published by Ubisoft. Released on 10/8/2008. Available on PC. Genres: Action. Metacritic score: 79/100.

Skip the cover-and-flank tutorial at your peril: this squad-tactical WWII shooter rewards patience and punishes lone wolves, but newcomers to the series will feel like they missed the first two episodes of a very good TV show.

My first hour with Hell's Highway made one thing clear: Gearbox was not making a Call of Duty competitor. You play as Staff Sergeant Matt Baker, a 101st Airborne leader dropped into Operation Market Garden, and the game wants you to think like a commander rather than a run-and-gun hero. The core loop is suppress, flank, eliminate. You direct specialized squad types - a Base of Fire team to pin enemies down, an Assault team to push the angle, a Bazooka unit to crack fortified positions inside buildings - and the satisfaction of watching an entrenched German unit crumble because you coordinated your men correctly is genuinely unlike most shooters of its era. At its best, it feels less like an action game and more like a small-scale puzzle where the pieces shoot back. The story is the most divisive element, and the split is predictable: series veterans will connect with Baker's guilt-ridden arc and the interpersonal drama inside the platoon, while first-timers will spend a lot of time watching lengthy cutscenes featuring characters they have no emotional investment in. Hell's Highway leans hard on trauma and relationships established in Road to Hill 30 and Earned in Blood, and the recap material is not sufficient to bridge the gap. The voice acting and facial animation are genuinely strong - critics at the time compared the cinematic quality to Band of Brothers - but the plotting gets melodramatic in the back half, and the open ending will frustrate anyone hoping for closure given that a follow-up never materialized. On the mechanical side, the game introduced a cover system similar to Rainbow Six Vegas, swapping the older health-per-mission design for a red-screen warning that sends you back behind an object before you get shot. The Action Cam - a slow-motion kill replay that triggers on headshots and grenade kills - is visually punchy but grows intrusive fast. Enemy AI has a reputation for punishing accuracy even when suppressed, which undercuts the core fantasy of the suppression mechanic. The campaign runs roughly five to six hours, which felt short even in 2008, and the collectible Kilroy graffiti and Recon spots pad runtime without adding much. Multiplayer was dead on arrival and is irrelevant today. For PC players picking this up now, there are known save-game issues in the Steam version that have caused progress loss for some users - worth checking current community workarounds before diving in. Controller support exists but requires manual remapping in the options menu. On the upside, the unlockable Authentic difficulty strips the HUD entirely and forces you to read the battlefield visually, which is genuinely the best way to experience the game if you're already comfortable with the mechanics. It also holds up visually better than most of its 2008 peers. This is a game that does one specific thing exceptionally well - the moment-to-moment feel of issuing squad commands and watching coordinated flanks execute - and delivers everything else at varying levels of competence. If you've played the earlier Brothers in Arms entries and want to close out Baker's story, it's worth your time. If tactical WWII squad combat is new to you and you can tolerate a slow-burn narrative that assumes prior homework, there's something here that modern shooters rarely attempt. Just don't expect the multiplayer, the length, or the PC port to impress you. Alex, Scout Team

Brothers in Arms: Hell's Highway™

Brothers in Arms: Hell's Highway™

Oct 8, 2008Gearbox SoftwareUbisoft
GamerScout Says

Skip the cover-and-flank tutorial at your peril: this squad-tactical WWII shooter rewards patience and punishes lone wolves, but newcomers to the series will feel like they missed the first two episodes of a very good TV show.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
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GamerScout Verdict

Best for Brothers in Arms series veterans who want tactical squad combat with cinematic weight - newcomers should play the earlier entries first.

