Compare Borderlands: The Pre-Sequel prices across trusted key stores and find the best deal. Developed by 2K Australia. Published by 2K. Released on 10/13/2014. Available on PC, Mac, Linux, Xbox. Genres: Action, RPG. Metacritic score: 75/100.

If Borderlands 2 is your comfort food, Pre-Sequel is the same recipe cooked on the moon, low gravity flips combat into something genuinely fresh, even if the quest design never quite floats as high.

I came into Pre-Sequel right off the back of a Borderlands 2 binge, which is probably exactly the right and wrong headspace to bring to it. The right, because you'll instantly clock all the lore connective tissue tying Handsome Jack's rise together. The wrong, because comparison is ruthless, and Pre-Sequel can't hide that it's running on the same engine, the same structure, and a smaller budget of new ideas. What it does add, though, earns its place. The moon of Elpis runs on low gravity, and that single physics change reshapes how firefights feel. Cover stops being a safe crouch-and-wait option when enemies can pop up over a ledge, and you can slam down on skulls from height using your OZ Kit. Those kits double as limited oxygen supply and a jetpack-style boost, and the best builds weave them into elemental ground slams that detonate cryo-frozen enemies on impact. Speaking of cryo: replacing Borderlands 2's much-maligned slag element with ice damage was a genuine improvement. Freeze a flying enemy and watch them shatter on the ground. It's satisfying in a way slag never managed. The Gun Grinder lets you feed redundant weapons into a blender and recoup something new, which keeps the loot loop feeling active rather than just vendor-trashy. Laser weapons add a sci-fi aesthetic that fits the space setting, even if they rarely outclass a well-rolled Jakobs rifle in raw output. Each of the four base vault hunters, plus two DLC additions, comes with three-branch skill trees that hold up for a second playthrough, and character variety is genuinely good: Athena's Kinetic Aspis ricochets between targets, Wilhelm deploys combat drones, Nisha's Showdown mode auto-aims in a western-shooter fantasy, and Claptrap's Vault Hunter.EXE randomly picks from fifteen subroutines every activation, which is either chaotic fun or nightmare fuel depending on your patience. Here is where I have to be honest with you, because filler quests are my nemesis. The mission design is where Pre-Sequel sags most visibly. A significant portion of side quests reduce to "find the ECHO recorder, press the button, shoot the guys." The low-gravity traversal that should inspire creative mission design is almost never actually used by the quest structures themselves. The Helios Station environments, which occupy a large chunk of playtime, feel underpopulated and corridor-samey compared to the lunar surface. The Handsome Jack backstory, which sounds like it should be compelling on paper, ends up checking off his villainous traits like a to-do list rather than letting them breathe organically. If you played Borderlands 2 first, the revelations land with a quiet thud. If you somehow play Pre-Sequel first, you will be missing significant context. The game is also quite rough for solo players at higher difficulty tiers, particularly in the True Vault Hunter and Ultimate Vault Hunter modes, where the scaling can tip from challenging into punishing without co-op support. Bugs have persisted too, including occasional broken spawns and geometry oddities, a legacy of 2K Australia being shut down shortly after launch without the post-release support the game deserved. The honest read on Pre-Sequel is that it sits in a specific and slightly awkward gap in the franchise. It is not the leap Borderlands 2 made from the original. It is more like an extended, well-crafted chapter that trusts series veterans to fill in what's missing. The loot loop still works. The class builds hold up. The co-op experience, particularly in a four-player squad abusing cryo chains and OZ Kit slams, is a genuinely good time. But if narrative payoff is your metric, the story stops just short of the line it was set up to cross. Monika, Scout Team

Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel

Oct 13, 20142K Australia2K
GamerScout Says

If Borderlands 2 is your comfort food, Pre-Sequel is the same recipe cooked on the moon, low gravity flips combat into something genuinely fresh, even if the quest design never quite floats as high.

PCMacLinuxXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €1.32

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€1.3223 Jun 2026
Keyshops
€1.29€1.39€1.50€1.605 Jun12 Jun19 Jun25 Jun2 Jul
Tracking prices since 5 Jun 2026
Create alert

