Compare Borstal prices across trusted key stores and find the best deal. Developed by The Secret Pie. Published by The Secret Pie. Released on 3/22/2016. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG.

Two pocket-sized survival runs that ask you to manage hunger, rest, and dread rather than loot tables. Borstal is handcrafted minimalism that rewards curiosity and punishes impatience in equal measure.

I want to defend small games that know exactly what they are, and Borstal is almost painfully self-aware. Born from a seven-day game jam and later polished into a Steam release, it pitches itself as a pair of survival roguelike novellas, and that word novella is doing real work here. Each run is short, atmospheric, and built around choices that feel weighted without ever showing you a stat sheet. You are not grinding a dungeon. You are reading a situation and deciding what kind of person you want to be under pressure. The two scenarios are genuinely distinct in texture. The first drops you onto a rain-soaked island in 1926, playing as a thirteen-year-old searching for a missing father who works at a juvenile correctional facility nearby. The second puts you in the boots of a mountaineer attempting to summit an eight-thousander. Both scenarios share the same mechanical skeleton: grid-based movement across a procedurally generated map, inventory management, and survival meters that track rest, food, and injury. Eating food and resting produce unpredictable results until you learn the systems, and that learning curve is the game's sharpest edge. Early runs feel frustrating in the way that a closed book feels frustrating. Once you start reading the logic, runs snap into a satisfying rhythm. The whole thing takes somewhere around thirty minutes per attempt, which is honest about what it is. What Borstal gets right is atmosphere per square inch. The pixel art is spare and deliberate, the kind of minimalism that suggests rain without animating a single raindrop. The island scenario carries a genuine eeriness, the sort that creeps in when a game trusts silence over spectacle. Multiple endings give replay runs a sense of direction rather than just procedural variety, and the choices woven into each run feel like they matter to the narrative rather than to a hidden score multiplier. The community reception sits at a mixed rating with a small review pool, which is more a signal of obscurity than quality. Players who clicked with it praised the atmosphere and the tight intentionality of the design. Those who bounced cited the steep initial opacity and the feeling that the game is incomplete, since only two scenarios exist and the structure implies more were planned. That sense of incompleteness is the honest caveat here. Borstal feels like the opening chapters of something that never got its full manuscript. The two scenarios are well-executed but they share enough mechanical DNA that the second starts to feel like a variation rather than a new story. There is no post-launch expansion, no additional scenarios announced, and The Secret Pie moved on to other projects. What you are buying is a finished artifact with an unfinished ambition. If that sounds familiar from other tiny indie releases you have loved, that context will feel comfortable rather than frustrating. For readers who orbit the quieter end of the roguelite spectrum, the players who spent time with Caves of Qud's early text events or found themselves rereading 80 Days just to see one more branch, Borstal has something genuine to offer. It asks for almost nothing in time or money and delivers a very specific mood with real craft behind it. Go in expecting a short, replayable mood piece with survival mechanics, and it will not disappoint. Go in expecting a complete anthology of scenarios and you will finish it wanting more in a way that stings a little. Kai, Scout Team

Borstal

Borstal

Mar 22, 2016The Secret Pie
GamerScout Says

Two pocket-sized survival runs that ask you to manage hunger, rest, and dread rather than loot tables. Borstal is handcrafted minimalism that rewards curiosity and punishes impatience in equal measure.

PCMacLinux
Best Price Available
€0.42
at Kinguin
Lowest tracked: €0.42
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GamerScout Verdict

Worth a look for fans of atmospheric micro-roguelikes who accept two scenarios is the full package, not a demo.

