Compare Bound By Flame prices across 50+ stores and find the best deal. Developed by Spiders. Published by Focus Entertainment. Released on 5/8/2014. Available on PC, Linux. Genres: Action, RPG. Metacritic score: 56/100.

A budget action-RPG with a genuinely interesting demon-possession hook let down by weak writing and spongy enemies - worth picking up if the combat loop, not the story, is your reason to play.

I went into Bound By Flame half-expecting the demon-possession angle to be window dressing for a bog-standard fantasy brawler. Spiders' 2014 release is more interesting than that verdict, and also more frustrating. The central tension - your mercenary Vulcan slowly surrendering body and mind to a flame demon while fighting undead armies commanded by seven Ice Lords - carries real potential as a hook. Three endings tied to how much you've yielded to demonic influence, companions who shift between friendship, romance, and rivalry depending on your choices, and a moral axis that physically marks Vulcan's body (lean too far into demon powers and your armor melts off, your helmet slot vanishes, and you become a glass cannon with spectacular fire output) suggest a team that had genuine ideas. The problem is execution falls behind ambition at almost every turn. The combat system is the game's strongest leg. You swap on the fly between three stances: Warrior, built around heavy two-handed weapons, interrupt timing, and a push-kick that breaks enemy defenses; Ranger, which trades protection for dual-dagger speed, dodge rolls, and stealth backstabs that can one-shot weaker targets; and Pyromancer, which layers fire spells - Flame Weapon, Fire Wave, Orbs of Fire, a summoned Fire Spirit - on top of whichever physical style you prefer. Mixing trees is actively rewarded. A Warrior-hero/Ranger-demon hybrid plays differently from a full Pyromancer build, and the demon transformation flipping your gear options means your choices carry mechanical weight beyond the dialogue screen. A skilled player who ignores side content can finish in ten to twelve hours; completionists who dig into companion quests and crafting will see more. The crafting itself - weapon and armor customization using components looted and traded from merchants - adds a light but satisfying layer, though item drops are often underwhelming and merchant stops become disproportionately important. Here is where I have to be honest with the RPG-first crowd: the writing does not hold up. Companion characters are thin, key plot events frequently happen off-camera with only brief exposition to acknowledge them, and the dialogue swings between earnest dark-fantasy and inexplicable tonal lurches where characters crack jokes mid-crisis. The choice system, marketed hard as consequential, has a frustrating habit of funneling you into the same battles regardless of what you picked. The demon-versus-humanity axis is the one place where choices genuinely diverge, shaping the ending and how the world's few NPCs react to Vulcan's increasingly inhuman appearance. Everywhere else, the illusion of agency collapses faster than a deadwalker under a fireball. The voice acting is variable - a couple of good performances surrounded by noticeably weaker ones - and the soundtrack by Olivier Deriviere is, without exaggeration, the game's most consistently excellent component. At its Metacritic score of 56, Bound By Flame was correctly identified as a flawed, mid-budget effort that overreached. What the score doesn't capture is that there's a specific kind of player who will get something real out of it: someone who enjoys learning a combat system's timing, who doesn't need the companions to feel like real people, and who can file the narrative disappointments under "B-tier charm" rather than "dealbreaker." If you're coming from Disco Elysium expecting choices to mean something layered and recursive, the gap between expectation and delivery will feel insulting. If you're coming from action-RPG brawlers and want a light demonic-corruption arc with a decent three-stance combat system at a sub-five dollar price point, the equation shifts. Monika, Scout Team

Bound By Flame
ActionRPG

Bound By Flame

May 8, 2014SpidersFocus Entertainment
GamerScout Says

A budget action-RPG with a genuinely interesting demon-possession hook let down by weak writing and spongy enemies - worth picking up if the combat loop, not the story, is your reason to play.

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About Bound By Flame

I went into Bound By Flame half-expecting the demon-possession angle to be window dressing for a bog-standard fantasy brawler. Spiders' 2014 release is more interesting than that verdict, and also more frustrating. The central tension - your mercenary Vulcan slowly surrendering body and mind to a flame demon while fighting undead armies commanded by seven Ice Lords - carries real potential as a hook. Three endings tied to how much you've yielded to demonic influence, companions who shift between friendship, romance, and rivalry depending on your choices, and a moral axis that physically marks Vulcan's body (lean too far into demon powers and your armor melts off, your helmet slot vanishes, and you become a glass cannon with spectacular fire output) suggest a team that had genuine ideas. The problem is execution falls behind ambition at almost every turn. The combat system is the game's strongest leg. You swap on the fly between three stances: Warrior, built around heavy two-handed weapons, interrupt timing, and a push-kick that breaks enemy defenses; Ranger, which trades protection for dual-dagger speed, dodge rolls, and stealth backstabs that can one-shot weaker targets; and Pyromancer, which layers fire spells - Flame Weapon, Fire Wave, Orbs of Fire, a summoned Fire Spirit - on top of whichever physical style you prefer. Mixing trees is actively rewarded. A Warrior-hero/Ranger-demon hybrid plays differently from a full Pyromancer build, and the demon transformation flipping your gear options means your choices carry mechanical weight beyond the dialogue screen. A skilled player who ignores side content can finish in ten to twelve hours; completionists who dig into companion quests and crafting will see more. The crafting itself - weapon and armor customization using components looted and traded from merchants - adds a light but satisfying layer, though item drops are often underwhelming and merchant stops become disproportionately important. Here is where I have to be honest with the RPG-first crowd: the writing does not hold up. Companion characters are thin, key plot events frequently happen off-camera with only brief exposition to acknowledge them, and the dialogue swings between earnest dark-fantasy and inexplicable tonal lurches where characters crack jokes mid-crisis. The choice system, marketed hard as consequential, has a frustrating habit of funneling you into the same battles regardless of what you picked. The demon-versus-humanity axis is the one place where choices genuinely diverge, shaping the ending and how the world's few NPCs react to Vulcan's increasingly inhuman appearance. Everywhere else, the illusion of agency collapses faster than a deadwalker under a fireball. The voice acting is variable - a couple of good performances surrounded by noticeably weaker ones - and the soundtrack by Olivier Deriviere is, without exaggeration, the game's most consistently excellent component. At its Metacritic score of 56, Bound By Flame was correctly identified as a flawed, mid-budget effort that overreached. What the score doesn't capture is that there's a specific kind of player who will get something real out of it: someone who enjoys learning a combat system's timing, who doesn't need the companions to feel like real people, and who can file the narrative disappointments under "B-tier charm" rather than "dealbreaker." If you're coming from Disco Elysium expecting choices to mean something layered and recursive, the gap between expectation and delivery will feel insulting. If you're coming from action-RPG brawlers and want a light demonic-corruption arc with a decent three-stance combat system at a sub-five dollar price point, the equation shifts. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Demon CorruptionStance SwitchingThree Skill TreesCompanion RelationshipsMultiple EndingsCrafting SystemDark FantasyB-Tier RPG

System Requirements

Minimum

OS
WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
Memory
2048 MB RAM
Storage
6 GB available space
Graphics
512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE ATI RADEON HD 4850/NVIDIA GEFORCE 8800 GT OR HIGHER
Processor
AMD/INTEL DUAL-CORE 2.2 GHZ
Sound Card
DIRECTX 9 COMPATIBLE
Additional Notes
INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION

Reviews & Ratings

Metacritic
56

Game Info

Developer
Spiders
Publisher
Focus Entertainment
Release Date
May 8, 2014

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