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Screenshots & Media

About Brothers in Arms: Hell's Highway™

My first hour with Hell's Highway made one thing clear: Gearbox was not making a Call of Duty competitor. You play as Staff Sergeant Matt Baker, a 101st Airborne leader dropped into Operation Market Garden, and the game wants you to think like a commander rather than a run-and-gun hero. The core loop is suppress, flank, eliminate. You direct specialized squad types - a Base of Fire team to pin enemies down, an Assault team to push the angle, a Bazooka unit to crack fortified positions inside buildings - and the satisfaction of watching an entrenched German unit crumble because you coordinated your men correctly is genuinely unlike most shooters of its era. At its best, it feels less like an action game and more like a small-scale puzzle where the pieces shoot back. The story is the most divisive element, and the split is predictable: series veterans will connect with Baker's guilt-ridden arc and the interpersonal drama inside the platoon, while first-timers will spend a lot of time watching lengthy cutscenes featuring characters they have no emotional investment in. Hell's Highway leans hard on trauma and relationships established in Road to Hill 30 and Earned in Blood, and the recap material is not sufficient to bridge the gap. The voice acting and facial animation are genuinely strong - critics at the time compared the cinematic quality to Band of Brothers - but the plotting gets melodramatic in the back half, and the open ending will frustrate anyone hoping for closure given that a follow-up never materialized. On the mechanical side, the game introduced a cover system similar to Rainbow Six Vegas, swapping the older health-per-mission design for a red-screen warning that sends you back behind an object before you get shot. The Action Cam - a slow-motion kill replay that triggers on headshots and grenade kills - is visually punchy but grows intrusive fast. Enemy AI has a reputation for punishing accuracy even when suppressed, which undercuts the core fantasy of the suppression mechanic. The campaign runs roughly five to six hours, which felt short even in 2008, and the collectible Kilroy graffiti and Recon spots pad runtime without adding much. Multiplayer was dead on arrival and is irrelevant today. For PC players picking this up now, there are known save-game issues in the Steam version that have caused progress loss for some users - worth checking current community workarounds before diving in. Controller support exists but requires manual remapping in the options menu. On the upside, the unlockable Authentic difficulty strips the HUD entirely and forces you to read the battlefield visually, which is genuinely the best way to experience the game if you're already comfortable with the mechanics. It also holds up visually better than most of its 2008 peers. This is a game that does one specific thing exceptionally well - the moment-to-moment feel of issuing squad commands and watching coordinated flanks execute - and delivers everything else at varying levels of competence. If you've played the earlier Brothers in Arms entries and want to close out Baker's story, it's worth your time. If tactical WWII squad combat is new to you and you can tolerate a slow-burn narrative that assumes prior homework, there's something here that modern shooters rarely attempt. Just don't expect the multiplayer, the length, or the PC port to impress you.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertier:aaaSquad TacticsCover SystemOperation Market GardenAuthentic DifficultyCinematic StoryAction CamShort CampaignTactical Shooter

System Requirements

Minimum

Sound
DirectX 9.0 or 10.0 compliant
Memory
1 GB (2 GB Recommended)
Graphics
128 MB DirectX 9.0c compliant, Shader 3.0–enabled (see supported list*)
Multiplay
Broadband internet connection with 384 Kbps upstream
Processor
2.6 GHz dual-core (3 GHz for Intel Pentium D 925)
Hard Drive
8 GB free hard disk space
Supported OS
Windows XP SP3/Windows Vista SP1 (only)
DirectX Version
DirectX 9.0 or 10.0
Supported Video Cards at Time of Release
ATI RADEON X1600/1650–1950/HD 2000/3000 series, NVIDIA GeForce 6800/7/8/9 series.

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Reviews & Ratings

Metacritic
79

Game Info

Developer
Gearbox Software
Publisher
Ubisoft
Release Date
Oct 8, 2008

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What platforms is Brothers in Arms: Hell's Highway™ available on?

Brothers in Arms: Hell's Highway™ is available on PC.

When was Brothers in Arms: Hell's Highway™ released?

Brothers in Arms: Hell's Highway™ was released on 8 October 2008.

Who developed Brothers in Arms: Hell's Highway™?

Brothers in Arms: Hell's Highway™ was developed by Gearbox Software and published by Ubisoft.

Is Brothers in Arms: Hell's Highway™ worth buying?

Brothers in Arms: Hell's Highway™ holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.