Compare Broken Bots prices across 50+ stores and find the best deal. Developed by Rocket Vulture. Published by Rocket Vulture. Released on 6/8/2016. Available on PC, Mac, Linux. Genres: Action, Indie.

A 2016 twin-stick arena shooter where you can sabotage enemies with reversed controls mid-fight, best enjoyed with a friend in the same room and zero expectation of finding strangers online.

I have a soft spot for small-studio multiplayer experiments that swing for a specific feeling rather than a safe genre template, and Broken Bots is exactly that kind of swing. Rocket Vulture, an indie studio out of Belgium, built this 2D top-down arena shooter around a single clever idea: a dedicated malfunction gun that you point at allies to buff them or at enemies to curse them, mid-match, in real time. It sounds simple. In a crowded couch session it turns into wonderful, readable chaos. The moment-to-moment loop runs through three familiar modes - Capture the Flag, Team Deathmatch, and King of the Hill, with a Crazy King variant and a Survival mode rounding out the list. None of these reinvent the wheel, and the game is transparent about that. What it layers on top is the malfunction system: fire a power-up at a teammate to grant double fire rate or a speed surge, or tag an opponent to flip their movement controls or throttle their speed. When an enemy's controls invert right as they're sprinting toward your flag carrier, the result is the kind of unscripted moment that makes a match worth replaying. Players who dug into early community reviews consistently singled out this mechanic as the part that justifies buying in. Customisation sits at a modest but functional level. You pick your active skills and passive perks before each match and can swap your bot configuration mid-game by pulling up the bot menu on the fly, which keeps the meta from feeling locked in. Weapon choices include lasers, flamethrowers, and rocket launchers - loadouts that read differently in King of the Hill than they do in CTF. A progression system rewards levelling up with new abilities and unlocks, giving solo players a reason to keep queuing against AI bots when nobody else is online. And that last clause is important: the online population is sparse. It has been sparse since the game launched. If you're coming to this hoping to find a matchmade lobby, temper those hopes significantly. The AI fills empty team slots, and the bots are reportedly competent enough to keep matches feeling contested, but it is not the same thing. The pixel art and general visual presentation are workmanlike rather than striking - functional clarity over artistry. Sound design fares better in the heat of a battle, with glitch effects that land with satisfying audio cues. The soundtrack was noted in early coverage as decent but not particularly distinctive, more backdrop than character. That's a minor note but worth flagging if soundscape matters to you. Graphical bugs surfaced in some user reports from the early access window, and it's unclear how thoroughly those were addressed post-launch. The map count is slim enough that repetition creeps in on longer sessions. The honest pitch for Broken Bots is this: it is a couch co-op and local competitive game wearing an online multiplayer skin. Play it that way and the malfunction mechanic earns its keep every session. Try to use it as a solo online shooter in 2025 and the thin server population will frustrate you faster than the reversed controls ever could. Know what you're buying, gather some humans in the same room or on a LAN, and it delivers a specific flavour of scrappy arcade fun that most bigger studios wouldn't bother making. Kai, Scout Team

Broken Bots
ActionIndie

Broken Bots

Jun 8, 2016Rocket Vulture
GamerScout Says

A 2016 twin-stick arena shooter where you can sabotage enemies with reversed controls mid-fight, best enjoyed with a friend in the same room and zero expectation of finding strangers online.

PCMacLinux
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Broken Bots

I have a soft spot for small-studio multiplayer experiments that swing for a specific feeling rather than a safe genre template, and Broken Bots is exactly that kind of swing. Rocket Vulture, an indie studio out of Belgium, built this 2D top-down arena shooter around a single clever idea: a dedicated malfunction gun that you point at allies to buff them or at enemies to curse them, mid-match, in real time. It sounds simple. In a crowded couch session it turns into wonderful, readable chaos. The moment-to-moment loop runs through three familiar modes - Capture the Flag, Team Deathmatch, and King of the Hill, with a Crazy King variant and a Survival mode rounding out the list. None of these reinvent the wheel, and the game is transparent about that. What it layers on top is the malfunction system: fire a power-up at a teammate to grant double fire rate or a speed surge, or tag an opponent to flip their movement controls or throttle their speed. When an enemy's controls invert right as they're sprinting toward your flag carrier, the result is the kind of unscripted moment that makes a match worth replaying. Players who dug into early community reviews consistently singled out this mechanic as the part that justifies buying in. Customisation sits at a modest but functional level. You pick your active skills and passive perks before each match and can swap your bot configuration mid-game by pulling up the bot menu on the fly, which keeps the meta from feeling locked in. Weapon choices include lasers, flamethrowers, and rocket launchers - loadouts that read differently in King of the Hill than they do in CTF. A progression system rewards levelling up with new abilities and unlocks, giving solo players a reason to keep queuing against AI bots when nobody else is online. And that last clause is important: the online population is sparse. It has been sparse since the game launched. If you're coming to this hoping to find a matchmade lobby, temper those hopes significantly. The AI fills empty team slots, and the bots are reportedly competent enough to keep matches feeling contested, but it is not the same thing. The pixel art and general visual presentation are workmanlike rather than striking - functional clarity over artistry. Sound design fares better in the heat of a battle, with glitch effects that land with satisfying audio cues. The soundtrack was noted in early coverage as decent but not particularly distinctive, more backdrop than character. That's a minor note but worth flagging if soundscape matters to you. Graphical bugs surfaced in some user reports from the early access window, and it's unclear how thoroughly those were addressed post-launch. The map count is slim enough that repetition creeps in on longer sessions. The honest pitch for Broken Bots is this: it is a couch co-op and local competitive game wearing an online multiplayer skin. Play it that way and the malfunction mechanic earns its keep every session. Try to use it as a solo online shooter in 2025 and the thin server population will frustrate you faster than the reversed controls ever could. Know what you're buying, gather some humans in the same room or on a LAN, and it delivers a specific flavour of scrappy arcade fun that most bigger studios wouldn't bother making. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopcross-platformachievementscontroller-supporttrading-cardstier:sub-5Twin-Stick ShooterMalfunction MechanicCouch CompetitiveArena ShooterBot-Fill MatchesTop-DownLoadout SwappingPixel Combat

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
DirectX 9.0 compatible card with 512MB
Processor
Dual Core 2.6GHz
Sound Card
DirectX compatible sound card

Recommended

OS
Windows 7, 8, 8.1
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
DirectX 9.0 compatible card with 1GB
Processor
Dual Core 2.8GHz
Sound Card
DirectX compatible sound card

Community Discussion

Be the first to comment on Broken Bots.

Reviews & Ratings

No ratings available

Game Info

Developer
Rocket Vulture
Publisher
Rocket Vulture
Release Date
Jun 8, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Rocket Vulture

Frequently asked questions about Broken Bots

Where can I buy Broken Bots cheapest?

Compare Broken Bots prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Broken Bots available on?

Broken Bots is available on PC, Mac, Linux.

When was Broken Bots released?

Broken Bots was released on 8 June 2016.

Who developed Broken Bots?

Broken Bots was developed by Rocket Vulture.