Compare BoxesWithGuns prices across trusted key stores and find the best deal. Developed by Thomas Christof. Published by Thomas Christof. Released on 4/14/2015. Available on PC. Genres: Action, Indie.

A neon arcade survival shooter where the music literally decides your weapons - scrappy, hypnotic, and rough around the edges in ways that feel honestly handmade.

I have a soft spot for solo Steam projects that nobody talks about, and BoxesWithGuns is exactly that kind of artifact. Built by Thomas Christof with a small circle of collaborators, it lands somewhere between a Geometry Wars impulse buy and a lo-fi space toy: you pilot a blocky spaceship through endless waves of geometric enemies, your only job being to stay alive for as long as the current music track lasts. That structure sounds simple. And it is. But there is one design idea tucked inside that genuinely deserves attention. The weapon system is reactive. Which weapons on your ship are active at any given moment depends directly on the music playing in the background. The beat shifts, a weapon goes dark, another comes online. Blur, bloom, and pixel-destruction effects pulse in sync with the soundtrack too. It is a small touch, but it gives the experience a kind of audiovisual coherence you do not expect at this price tier. The ship customization loop - collecting dollars during runs to bolt on new weapon boxes and upgrade existing ones - is thin by most genre standards, but it gives you enough reason to keep playing past the first few runs. Power-ups spawn randomly for temporary boosts when things get desperate. Where the roughness shows is in the balance. The power curve swings hard: you can feel underpowered at the start of a run and then, after one lucky star pickup, so overpowered that enemies barely register as a threat. The upgrade and build UI is genuinely fiddly, with weapon descriptions buried at the bottom of the screen and input methods that do not always cooperate cleanly. Community feedback from back when this went through Steam Greenlight flagged the same issues, and the years since have not brought a full redesign. The achievement list has 40 entries, which is ambitious for a game of this scope, though some of the unlock conditions have been reported as unreliable. Controller support is present and feels responsive, though players noted it could use better deadzone tuning. Who is this for? Honestly, it is for people who find a certain peace in the minimalist arcade loop: survive, crash, rebuild, try again. The soundtrack, composed with Giovanni Rotondo, is the best argument for spending time here. The variation in track lengths means some runs feel like sprints and others stretch out, which is either charmingly unpredictable or quietly annoying depending on your mood. This is not a game that competes with anything current. It is a time capsule of a certain era of one-person Steam development, where the idea mattered more than the polish, and the idea - music as a weapon toggle - is genuinely clever. Kai, Scout Team

BoxesWithGuns

BoxesWithGuns

Apr 14, 2015Thomas Christof
GamerScout Says

A neon arcade survival shooter where the music literally decides your weapons - scrappy, hypnotic, and rough around the edges in ways that feel honestly handmade.

PC
ProtonDB Borked
Best Price Available
€0.00
at N/A
Historical low: €0.80

GamerScout Verdict

Worth a look for arcade minimalists who can tolerate rough UI in exchange for a genuinely clever music-driven weapon mechanic.

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Price History

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€0.806 Jun 2026
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About BoxesWithGuns

I have a soft spot for solo Steam projects that nobody talks about, and BoxesWithGuns is exactly that kind of artifact. Built by Thomas Christof with a small circle of collaborators, it lands somewhere between a Geometry Wars impulse buy and a lo-fi space toy: you pilot a blocky spaceship through endless waves of geometric enemies, your only job being to stay alive for as long as the current music track lasts. That structure sounds simple. And it is. But there is one design idea tucked inside that genuinely deserves attention. The weapon system is reactive. Which weapons on your ship are active at any given moment depends directly on the music playing in the background. The beat shifts, a weapon goes dark, another comes online. Blur, bloom, and pixel-destruction effects pulse in sync with the soundtrack too. It is a small touch, but it gives the experience a kind of audiovisual coherence you do not expect at this price tier. The ship customization loop - collecting dollars during runs to bolt on new weapon boxes and upgrade existing ones - is thin by most genre standards, but it gives you enough reason to keep playing past the first few runs. Power-ups spawn randomly for temporary boosts when things get desperate. Where the roughness shows is in the balance. The power curve swings hard: you can feel underpowered at the start of a run and then, after one lucky star pickup, so overpowered that enemies barely register as a threat. The upgrade and build UI is genuinely fiddly, with weapon descriptions buried at the bottom of the screen and input methods that do not always cooperate cleanly. Community feedback from back when this went through Steam Greenlight flagged the same issues, and the years since have not brought a full redesign. The achievement list has 40 entries, which is ambitious for a game of this scope, though some of the unlock conditions have been reported as unreliable. Controller support is present and feels responsive, though players noted it could use better deadzone tuning. Who is this for? Honestly, it is for people who find a certain peace in the minimalist arcade loop: survive, crash, rebuild, try again. The soundtrack, composed with Giovanni Rotondo, is the best argument for spending time here. The variation in track lengths means some runs feel like sprints and others stretch out, which is either charmingly unpredictable or quietly annoying depending on your mood. This is not a game that competes with anything current. It is a time capsule of a certain era of one-person Steam development, where the idea mattered more than the polish, and the idea - music as a weapon toggle - is genuinely clever.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5Endless SurvivalMusic-ReactiveNeon AestheticShip CustomizationArcade LoopScore AttackMinimalistGreenlight Era

System Requirements

Minimum

OS
Windows XP
Memory
250 MB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
Intel HD Onboard
Sound Card
Required

Recommended

OS
Windows 7/8/8.1/10.x
Memory
300 MB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
Intel HD Onboard >
Sound Card
Required

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Game Info

Developer
Thomas Christof
Publisher
Thomas Christof
Release Date
Apr 14, 2015

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How much does BoxesWithGuns cost?

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What platforms is BoxesWithGuns available on?

BoxesWithGuns is available on PC.

When was BoxesWithGuns released?

BoxesWithGuns was released on 14 April 2015.

Who developed BoxesWithGuns?

BoxesWithGuns was developed by Thomas Christof.