
Born Tubi Wild
Bomb pedestrians from above as one of four pigeons across six city locations. Forty-five seconds of goofy fun that knows exactly what it is and charges almost nothing for it.
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About Born Tubi Wild
I put Born Tubi Wild in front of my spreadsheet-loving brain expecting to write it off in two minutes, and I was mostly right. This is a micro-casual score-chaser where you pilot a pigeon over city streets and drop biological payloads on unsuspecting pedestrians below. The entire design philosophy fits on a napkin. That is not necessarily a criticism. The mechanical loop is thin but functional. You pick one of four pigeon characters, glide over six unlockable urban locations, and hunt breadcrumbs to keep your ammo supply topped up. There are three modes to switch between: Light tasks you with hitting 20 pedestrians total, Timer Challenge has you extending a countdown with each successful hit, and Tipsy introduces a wobbling drunk-pigeon control scheme after your bird eats alcohol-soaked crumbs. That last mode is the only one with any real novelty. The flight controls are loose in a way that reads more like a deliberate character choice than a technical shortcut, and Tipsy leans fully into that wobble as a difficulty layer. It is not deep, but it is the one moment where the design shows a wink. Who is this for? Honestly, it is a five-minute palate cleanser between longer sessions, or something you fire up because a friend is watching and the concept makes people laugh on sight. The humor is dark and juvenile in equal measure, and the game commits to that tone without apology. If you need progression systems, build variety, or a reason to return past the first hour, Born Tubi Wild does not have those things. There is an unlock system for locations, which gives you a slim reason to grind through the modes, but calling it a progression loop would be charitable. The community is near-silent, mod support is nonexistent, and the developer, solo Hungarian studio Dzsembori, has not positioned this as anything beyond a cheap novelty. The system requirements are genuinely ancient - Windows XP, a 1 GHz processor, 1 GB RAM, DirectX 9, and 20 MB of storage - which at least means it will run on anything breathing. The small Steam review pool sits at roughly 86% positive, which should be read in context: people who buy a pigeon-bombing mini-game and leave a review tend to know what they signed up for, and they are grading on a curve calibrated to the price. Nobody is calling this a landmark title. The seeds-as-pastime mechanic, where you can just peck at seeds between runs, is the kind of throwaway detail a solo dev puts in because they thought it was funny. It is. The whole game is, for about twenty minutes. After that the loop runs out of things to say. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported.
System Requirements
Minimum
- OS
- Windows XP or greater
- Memory
- 1 GB RAM
- Storage
- 20 MB available space
- Graphics
- DirectX 9.0 Compatible
- Processor
- 1 Ghz
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Game Info
- Developer
- Dzsembori
- Publisher
- Dzsembori
- Release Date
- Dec 11, 2017