Compare Break Sky prices across trusted key stores and find the best deal. Developed by Seven teeth studio. Published by Seven teeth studio. Released on 12/30/2020. Available on PC. Genres: Action.

An abandoned spaceship, unknown creatures, and a first-person survival loop that launched half-finished and never looked back. Approach with eyes wide open.

My first impression of Break Sky was curiosity. A derelict spacecraft, a distress signal, unknown creatures lurking in the dark, played from the first person, that is a serviceable setup for a tense sci-fi horror-survival experience. The problem is that curiosity runs out fast once you realize the game shipped in a state that the developers themselves acknowledge is incomplete. The Steam page carries an explicit caveat that the title is currently under development and that some features may not be available. That kind of disclaimer printed on a released product is a significant red flag, and the community response, or rather the near-total absence of one, confirms it. What Break Sky promises is a first-person action game where you fight unknown creatures, collect props, and explore the map while trying to survive and escape the spacecraft. On paper that is a compact, focused loop, the kind that can work well in a short horror-adjacent experience. In practice, the content footprint appears extremely thin. There are no user reviews on Steam, no critic coverage, and the Steam community hub is essentially a ghost town. Community members who did show up described finding very little inside, with one post likening the experience to an empty room with the lights off. Whether that reflects an unfinished build or a design that was always this sparse is hard to say from the outside, but neither reading is encouraging. The first-person perspective and creature-combat framing put Break Sky in the same rough territory as cheap but earnest horror-action titles that occasionally punch above their weight. Seven Teeth Studio is a very small operation, and the $0.99 price point signals that expectations are meant to be calibrated accordingly. If you can frame this as a loose experiment rather than a finished game, the premise is at least coherent. But there is a real difference between a rough indie with soul and an unfinished product that simply was not ready for release. Based on everything visible, Break Sky leans hard toward the latter. Who is this for? Honestly, the audience is narrow. If you are a collector of oddity games, ultra-budget curiosities, or someone who gets satisfaction from documenting overlooked releases, there is a conversation to be had at its price. For anyone expecting a meaningful first-person survival or horror experience, the absence of reviews, the unfinished-by-admission status, and the community silence all point in the same direction. The core idea of boarding a silent spacecraft and uncovering what happened is not a bad one. It just does not appear to be a game that has been built out far enough to deliver on it. Alex, Scout Team

Break Sky

Break Sky

Dec 30, 2020Seven teeth studio
GamerScout Says

An abandoned spaceship, unknown creatures, and a first-person survival loop that launched half-finished and never looked back. Approach with eyes wide open.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Skip unless you specifically collect unfinished oddity titles; the premise has potential the current build simply does not deliver on.

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About Break Sky

My first impression of Break Sky was curiosity. A derelict spacecraft, a distress signal, unknown creatures lurking in the dark, played from the first person, that is a serviceable setup for a tense sci-fi horror-survival experience. The problem is that curiosity runs out fast once you realize the game shipped in a state that the developers themselves acknowledge is incomplete. The Steam page carries an explicit caveat that the title is currently under development and that some features may not be available. That kind of disclaimer printed on a released product is a significant red flag, and the community response, or rather the near-total absence of one, confirms it. What Break Sky promises is a first-person action game where you fight unknown creatures, collect props, and explore the map while trying to survive and escape the spacecraft. On paper that is a compact, focused loop, the kind that can work well in a short horror-adjacent experience. In practice, the content footprint appears extremely thin. There are no user reviews on Steam, no critic coverage, and the Steam community hub is essentially a ghost town. Community members who did show up described finding very little inside, with one post likening the experience to an empty room with the lights off. Whether that reflects an unfinished build or a design that was always this sparse is hard to say from the outside, but neither reading is encouraging. The first-person perspective and creature-combat framing put Break Sky in the same rough territory as cheap but earnest horror-action titles that occasionally punch above their weight. Seven Teeth Studio is a very small operation, and the $0.99 price point signals that expectations are meant to be calibrated accordingly. If you can frame this as a loose experiment rather than a finished game, the premise is at least coherent. But there is a real difference between a rough indie with soul and an unfinished product that simply was not ready for release. Based on everything visible, Break Sky leans hard toward the latter. Who is this for? Honestly, the audience is narrow. If you are a collector of oddity games, ultra-budget curiosities, or someone who gets satisfaction from documenting overlooked releases, there is a conversation to be had at its price. For anyone expecting a meaningful first-person survival or horror experience, the absence of reviews, the unfinished-by-admission status, and the community silence all point in the same direction. The core idea of boarding a silent spacecraft and uncovering what happened is not a bad one. It just does not appear to be a game that has been built out far enough to deliver on it.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertier:aaaSci-Fi HorrorAbandoned SettingCreature CombatEarly Access FeelUltra-BudgetExploration

System Requirements

Minimum

OS
windows 7/8/10
Storage
2 GB available space
Graphics
gtx1050ti
Processor
i3

Recommended

OS
windows 7/8/10
Storage
2 GB available space
Graphics
rtx 2060 super
Processor
i5

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Game Info

Developer
Seven teeth studio
Publisher
Seven teeth studio
Release Date
Dec 30, 2020

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Frequently asked questions about Break Sky

How much does Break Sky cost?

Break Sky pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Break Sky available on?

Break Sky is available on PC.

When was Break Sky released?

Break Sky was released on 30 December 2020.

Who developed Break Sky?

Break Sky was developed by Seven teeth studio.