Compare Bright Memory prices across 50+ stores and find the best deal. Developed by FYQD-Studio. Published by FYQD-Studio. Released on 3/25/2020. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A sub-hour action showcase built by one person in their spare time - genuinely worth knowing about, but go in with clear eyes about what it actually is.

My honest first impression of Bright Memory was admiration that borders on disbelief. Solo developer Zeng Xiancheng built this in his spare time using Unreal Engine 4, bootstrapped through an Epic Dev Grant, and the result is a first-person action game that swings for the fences in ways a single human being probably should not attempt. You play as Shelia, an SRO agent yanked through a quantum transporter into a floating ruin somewhere above the North Pole, where ancient warriors and mutant creatures need dispatching with extreme prejudice. The setup is gloriously untranslatable and only loosely coherent - but the combat kit it hands you is the actual point. The moment-to-moment action mixes gunplay with a sword combo system that tracks your performance up to an SSS rank, Devil May Cry style. Shelia can use an EMP blast to suspend enemies mid-air, time a short dodge, fire off a grapple to reposition, and chain melee slashes between firearms. When the sword mechanics click - dodging away and snapping back with blade in hand - there is a genuine jolt of satisfaction. The guns, though, are a weaker link. Aim-down-sights handling feels sluggish compared to the crispness of the melee tools, and that friction noticeably flattens combos that should be soaring. Boss fights range from surprisingly punishing to a bit tedious depending on your patience for arena-locked repetition. There is also a parkour traversal sequence, one environmental puzzle, and a handful of arena battles, which gives the game a respectable variety skeleton - just very little meat on those bones. The runtime is the elephant in the room. Most players will see the credits in under an hour, and a confident playthrough lands closer to twenty or thirty minutes. Critics were fairly divided on whether that disqualifies the experience entirely or makes it a fascinating proof-of-concept. The honest answer is probably both. Bright Memory reads clearly as a vertical slice, a structural sketch for what became Bright Memory: Infinite, and the developer himself acknowledged as much after release. The visuals punch well above their weight for a solo production - environments are detailed and draw on Chinese folklore and sci-fi aesthetics in ways that feel intentional rather than accidental. Screen tearing and some rough cutscene quality are the main technical rough edges on PC. If you are here specifically because you want a complete, self-contained experience with a beginning, middle, and end that earns its finale, this will frustrate you. If you find yourself drawn to watching one person attempt something unreasonable and actually pull off most of it, there is something genuinely special to witness in that hour. It is the artistic equivalent of a demo tape recorded in a bedroom that somehow sounds like a full studio - imperfect, short, but unmistakably full of real craft. Worth noting: owners of this original version received Bright Memory: Infinite for free on Steam when it launched, so the question of standalone value is somewhat complicated by that context. Kai, Scout Team

Bright Memory
ActionAdventureIndie

Bright Memory

Mar 25, 2020FYQD-Studio
GamerScout Says

A sub-hour action showcase built by one person in their spare time - genuinely worth knowing about, but go in with clear eyes about what it actually is.

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About Bright Memory

My honest first impression of Bright Memory was admiration that borders on disbelief. Solo developer Zeng Xiancheng built this in his spare time using Unreal Engine 4, bootstrapped through an Epic Dev Grant, and the result is a first-person action game that swings for the fences in ways a single human being probably should not attempt. You play as Shelia, an SRO agent yanked through a quantum transporter into a floating ruin somewhere above the North Pole, where ancient warriors and mutant creatures need dispatching with extreme prejudice. The setup is gloriously untranslatable and only loosely coherent - but the combat kit it hands you is the actual point. The moment-to-moment action mixes gunplay with a sword combo system that tracks your performance up to an SSS rank, Devil May Cry style. Shelia can use an EMP blast to suspend enemies mid-air, time a short dodge, fire off a grapple to reposition, and chain melee slashes between firearms. When the sword mechanics click - dodging away and snapping back with blade in hand - there is a genuine jolt of satisfaction. The guns, though, are a weaker link. Aim-down-sights handling feels sluggish compared to the crispness of the melee tools, and that friction noticeably flattens combos that should be soaring. Boss fights range from surprisingly punishing to a bit tedious depending on your patience for arena-locked repetition. There is also a parkour traversal sequence, one environmental puzzle, and a handful of arena battles, which gives the game a respectable variety skeleton - just very little meat on those bones. The runtime is the elephant in the room. Most players will see the credits in under an hour, and a confident playthrough lands closer to twenty or thirty minutes. Critics were fairly divided on whether that disqualifies the experience entirely or makes it a fascinating proof-of-concept. The honest answer is probably both. Bright Memory reads clearly as a vertical slice, a structural sketch for what became Bright Memory: Infinite, and the developer himself acknowledged as much after release. The visuals punch well above their weight for a solo production - environments are detailed and draw on Chinese folklore and sci-fi aesthetics in ways that feel intentional rather than accidental. Screen tearing and some rough cutscene quality are the main technical rough edges on PC. If you are here specifically because you want a complete, self-contained experience with a beginning, middle, and end that earns its finale, this will frustrate you. If you find yourself drawn to watching one person attempt something unreasonable and actually pull off most of it, there is something genuinely special to witness in that hour. It is the artistic equivalent of a demo tape recorded in a bedroom that somehow sounds like a full studio - imperfect, short, but unmistakably full of real craft. Worth noting: owners of this original version received Bright Memory: Infinite for free on Steam when it launched, so the question of standalone value is somewhat complicated by that context. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:indieFPS-Action HybridCombo MeterSword-Gun CombatSolo DevSub-Hour RuntimeChinese Folklore AestheticGrapple TraversalEMP Mechanics

System Requirements

Minimum

OS
Windows 7 64 Bit
Memory
6 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia GTX 660 or AMD Radeon HD 7770
Processor
i5-3470 INTEL or AMD Equivalent

Recommended

OS
Windows 10 64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia GTX 1060 or AMD Radeon R9 390
Processor
i7-4790K INTEL or AMD Equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
FYQD-Studio
Publisher
FYQD-Studio
Release Date
Mar 25, 2020

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