Compare Brother Wings prices across 50+ stores and find the best deal. Developed by Brogames. Published by HandMade Games. Released on 1/10/2017. Available on PC. Genres: Action, Casual, Indie.

A micro-budget vertical shooter from 2017 that earns its modest audience through pick-up-and-play simplicity, not polish. Worth a look if you forgive the rough edges.

I went into Brother Wings with low expectations and came out the other side with a complicated kind of affection for it. Brogames is a tiny outfit, and this vertical shoot-em-up wears every seam of its small production on its sleeve. That honestly makes sizing it up pretty straightforward: if you calibrate for what it actually is rather than what the genre can be at its best, there is something quietly functional here worth acknowledging. The core loop is your classic top-down, vertically scrolling shmup. You pick either Marko or Guida, the two brother pilots who give the game its name, and then you fly upward into waves of enemy craft and boss encounters while bullets fill the screen. The pilot choice feels mostly cosmetic rather than a genuine mechanical split, which is a mild missed opportunity. The two main modes are Infinity, an endless survival run that tests how long you can hold on, and Time Attack, which swaps endurance for a race-against-the-clock structure. Neither mode is deep, but together they give the game a small amount of replayability that keeps the session count from stopping at one. The pixel graphics are rudimentary, and the soundscape sits somewhere between charming lo-fi chiptune and genuinely forgettable background noise. I want to defend it the way I usually defend scrappy indie aesthetics, but honesty wins out here: the visual and audio craft don't rise to the level where intentionality saves them. The enemy variety is limited, the ship roster thin, and there's no progression system to pull you forward session to session. The average playtime reported by the community hovers around three to four hours total, which, for a score-chasing arcade game, is quite lean even by genre standards. Mixed Steam reviews with roughly 64% positivity tell a story of players who picked it up cheap, had a short arcade burst, and landed somewhere between mild satisfaction and mild disappointment. Where Brother Wings survives as a recommendation at all is in its accessibility. The controls are clean and responsive, the difficulty curve is gentle enough for players who don't live in the shmup genre, and the Time Attack mode provides a concrete objective that gives casual sessions a sense of shape. It is the kind of game you might fire up between longer titles when you want ten minutes of something uncomplicated. Fans of the harder, more mechanically rich end of the shoot-em-up spectrum, the Espgaluda crowd, the Ikaruga crowd, will find nothing here to hold them. But someone who has never quite gotten on with the bullet-hell intensity of those games might find Brother Wings a gentle, unpretentious entry point. Kai, Scout Team

Brother Wings
ActionCasualIndie

Brother Wings

Jan 10, 2017BrogamesHandMade Games
GamerScout Says

A micro-budget vertical shooter from 2017 that earns its modest audience through pick-up-and-play simplicity, not polish. Worth a look if you forgive the rough edges.

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Screenshots & Media

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About Brother Wings

I went into Brother Wings with low expectations and came out the other side with a complicated kind of affection for it. Brogames is a tiny outfit, and this vertical shoot-em-up wears every seam of its small production on its sleeve. That honestly makes sizing it up pretty straightforward: if you calibrate for what it actually is rather than what the genre can be at its best, there is something quietly functional here worth acknowledging. The core loop is your classic top-down, vertically scrolling shmup. You pick either Marko or Guida, the two brother pilots who give the game its name, and then you fly upward into waves of enemy craft and boss encounters while bullets fill the screen. The pilot choice feels mostly cosmetic rather than a genuine mechanical split, which is a mild missed opportunity. The two main modes are Infinity, an endless survival run that tests how long you can hold on, and Time Attack, which swaps endurance for a race-against-the-clock structure. Neither mode is deep, but together they give the game a small amount of replayability that keeps the session count from stopping at one. The pixel graphics are rudimentary, and the soundscape sits somewhere between charming lo-fi chiptune and genuinely forgettable background noise. I want to defend it the way I usually defend scrappy indie aesthetics, but honesty wins out here: the visual and audio craft don't rise to the level where intentionality saves them. The enemy variety is limited, the ship roster thin, and there's no progression system to pull you forward session to session. The average playtime reported by the community hovers around three to four hours total, which, for a score-chasing arcade game, is quite lean even by genre standards. Mixed Steam reviews with roughly 64% positivity tell a story of players who picked it up cheap, had a short arcade burst, and landed somewhere between mild satisfaction and mild disappointment. Where Brother Wings survives as a recommendation at all is in its accessibility. The controls are clean and responsive, the difficulty curve is gentle enough for players who don't live in the shmup genre, and the Time Attack mode provides a concrete objective that gives casual sessions a sense of shape. It is the kind of game you might fire up between longer titles when you want ten minutes of something uncomplicated. Fans of the harder, more mechanically rich end of the shoot-em-up spectrum, the Espgaluda crowd, the Ikaruga crowd, will find nothing here to hold them. But someone who has never quite gotten on with the bullet-hell intensity of those games might find Brother Wings a gentle, unpretentious entry point. Kai, Scout Team

Tags

steamVertical ScrollingScore AttackEndless ModePilot SelectionMicro-Budget IndieAccessible ShmupBoss Encounters

System Requirements

Minimum

OS *
Microsoft® Windows® XP or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Compatible with DirectX 9
Processor
Dual Core 2.0 GHZ or Better

Recommended

OS *
Microsoft® Windows® 7 or later
Memory
2 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Compatible with DirectX 9 or later
Processor
Dual Core 3.0 GHZ or higher

Reviews & Ratings

Steam
64%(190)

Game Info

Developer
Brogames
Publisher
HandMade Games
Release Date
Jan 10, 2017

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