Compare Box Pusher prices across 50+ stores and find the best deal. Developed by Ruskija Game Experience. Published by Tero Lunkka. Released on 7/14/2021. Available on PC. Genres: Casual, Indie.

Sokoban stripped to its skeleton: 16 levels, five box colors, one achievement, and a timer judging your every shove. Worth a glance if you miss the format, but don't come expecting depth.

I picked this one up from the bottom of a very long Steam queue, which is exactly where a single-dev Sokoban entry from Ruskija Game Experience tends to live. Box Pusher does not try to reinvent a formula that is already four decades old. It takes the classic grid-based box-sliding concept, adds a color-matching layer where each box must land on a goal marker of the same color, and calls it a day. Red to red, blue to blue. The spatial logic is familiar to anyone who has spent time with Sokoban or its countless clones, and the added color dimension means you are occasionally managing routing conflicts when two boxes need to share the same corridor. It is modest, but it is not entirely without thought. The game ships with 16 levels that unlock sequentially, and each level tracks your step count, your completion time, and how many coins you collected along the route. Those three metrics are your only replay hook. There is no hint system, no undo button advertised on the page, and no ambient soundtrack I could detect beyond basic game feedback. For a puzzle format where getting irreversibly stuck sends you back to the start, the absence of an undo option is the sharpest practical frustration. The pixel art presentation is flat and functional rather than crafted with any particular care. This is not the kind of hand-drawn indie screen you want to screenshot. It does the job of communicating the grid, no more. The audience here is genuinely narrow. If you are a Sokoban completionist who wants to tick another entry in the format, or a parent looking for an inexpensive, low-stimulation logic puzzle for a younger player, Box Pusher fits that slot without embarrassing itself. The color-coded twist keeps the early levels approachable and gives the later stages a mild spike in routing complexity. The session length is very short overall. You can likely see every level in under two hours at a comfortable pace, less if you are experienced with the genre. What I wish existed here is some sense of authorial presence: a visual identity, a piece of music that lingers, a single design choice that says someone cared about this thing beyond the mechanics checklist. The best small puzzle games I have covered for this site carry a mood, a texture, a reason to sit with them after the last box clicks into place. Box Pusher does not offer that. It is a clean, correct implementation of a public-domain puzzle format, built in Unreal Engine of all things, with the ambition of a weekend project and the price point to match. Kai, Scout Team

Box Pusher
CasualIndie

Box Pusher

Jul 14, 2021Ruskija Game ExperienceTero Lunkka
GamerScout Says

Sokoban stripped to its skeleton: 16 levels, five box colors, one achievement, and a timer judging your every shove. Worth a glance if you miss the format, but don't come expecting depth.

PC
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Screenshots & Media

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About Box Pusher

I picked this one up from the bottom of a very long Steam queue, which is exactly where a single-dev Sokoban entry from Ruskija Game Experience tends to live. Box Pusher does not try to reinvent a formula that is already four decades old. It takes the classic grid-based box-sliding concept, adds a color-matching layer where each box must land on a goal marker of the same color, and calls it a day. Red to red, blue to blue. The spatial logic is familiar to anyone who has spent time with Sokoban or its countless clones, and the added color dimension means you are occasionally managing routing conflicts when two boxes need to share the same corridor. It is modest, but it is not entirely without thought. The game ships with 16 levels that unlock sequentially, and each level tracks your step count, your completion time, and how many coins you collected along the route. Those three metrics are your only replay hook. There is no hint system, no undo button advertised on the page, and no ambient soundtrack I could detect beyond basic game feedback. For a puzzle format where getting irreversibly stuck sends you back to the start, the absence of an undo option is the sharpest practical frustration. The pixel art presentation is flat and functional rather than crafted with any particular care. This is not the kind of hand-drawn indie screen you want to screenshot. It does the job of communicating the grid, no more. The audience here is genuinely narrow. If you are a Sokoban completionist who wants to tick another entry in the format, or a parent looking for an inexpensive, low-stimulation logic puzzle for a younger player, Box Pusher fits that slot without embarrassing itself. The color-coded twist keeps the early levels approachable and gives the later stages a mild spike in routing complexity. The session length is very short overall. You can likely see every level in under two hours at a comfortable pace, less if you are experienced with the genre. What I wish existed here is some sense of authorial presence: a visual identity, a piece of music that lingers, a single design choice that says someone cared about this thing beyond the mechanics checklist. The best small puzzle games I have covered for this site carry a mood, a texture, a reason to sit with them after the last box clicks into place. Box Pusher does not offer that. It is a clean, correct implementation of a public-domain puzzle format, built in Unreal Engine of all things, with the ambition of a weekend project and the price point to match. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5SokobanColor MatchingStep CounterShort SessionPuzzle LogicScore AttackLevel Unlock System

System Requirements

Minimum

OS
windows 8
Memory
512 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
512
Processor
i3
Sound Card
Direct x9

Recommended

OS
Windows 8.1
Memory
512 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
nvidia
Processor
i5
Sound Card
Direct x9

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Game Info

Developer
Ruskija Game Experience
Publisher
Tero Lunkka
Release Date
Jul 14, 2021

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What platforms is Box Pusher available on?

Box Pusher is available on PC.

When was Box Pusher released?

Box Pusher was released on 14 July 2021.

Who developed Box Pusher?

Box Pusher was developed by Ruskija Game Experience and published by Tero Lunkka.