Compare Bramble: The Mountain King prices across trusted key stores and find the best deal. Developed by Dimfrost Studio. Published by Maximum Entertainment. Released on 4/27/2023. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 77/100.

Nordic folklore stripped of its cozy veneer and handed back to you in the dark, dripping with dread. Six hours you will not forget.

I went into this one expecting something in the Little Nightmares mold and came out the other side genuinely unsettled in a way that took a day to shake. Dimfrost Studio is a tiny Swedish outfit, and Bramble: The Mountain King carries that handmade feeling in every frame, from the way moonlight falls through ancient pines to the grotesque, John Bauer-inspired creature silhouettes that tower over small Olle as he stumbles deeper into the forest. The opening half-hour is almost deceptively gentle, playing hide-and-seek with gnomes, passing a glowing orb back and forth with your sister. That calm is not an accident. The studio earns every gut-punch that follows by making sure you have something to lose first. The structure is linear and unapologetically so. You walk, you crouch through stealth segments, you solve light environmental puzzles involving potion combinations and lever sequences, and you reach a boss. Those bosses, seven in total including a plague-hag named Pesta and the shapeshifting Skogsra, are where the game concentrates almost all of its mechanical identity. Each one is built around Olle's Spark of Courage, a fragment of enchanted light he carries from early on. You use it to illuminate the path, burn through the creeping bramble blocking your route, and throw as a projectile at exposed weak points during fights. Tactics vary per boss: dodge a troll's cleaver, blind the Butcher with gut-tossing, strip bramble flowers from the Mountain King's shoulders while sidestepping sword sweeps. Each fight runs in three phases with checkpoints between, which keeps frustration from curdling into tedium. The final confrontation with King Nils, scored to a crescendo of Edvard Grieg's "Hall of the Mountain King," is the most musically synchronized boss sequence I have encountered in an indie game in years. Fair warning on content: this is not horror-adjacent, it is horror. The game depicts infanticide, suicide, harm to animals, and explicit on-screen violence without flinching or panning away. Reviewers across the board flagged this, and I want to be direct about it here because the fairy-tale presentation can mislead people into picking it up for younger players. The M-rating is accurate and understates the weight of some scenes. For adults who can sit with difficult material, that unflinching quality is part of what makes Bramble feel distinct from its genre peers. It does not use darkness for shock value alone; the grimness is rooted in actual Nordic cautionary-tale tradition, and Dimfrost clearly researched the mythology rather than borrowing its aesthetics. The weaknesses are real and worth naming. Olle's movement feels slightly stiff, the kind of friction that reviewers charitably interpreted as intentional child-like hesitation and that I found occasionally annoying during platforming sections. The puzzle design is the game's softest point: environmental riddles rarely rise above the rudimentary, and some patterns repeat within a runtime that is already only around six hours. Certain camera placements can cause jumps to misread. None of these issues are dealbreakers, but players expecting the mechanical sharpness of Inside or Limbo should calibrate their expectations. What Bramble trades away in puzzle sophistication it reinvests in atmosphere, creature design, and a narrator-driven lore delivery system built around illustrated storybooks hidden through each chapter, fragments of myth read aloud in a voice that sounds like an actual bedtime story gone wrong. For a game this size to hold a 95 percent positive Steam rating over thousands of reviews is genuinely telling. Small studios do not always know when to end a game. Dimfrost knew. Six hours, no padding, one idea followed through to its logical, disturbing conclusion. If dark folklore and handcrafted atmosphere matter more to you than deep systems, this deserves your evening. Kai, Scout Team

Bramble: The Mountain King

Bramble: The Mountain King

Apr 27, 2023Dimfrost StudioMaximum Entertainment
GamerScout Says

Nordic folklore stripped of its cozy veneer and handed back to you in the dark, dripping with dread. Six hours you will not forget.

