Borderlands: The Pre-Sequel - Ultimate Vault Hunter Upgrade Pack: The Holodome Onslaught
A wave-based arena DLC for Borderlands: The Pre-Sequel that trades story for loot chaos and boss rushes. Fun in co-op, thin solo.
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About Borderlands: The Pre-Sequel - Ultimate Vault Hunter Upgrade Pack: The Holodome Onslaught
Borderlands: The Pre-Sequel - The Holodome Onslaught is a wave-survival DLC that drops you into a gladiatorial arena run by Axton and Gaige, two familiar faces from Borderlands 2. The premise is slim: Athena is recounting her adventures while being interrogated, and the Holodome is where those flashback battles play out. If you are looking for narrative payoff, branching choices, or any meaningful character development, you will not find it here. The Holodome is purely a combat sandbox, and it lives or dies on whether you enjoy the Pre-Sequel's gunplay loop enough to do it in concentrated, wave-stacked doses. What the DLC does deliver is a solid mechanical workout. The Pre-Sequel's low-gravity movement and oxygen-kit (Oz kit) juggling are at their best when you are managing chaos across multiple enemy types simultaneously, and the Holodome throws enough cryo-frozen zealots, laser-toting robots, and Darksiders at you to keep things kinetic. There are five rounds per full run, with a bonus round layered on top, and each cycle nudges up the enemy density. It is a good proving ground for builds - if your skill-tree choices cannot survive sustained pressure, you will find out fast. That said, the arena map itself is a single, smallish bowl with limited verticality, which starts to feel repetitive well before you have run it the six or seven times needed to hit the XP ceiling. The loot table is the real hook. The Holodome introduces new legendary and unique gear, including some weapons that genuinely shake up endgame builds across all four vault hunters. Nisha's Law and Order synergies, Wilhelm's Wolf and Saint drone stacking, Claptrap's glorious unpredictability - they all get stress-tested here in ways the main campaign's pacing never quite forces. If you are a build theorist who wants to push character systems to their limits, there is real meat to chew on. If you finished the base game once and moved on, this DLC will feel like homework. Co-op transforms the experience meaningfully. Coordinating Oz kit slams, freeze-and-shatter combos, and second-wind chains with a full four-player group turns the repetitive map into a playground rather than a chore. Solo runs are doable but drag, especially in later waves where the damage-sponge scaling becomes more frustrating than challenging. The mixed Steam review score reflects this split accurately: co-op regulars get a decent content extension, solo players get a grind they did not ask for. The Holodome Onslaught is honest about what it is - extra content for people who already love the base game and want an excuse to keep theorycrafting builds and farming gear with friends. It does not expand the world, deepen the lore, or introduce characters worth caring about. For RPG players who came to Pre-Sequel for Jack's origin story and the Claptrap pathos, this is a footnote. For shooter-looter veterans who measure fun in damage numbers and clean co-op runs, it earns its place. Monika, Scout Team
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Game Info
- Developer
- 2K Australia
- Publisher
- 2K Games
- Release Date
- Oct 13, 2014