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KinguinBest price
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€0.42
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StandardEurope (EU)Steam KeyKey
€0.56
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StandardGlobalSteam KeyKey
€0.56-81%
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StandardGlobalSteam KeyKey
€1.12-18%
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StandardEurope (EU)Steam KeyKey
€2.99
Priced in EUR by the store
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Price History

Lowest tracked
€0.4231 Aug 2026
Current best
€0.42
Lowest since we started tracking
Keyshops
€0.40€0.46€0.52€0.587 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
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Screenshots & Media

About Borstal

I want to defend small games that know exactly what they are, and Borstal is almost painfully self-aware. Born from a seven-day game jam and later polished into a Steam release, it pitches itself as a pair of survival roguelike novellas, and that word novella is doing real work here. Each run is short, atmospheric, and built around choices that feel weighted without ever showing you a stat sheet. You are not grinding a dungeon. You are reading a situation and deciding what kind of person you want to be under pressure. The two scenarios are genuinely distinct in texture. The first drops you onto a rain-soaked island in 1926, playing as a thirteen-year-old searching for a missing father who works at a juvenile correctional facility nearby. The second puts you in the boots of a mountaineer attempting to summit an eight-thousander. Both scenarios share the same mechanical skeleton: grid-based movement across a procedurally generated map, inventory management, and survival meters that track rest, food, and injury. Eating food and resting produce unpredictable results until you learn the systems, and that learning curve is the game's sharpest edge. Early runs feel frustrating in the way that a closed book feels frustrating. Once you start reading the logic, runs snap into a satisfying rhythm. The whole thing takes somewhere around thirty minutes per attempt, which is honest about what it is. What Borstal gets right is atmosphere per square inch. The pixel art is spare and deliberate, the kind of minimalism that suggests rain without animating a single raindrop. The island scenario carries a genuine eeriness, the sort that creeps in when a game trusts silence over spectacle. Multiple endings give replay runs a sense of direction rather than just procedural variety, and the choices woven into each run feel like they matter to the narrative rather than to a hidden score multiplier. The community reception sits at a mixed rating with a small review pool, which is more a signal of obscurity than quality. Players who clicked with it praised the atmosphere and the tight intentionality of the design. Those who bounced cited the steep initial opacity and the feeling that the game is incomplete, since only two scenarios exist and the structure implies more were planned. That sense of incompleteness is the honest caveat here. Borstal feels like the opening chapters of something that never got its full manuscript. The two scenarios are well-executed but they share enough mechanical DNA that the second starts to feel like a variation rather than a new story. There is no post-launch expansion, no additional scenarios announced, and The Secret Pie moved on to other projects. What you are buying is a finished artifact with an unfinished ambition. If that sounds familiar from other tiny indie releases you have loved, that context will feel comfortable rather than frustrating. For readers who orbit the quieter end of the roguelite spectrum, the players who spent time with Caves of Qud's early text events or found themselves rereading 80 Days just to see one more branch, Borstal has something genuine to offer. It asks for almost nothing in time or money and delivers a very specific mood with real craft behind it. Go in expecting a short, replayable mood piece with survival mechanics, and it will not disappoint. Go in expecting a complete anthology of scenarios and you will finish it wanting more in a way that stings a little.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5Survival ManagementChoose Your Own AdventureAtmospheric MinimalismShort-Run RoguelikeMultiple EndingsGrid-BasedNarrative-DrivenCoffee-Break Game

System Requirements

Minimum

OS
Windows XP or later
Memory
1 GB RAM
Storage
100 MB available space
Graphics
OpenGL 2.1+
Processor
1.8GHz

Recommended

Dual Core 2GHz

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Game Info

Developer
The Secret Pie
Publisher
The Secret Pie
Release Date
Mar 22, 2016

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Frequently asked questions about Borstal

How much does Borstal cost?

As of 7 September 2026, the cheapest in-stock offer for Borstal is €0.42 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Borstal cheapest?

The lowest in-stock price we track for Borstal is €0.42 at Kinguin (7 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Borstal available on?

Borstal is available on PC, Mac, Linux.

When was Borstal released?

Borstal was released on 22 March 2016.

Who developed Borstal?

Borstal was developed by The Secret Pie.