Screenshots & Media

About Borderlands: The Pre-Sequel

I came into Pre-Sequel right off the back of a Borderlands 2 binge, which is probably exactly the right and wrong headspace to bring to it. The right, because you'll instantly clock all the lore connective tissue tying Handsome Jack's rise together. The wrong, because comparison is ruthless, and Pre-Sequel can't hide that it's running on the same engine, the same structure, and a smaller budget of new ideas. What it does add, though, earns its place. The moon of Elpis runs on low gravity, and that single physics change reshapes how firefights feel. Cover stops being a safe crouch-and-wait option when enemies can pop up over a ledge, and you can slam down on skulls from height using your OZ Kit. Those kits double as limited oxygen supply and a jetpack-style boost, and the best builds weave them into elemental ground slams that detonate cryo-frozen enemies on impact. Speaking of cryo: replacing Borderlands 2's much-maligned slag element with ice damage was a genuine improvement. Freeze a flying enemy and watch them shatter on the ground. It's satisfying in a way slag never managed. The Gun Grinder lets you feed redundant weapons into a blender and recoup something new, which keeps the loot loop feeling active rather than just vendor-trashy. Laser weapons add a sci-fi aesthetic that fits the space setting, even if they rarely outclass a well-rolled Jakobs rifle in raw output. Each of the four base vault hunters, plus two DLC additions, comes with three-branch skill trees that hold up for a second playthrough, and character variety is genuinely good: Athena's Kinetic Aspis ricochets between targets, Wilhelm deploys combat drones, Nisha's Showdown mode auto-aims in a western-shooter fantasy, and Claptrap's Vault Hunter.EXE randomly picks from fifteen subroutines every activation, which is either chaotic fun or nightmare fuel depending on your patience. Here is where I have to be honest with you, because filler quests are my nemesis. The mission design is where Pre-Sequel sags most visibly. A significant portion of side quests reduce to "find the ECHO recorder, press the button, shoot the guys." The low-gravity traversal that should inspire creative mission design is almost never actually used by the quest structures themselves. The Helios Station environments, which occupy a large chunk of playtime, feel underpopulated and corridor-samey compared to the lunar surface. The Handsome Jack backstory, which sounds like it should be compelling on paper, ends up checking off his villainous traits like a to-do list rather than letting them breathe organically. If you played Borderlands 2 first, the revelations land with a quiet thud. If you somehow play Pre-Sequel first, you will be missing significant context. The game is also quite rough for solo players at higher difficulty tiers, particularly in the True Vault Hunter and Ultimate Vault Hunter modes, where the scaling can tip from challenging into punishing without co-op support. Bugs have persisted too, including occasional broken spawns and geometry oddities, a legacy of 2K Australia being shut down shortly after launch without the post-release support the game deserved. The honest read on Pre-Sequel is that it sits in a specific and slightly awkward gap in the franchise. It is not the leap Borderlands 2 made from the original. It is more like an extended, well-crafted chapter that trusts series veterans to fill in what's missing. The loot loop still works. The class builds hold up. The co-op experience, particularly in a four-player squad abusing cryo chains and OZ Kit slams, is a genuinely good time. But if narrative payoff is your metric, the story stops just short of the line it was set up to cross.

Monika
Monika · Scout Team

RPGs

Tags

Single-playerMulti-playerCo-opSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TVFamily SharingsteamLooter ShooterLow Gravity CombatOrigin StoryCo-op Required Late GameOZ Kit BuildsCryo MechanicsGun GrinderBadass Rank SystemClass Skill TreesHandsome Jack OriginCo-op FocusedMoon Setting

System Requirements

Minimum

Processor
2.4 GHz Dual Core Processor
Memory
2048 MB RAM
Graphics
NVIDIA GeForce 8500 / ATI Radeon HD 2600
DirectX
Version 9.0
Storage
13 GB available space
Sound Card
DirectX 9 Compliant

Recommended

Processor
2.3 GHz Quad Core processor
Memory
2048 MB RAM
Graphics
NVIDIA GeForce GTX 560 / ATI Radeon HD 5850
DirectX
Version 10
Storage
20 GB available spac…

DLC & Add-ons for Borderlands: The Pre-Sequel2

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on Borderlands: The Pre-Sequel.

Reviews & Ratings

Metacritic
75

Game Info

Developer
2K Australia
Publisher
2K
Release Date
Oct 13, 2014
Age Rating
PEGI 18

Game Modes

singleplayer
multiplayer
coop
Online Co-op

Languages

Audio (6)
EnglishFrenchItalianGermanSpanish - SpainJapanese
Subtitles (8)
EnglishFrenchItalianGermanSpanish - SpainJapanese+2 more

Features

AchievementsController SupportCloud Saves

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from 2K Australia

Buy smarter: helpful guides

Looking for more? See games like Borderlands: The Pre-Sequel →

Frequently asked questions about Borderlands: The Pre-Sequel

How much does Borderlands: The Pre-Sequel cost?

Borderlands: The Pre-Sequel pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Borderlands: The Pre-Sequel cheapest?

Compare Borderlands: The Pre-Sequel prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Borderlands: The Pre-Sequel available on?

Borderlands: The Pre-Sequel is available on PC, Mac, Linux, Xbox.

When was Borderlands: The Pre-Sequel released?

Borderlands: The Pre-Sequel was released on 13 October 2014.

Who developed Borderlands: The Pre-Sequel?

Borderlands: The Pre-Sequel was developed by 2K Australia and published by 2K.

Is Borderlands: The Pre-Sequel worth buying?

Borderlands: The Pre-Sequel holds a Metacritic score of 75/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.