Compare Bouncing Duck Simulator prices across 50+ stores and find the best deal. Developed by NostraDamon. Published by Eyejam Games. Released on 9/8/2017. Available on PC. Genres: Action, Casual, Indie, Simulation.

Ninety percent of Steam reviewers left positive marks on a game about bouncing rubber ducks in a six-walled room. Either they know something, or the joke runs deeper than it looks.

I run a colour-coded spreadsheet tracking every game I have ever touched for more than twenty minutes, and Bouncing Duck Simulator sits on it in a column I normally reserve for incremental games and idle clickers: low input, surprisingly high intrigue. That column is not an insult. It is a classification. And this game earns its place there honestly. The mechanical premise is as minimal as it sounds. You are in a six-walled room. There is a rubber duck. You bounce it. Where NostraDamon earns some genuine credit is in layering a collectible system, the Duckedex, on top of that loop. Different duck types behave differently, some with what the community calls negative power effects that actively work against you unlocking further variants. There are three distinct endings, labeled broadly as Light, Dark, and Secret in player discussions, and reaching each one requires understanding how your duck combinations interact, not just mashing inputs. That is a tiny but real decision space, and in a game this small, a tiny decision space is proportionally significant. Who is this for? Honestly, achievement hunters and completionists. Median completion time sits around two and a half hours, and players who chase 100 percent report working through the duck evolution trees with the kind of methodical curiosity you would bring to a collectible-unlock system in any larger RPG. The Steam community, around 170 reviews deep and sitting at roughly 91 percent positive, seems to treat discovery of the hidden techniques as the actual game, with locked chests and obscure ending conditions generating genuine forum discussion years after release. That is a healthier sign of replayability than the raw session length suggests. The weaknesses are real and worth naming. There is no mod ecosystem to speak of. The AI question is irrelevant because there is no AI, only physics and duck logic. Controller support is listed as partial, and there are documented reports of faulty deadzone behavior causing an uncontrollable spinning camera on launch, with the developer's own support forum showing the issue remained unresolved for some users. Tutorial depth is likewise nonexistent, and whether you find the hidden mechanics by accident or hunt them in guides is entirely up to you. For my taste, a game that relies on community guides to surface its own depth is leaving decision-making clarity on the table. The honest pitch is this: Bouncing Duck Simulator is a micro-game dressed up with more hidden structure than its storefront presence suggests. It is not a strategy title, and a person looking for build variety or late-game systems will find nothing to hold them. But as a short, oddly committed experience with multiple endings and a collectible progression system that requires actual experimentation to complete, it delivers what it promises within a very narrow scope. The price of admission is low and the time ask is measured in hours, not days. Diego, Scout Team

Bouncing Duck Simulator
ActionCasualIndieSimulation

Bouncing Duck Simulator

Sep 8, 2017NostraDamonEyejam Games
GamerScout Says

Ninety percent of Steam reviewers left positive marks on a game about bouncing rubber ducks in a six-walled room. Either they know something, or the joke runs deeper than it looks.

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About Bouncing Duck Simulator

I run a colour-coded spreadsheet tracking every game I have ever touched for more than twenty minutes, and Bouncing Duck Simulator sits on it in a column I normally reserve for incremental games and idle clickers: low input, surprisingly high intrigue. That column is not an insult. It is a classification. And this game earns its place there honestly. The mechanical premise is as minimal as it sounds. You are in a six-walled room. There is a rubber duck. You bounce it. Where NostraDamon earns some genuine credit is in layering a collectible system, the Duckedex, on top of that loop. Different duck types behave differently, some with what the community calls negative power effects that actively work against you unlocking further variants. There are three distinct endings, labeled broadly as Light, Dark, and Secret in player discussions, and reaching each one requires understanding how your duck combinations interact, not just mashing inputs. That is a tiny but real decision space, and in a game this small, a tiny decision space is proportionally significant. Who is this for? Honestly, achievement hunters and completionists. Median completion time sits around two and a half hours, and players who chase 100 percent report working through the duck evolution trees with the kind of methodical curiosity you would bring to a collectible-unlock system in any larger RPG. The Steam community, around 170 reviews deep and sitting at roughly 91 percent positive, seems to treat discovery of the hidden techniques as the actual game, with locked chests and obscure ending conditions generating genuine forum discussion years after release. That is a healthier sign of replayability than the raw session length suggests. The weaknesses are real and worth naming. There is no mod ecosystem to speak of. The AI question is irrelevant because there is no AI, only physics and duck logic. Controller support is listed as partial, and there are documented reports of faulty deadzone behavior causing an uncontrollable spinning camera on launch, with the developer's own support forum showing the issue remained unresolved for some users. Tutorial depth is likewise nonexistent, and whether you find the hidden mechanics by accident or hunt them in guides is entirely up to you. For my taste, a game that relies on community guides to surface its own depth is leaving decision-making clarity on the table. The honest pitch is this: Bouncing Duck Simulator is a micro-game dressed up with more hidden structure than its storefront presence suggests. It is not a strategy title, and a person looking for build variety or late-game systems will find nothing to hold them. But as a short, oddly committed experience with multiple endings and a collectible progression system that requires actual experimentation to complete, it delivers what it promises within a very narrow scope. The price of admission is low and the time ask is measured in hours, not days. Diego, Scout Team

Tags

singleplayerachievementstier:aaaCollectathonHidden EndingsPhysics-BasedIncrementalAchievement HuntingShort PlaythroughSecret MechanicsCompletionist

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8 / 10
Memory
2 GB RAM
Storage
150 MB available space
Processor
2.0 GHz

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Game Info

Developer
NostraDamon
Publisher
Eyejam Games
Release Date
Sep 8, 2017

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Bouncing Duck Simulator is available on PC.

When was Bouncing Duck Simulator released?

Bouncing Duck Simulator was released on 8 September 2017.

Who developed Bouncing Duck Simulator?

Bouncing Duck Simulator was developed by NostraDamon and published by Eyejam Games.