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About Bramble: The Mountain King

I went into this one expecting something in the Little Nightmares mold and came out the other side genuinely unsettled in a way that took a day to shake. Dimfrost Studio is a tiny Swedish outfit, and Bramble: The Mountain King carries that handmade feeling in every frame, from the way moonlight falls through ancient pines to the grotesque, John Bauer-inspired creature silhouettes that tower over small Olle as he stumbles deeper into the forest. The opening half-hour is almost deceptively gentle, playing hide-and-seek with gnomes, passing a glowing orb back and forth with your sister. That calm is not an accident. The studio earns every gut-punch that follows by making sure you have something to lose first. The structure is linear and unapologetically so. You walk, you crouch through stealth segments, you solve light environmental puzzles involving potion combinations and lever sequences, and you reach a boss. Those bosses, seven in total including a plague-hag named Pesta and the shapeshifting Skogsra, are where the game concentrates almost all of its mechanical identity. Each one is built around Olle's Spark of Courage, a fragment of enchanted light he carries from early on. You use it to illuminate the path, burn through the creeping bramble blocking your route, and throw as a projectile at exposed weak points during fights. Tactics vary per boss: dodge a troll's cleaver, blind the Butcher with gut-tossing, strip bramble flowers from the Mountain King's shoulders while sidestepping sword sweeps. Each fight runs in three phases with checkpoints between, which keeps frustration from curdling into tedium. The final confrontation with King Nils, scored to a crescendo of Edvard Grieg's "Hall of the Mountain King," is the most musically synchronized boss sequence I have encountered in an indie game in years. Fair warning on content: this is not horror-adjacent, it is horror. The game depicts infanticide, suicide, harm to animals, and explicit on-screen violence without flinching or panning away. Reviewers across the board flagged this, and I want to be direct about it here because the fairy-tale presentation can mislead people into picking it up for younger players. The M-rating is accurate and understates the weight of some scenes. For adults who can sit with difficult material, that unflinching quality is part of what makes Bramble feel distinct from its genre peers. It does not use darkness for shock value alone; the grimness is rooted in actual Nordic cautionary-tale tradition, and Dimfrost clearly researched the mythology rather than borrowing its aesthetics. The weaknesses are real and worth naming. Olle's movement feels slightly stiff, the kind of friction that reviewers charitably interpreted as intentional child-like hesitation and that I found occasionally annoying during platforming sections. The puzzle design is the game's softest point: environmental riddles rarely rise above the rudimentary, and some patterns repeat within a runtime that is already only around six hours. Certain camera placements can cause jumps to misread. None of these issues are dealbreakers, but players expecting the mechanical sharpness of Inside or Limbo should calibrate their expectations. What Bramble trades away in puzzle sophistication it reinvests in atmosphere, creature design, and a narrator-driven lore delivery system built around illustrated storybooks hidden through each chapter, fragments of myth read aloud in a voice that sounds like an actual bedtime story gone wrong. For a game this size to hold a 95 percent positive Steam rating over thousands of reviews is genuinely telling. Small studios do not always know when to end a game. Dimfrost knew. Six hours, no padding, one idea followed through to its logical, disturbing conclusion. If dark folklore and handcrafted atmosphere matter more to you than deep systems, this deserves your evening.

Kai
Kai · Scout Team

Indie & narrative

Tags

Single-playerSteam AchievementsFull controller supportSteam CloudFamily SharingsteamNordic FolkloreDark Fairy TaleAtmospheric HorrorLinear AdventureBoss EncountersEnvironmental StorytellingCreature DesignStealth SegmentsShort RuntimeNordic MythologyGrieg SoundtrackUnforgiving DeathsStorybook NarrationShadow-of-the-Colossus ScaleContent WarningPuzzle-Boss HybridStealth Sections

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-2300 | AMD FX-4350
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 570, 1 GB | AMD Radeon HD 7850, 2 GB
DirectX
Version 11
Storage
8 GB available space

Recommended

OS
Windows 10
Processor
Intel Core i5-4590
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1660
DirectX
Version 11
Storage
8 GB available space

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Reviews & Ratings

Metacritic
77
Steam
95%(7,476)

Game Info

Developer
Dimfrost Studio
Publisher
Maximum Entertainment
Release Date
Apr 27, 2023

Game Modes

singleplayer

Languages

Audio (1)
English
Subtitles (18)
EnglishFrenchItalianGermanSpanish - SpainPortuguese - Brazil+12 more

Features

AchievementsController SupportCloud Saves

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What platforms is Bramble: The Mountain King available on?

Bramble: The Mountain King is available on PC, Xbox.

When was Bramble: The Mountain King released?

Bramble: The Mountain King was released on 27 April 2023.

Who developed Bramble: The Mountain King?

Bramble: The Mountain King was developed by Dimfrost Studio and published by Maximum Entertainment.

Is Bramble: The Mountain King worth buying?

Bramble: The Mountain King holds a Metacritic score of 77/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.