Compare Bric - The Casual Indie Game prices across 50+ stores and find the best deal. Developed by Theodore Palser. Published by Theodore Palser. Released on 10/6/2016. Available on PC. Genres: Action, Adventure, Casual, Indie, Strategy.

A bare-bones, randomized obstacle runner with only 8 Steam reviews to its name - approach this one with the lowest possible expectations and a very specific itch to scratch.

I put genuine effort into researching community reaction to Bric and came back with almost nothing, which is itself a data point worth respecting. Released in October 2016 by solo developer Theodore Palser, this is a micro-scope arcade runner where you control a ball rolling forward through procedurally arranged levels, jumping and maneuvering to dodge black obstacle objects while white closing bars squeeze in from the sides, threatening to crush you if you stall. The core loop is survive, die, repeat, beat your high score. That is the entire product. From a depth-of-decision standpoint, Bric sits at the absolute shallow end of the pool. There are no build choices, no unlockable mechanics, no branching difficulty modes, and no evident mod support. The randomized level generation means each run is technically unique, but with such a minimal obstacle set, runs converge quickly into the same patterns. One Steam community commenter noted the game appears built with Buildbox, a drag-and-drop game creation tool, which aligns with the stripped-back production feel. The system requirements are modest to the point of running on a Pentium 4, so there are no technical barriers. The honest argument for Bric is the same argument you make for any sub-two-dollar mobile-style game that ends up on PC: if you want something that runs on a potato, demands zero tutorial time, and delivers three to five minutes of reflex-based tension before your next meeting, it technically does that. The jump-and-maneuver controls appear simple, and the stated smoothness of movement is the one mechanical quality the developer leads with. A community post even called for a spacebar-to-restart shortcut after death, which suggests the friction of resetting runs was noticeable enough to prompt feedback. What it lacks, critically, is any reason to return once novelty fades. No scoreboards visible at a community level, no achievements confirmed in the data, no co-op or competitive layer, and with only eight total Steam reviews collected since 2016, the player base never formed enough to generate a rating score. For strategy or sim players used to systems that compound over dozens of hours, Bric offers nothing to analyse, optimize, or build toward. It is an impulse-buy arcade fragment, and should be evaluated exactly that way. Diego, Scout Team

Bric - The Casual Indie Game
ActionAdventureCasualIndieStrategy

Bric - The Casual Indie Game

Oct 6, 2016Theodore Palser
GamerScout Says

A bare-bones, randomized obstacle runner with only 8 Steam reviews to its name - approach this one with the lowest possible expectations and a very specific itch to scratch.

PC
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About Bric - The Casual Indie Game

I put genuine effort into researching community reaction to Bric and came back with almost nothing, which is itself a data point worth respecting. Released in October 2016 by solo developer Theodore Palser, this is a micro-scope arcade runner where you control a ball rolling forward through procedurally arranged levels, jumping and maneuvering to dodge black obstacle objects while white closing bars squeeze in from the sides, threatening to crush you if you stall. The core loop is survive, die, repeat, beat your high score. That is the entire product. From a depth-of-decision standpoint, Bric sits at the absolute shallow end of the pool. There are no build choices, no unlockable mechanics, no branching difficulty modes, and no evident mod support. The randomized level generation means each run is technically unique, but with such a minimal obstacle set, runs converge quickly into the same patterns. One Steam community commenter noted the game appears built with Buildbox, a drag-and-drop game creation tool, which aligns with the stripped-back production feel. The system requirements are modest to the point of running on a Pentium 4, so there are no technical barriers. The honest argument for Bric is the same argument you make for any sub-two-dollar mobile-style game that ends up on PC: if you want something that runs on a potato, demands zero tutorial time, and delivers three to five minutes of reflex-based tension before your next meeting, it technically does that. The jump-and-maneuver controls appear simple, and the stated smoothness of movement is the one mechanical quality the developer leads with. A community post even called for a spacebar-to-restart shortcut after death, which suggests the friction of resetting runs was noticeable enough to prompt feedback. What it lacks, critically, is any reason to return once novelty fades. No scoreboards visible at a community level, no achievements confirmed in the data, no co-op or competitive layer, and with only eight total Steam reviews collected since 2016, the player base never formed enough to generate a rating score. For strategy or sim players used to systems that compound over dozens of hours, Bric offers nothing to analyse, optimize, or build toward. It is an impulse-buy arcade fragment, and should be evaluated exactly that way. Diego, Scout Team

Tags

singleplayertier:aaaObstacle RunnerHigh Score ChaseProcedural LevelsReflex-BasedSolo DevMobile-StyleMinimalistShort Session

System Requirements

Minimum

OS
Windows XP/Vista/7
Memory
2 GB RAM
Storage
109 MB available space
Graphics
512 MB NVIDIA GeForce 8800GS / ATI Radeon HD 3870 or better
Processor
2.5 GHz Intel Pentium 4 / AMD Athlon 64
Sound Card
DirectX Compatible

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Game Info

Developer
Theodore Palser
Publisher
Theodore Palser
Release Date
Oct 6, 2016

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What platforms is Bric - The Casual Indie Game available on?

Bric - The Casual Indie Game is available on PC.

When was Bric - The Casual Indie Game released?

Bric - The Casual Indie Game was released on 6 October 2016.

Who developed Bric - The Casual Indie Game?

Bric - The Casual Indie Game was developed by Theodore Palser.