Compare Brain Marmelade prices across 50+ stores and find the best deal. Developed by Amaury Hyde. Published by Amaury Hyde. Released on 7/14/2020. Available on PC. Genres: Adventure, Indie.

A hand-drawn solo debut that smells faintly of Tim Burton and tastes even stranger than its name suggests. Worth a look if you can forgive rough edges on a genuinely odd little platformer.

My first hour with Brain Marmelade felt like finding a crumpled sketchbook behind a radiator. Every line on screen looks like it was drawn by someone who truly did not care whether it was polished, only whether it was felt. That kind of raw sincerity is either going to pull you in immediately or push you away, and there is very little middle ground here. Mechanically, this is a short side-scrolling platformer with two distinct modes of interaction. Movement asks you to jump, double-jump, and roll to survive hazards and enemy attacks spread across linear underground levels. The roll in particular is fast enough to feel slightly feral, which the Steam community noticed right away, with several players hitting the tutorial wall literally and figuratively when trying to thread gaps. It is a real friction point. Combat is the weirder, more interesting half: you close distance with an enemy, lock your cursor onto them, and read the button combo that floats above their head to chain-attack them out of existence. It is the kind of mechanic that reads gimmicky in a description but lands differently when the art style is this off-kilter. Whether it stays satisfying across the full run is debatable, and players on the itch.io page noted that faster-moving enemies make the system feel unreliable. What the game genuinely has going for it is atmosphere. The hand-drawn aesthetic earns comparisons to Tim Burton's visual sensibility, all spindly figures and dark, cramped spaces, and the soundtrack leans on classical pieces including Moonlight Sonata and Hungarian Dance No. 5, which is an unexpectedly graceful choice that gives the whole thing a melancholic, slightly absurdist mood. The controls default to ZQSD rather than WASD, a sign of its French origins, and you will want to remap them before you start. Mouse-and-keyboard platforming is never ideal, and that mixed-input tension is a recurring note in the handful of community comments that exist. This is Amaury Hyde's first completed and published game, which matters as context. The ambition here is not to make the most mechanically pristine platformer on Steam. It is to finish something real, put it out into the world with its seams showing, and see who responds. At its asking price the runtime is short, the rough patches are genuine, and the player base is small enough that you will feel genuinely alone with it. For the right person, that is the whole appeal. Kai, Scout Team

Brain Marmelade
AdventureIndie

Brain Marmelade

Jul 14, 2020Amaury Hyde
GamerScout Says

A hand-drawn solo debut that smells faintly of Tim Burton and tastes even stranger than its name suggests. Worth a look if you can forgive rough edges on a genuinely odd little platformer.

PC
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About Brain Marmelade

My first hour with Brain Marmelade felt like finding a crumpled sketchbook behind a radiator. Every line on screen looks like it was drawn by someone who truly did not care whether it was polished, only whether it was felt. That kind of raw sincerity is either going to pull you in immediately or push you away, and there is very little middle ground here. Mechanically, this is a short side-scrolling platformer with two distinct modes of interaction. Movement asks you to jump, double-jump, and roll to survive hazards and enemy attacks spread across linear underground levels. The roll in particular is fast enough to feel slightly feral, which the Steam community noticed right away, with several players hitting the tutorial wall literally and figuratively when trying to thread gaps. It is a real friction point. Combat is the weirder, more interesting half: you close distance with an enemy, lock your cursor onto them, and read the button combo that floats above their head to chain-attack them out of existence. It is the kind of mechanic that reads gimmicky in a description but lands differently when the art style is this off-kilter. Whether it stays satisfying across the full run is debatable, and players on the itch.io page noted that faster-moving enemies make the system feel unreliable. What the game genuinely has going for it is atmosphere. The hand-drawn aesthetic earns comparisons to Tim Burton's visual sensibility, all spindly figures and dark, cramped spaces, and the soundtrack leans on classical pieces including Moonlight Sonata and Hungarian Dance No. 5, which is an unexpectedly graceful choice that gives the whole thing a melancholic, slightly absurdist mood. The controls default to ZQSD rather than WASD, a sign of its French origins, and you will want to remap them before you start. Mouse-and-keyboard platforming is never ideal, and that mixed-input tension is a recurring note in the handful of community comments that exist. This is Amaury Hyde's first completed and published game, which matters as context. The ambition here is not to make the most mechanically pristine platformer on Steam. It is to finish something real, put it out into the world with its seams showing, and see who responds. At its asking price the runtime is short, the rough patches are genuine, and the player base is small enough that you will feel genuinely alone with it. For the right person, that is the whole appeal. Kai, Scout Team

Tags

singleplayertier:sub-5Solo DevHand-Drawn ArtClassical SoundtrackCursor-Combo CombatShort RuntimeDark WhimsyController-UnfriendlyFirst Game

System Requirements

Minimum

OS
Windows 7

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Game Info

Developer
Amaury Hyde
Publisher
Amaury Hyde
Release Date
Jul 14, 2020

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What platforms is Brain Marmelade available on?

Brain Marmelade is available on PC.

When was Brain Marmelade released?

Brain Marmelade was released on 14 July 2020.

Who developed Brain Marmelade?

Brain Marmelade was developed by Amaury Hyde.