Compare BoomTown! Deluxe prices across 50+ stores and find the best deal. Developed by Ish Games. Published by Conglomerate 5. Released on 10/14/2016. Available on PC. Genres: Casual, Indie, Simulation, Strategy.

Blow up dirt, sell gold, build a Saloon, manage a crime epidemic - BoomTown! Deluxe packs a surprising number of interlocking systems into a sub-five-dollar package that will genuinely test your resource-chain thinking.

My instinct with budget city-builders is usually to find the one leaky abstraction that makes the whole thing collapse by hour two. BoomTown! Deluxe took a couple of sessions to convince me there is more going on here than a flash-game reskin, and while it never graduates to grand-strategy complexity, the interlocking feedback loops are tighter than the price tag suggests. The core loop runs on a turn-structured day cycle. Phase one is planning: you allocate cash, place buildings, and decide which upgrades to prioritise. Phase two is hands-on mining: you drive a truck across a procedurally generated landscape, trigger explosives to blast ore free, and haul it back to base before your fuel runs out. Lose ore because you ran dry on fuel and that is money gone permanently - a small but real consequence that keeps each mining run focused. At day's end the gold market resolves, your town grows or stagnates based on happiness, and the loop resets. The upgrade tree for mining alone has nine branches, most scaling to level twelve, covering explosives permits, refinery capacity, mine carts, the Vault for gold storage, and a Lab that buffs all explosive yield. Working out the correct order - Permit and Refinery roughly in lockstep, Mine Carts once the Vault is secured - is the closest thing the game has to a build-order puzzle, and it scratches that itch adequately. The city side runs on a happiness model with four visible stress vectors: dirt, crime, illness, and power outages. Each house shows its own happiness breakdown when you hover over it, which is a genuinely useful design decision that stops diagnostics from becoming guesswork. The General Store covers hunger, the Saloon is your opening anchor, and tougher calls arrive later - bulldozing residential plots to place a prison is a real trade-off once crime compounds. The five scenarios each impose a different population target within a time limit, requiring you to shift strategy rather than just replay the same opening. That is not a huge amount of content, but the procedurally generated maps mean the spatial puzzles change across runs. Where the game shows its budget roots most clearly is in depth ceiling and AI-free design. There is no opponent, no mod support, and no post-launch content track to speak of. Once you have cracked the upgrade order and learned which happiness buildings cover which deficits, the challenge flattens. Players who expect a Tropico-style complexity arc will hit a ceiling well before the fifth scenario. The visual presentation is functional rather than polished, and the UI graphs, while present, lack the filtering options that a more ambitious management sim would offer. Community discussion also surfaced at least one previously broken achievement that the developer patched, which is a decent sign of post-launch attention, even if the game is effectively in maintenance mode now. For newcomers to the mining-sim sub-genre, though, this is a reasonable entry point. The in-game tutorial is light but workable, the developer published a written guide covering every upgrade decision, and the day-phase structure means you always know what you should be doing next. That clarity lowers the onboarding friction considerably. If you have younger family members curious about resource loops or you want something low-stakes to play in twenty-minute sessions, the accessible pacing serves that audience well. Treat it as a compact, self-contained puzzle rather than a long-term city sim and the value proposition holds. Diego, Scout Team

BoomTown! Deluxe
CasualIndieSimulationStrategy

BoomTown! Deluxe

Oct 14, 2016Ish GamesConglomerate 5
GamerScout Says

Blow up dirt, sell gold, build a Saloon, manage a crime epidemic - BoomTown! Deluxe packs a surprising number of interlocking systems into a sub-five-dollar package that will genuinely test your resource-chain thinking.

PC
Best Price Available
0.00
at N/A
Historical low: $0.2

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About BoomTown! Deluxe

My instinct with budget city-builders is usually to find the one leaky abstraction that makes the whole thing collapse by hour two. BoomTown! Deluxe took a couple of sessions to convince me there is more going on here than a flash-game reskin, and while it never graduates to grand-strategy complexity, the interlocking feedback loops are tighter than the price tag suggests. The core loop runs on a turn-structured day cycle. Phase one is planning: you allocate cash, place buildings, and decide which upgrades to prioritise. Phase two is hands-on mining: you drive a truck across a procedurally generated landscape, trigger explosives to blast ore free, and haul it back to base before your fuel runs out. Lose ore because you ran dry on fuel and that is money gone permanently - a small but real consequence that keeps each mining run focused. At day's end the gold market resolves, your town grows or stagnates based on happiness, and the loop resets. The upgrade tree for mining alone has nine branches, most scaling to level twelve, covering explosives permits, refinery capacity, mine carts, the Vault for gold storage, and a Lab that buffs all explosive yield. Working out the correct order - Permit and Refinery roughly in lockstep, Mine Carts once the Vault is secured - is the closest thing the game has to a build-order puzzle, and it scratches that itch adequately. The city side runs on a happiness model with four visible stress vectors: dirt, crime, illness, and power outages. Each house shows its own happiness breakdown when you hover over it, which is a genuinely useful design decision that stops diagnostics from becoming guesswork. The General Store covers hunger, the Saloon is your opening anchor, and tougher calls arrive later - bulldozing residential plots to place a prison is a real trade-off once crime compounds. The five scenarios each impose a different population target within a time limit, requiring you to shift strategy rather than just replay the same opening. That is not a huge amount of content, but the procedurally generated maps mean the spatial puzzles change across runs. Where the game shows its budget roots most clearly is in depth ceiling and AI-free design. There is no opponent, no mod support, and no post-launch content track to speak of. Once you have cracked the upgrade order and learned which happiness buildings cover which deficits, the challenge flattens. Players who expect a Tropico-style complexity arc will hit a ceiling well before the fifth scenario. The visual presentation is functional rather than polished, and the UI graphs, while present, lack the filtering options that a more ambitious management sim would offer. Community discussion also surfaced at least one previously broken achievement that the developer patched, which is a decent sign of post-launch attention, even if the game is effectively in maintenance mode now. For newcomers to the mining-sim sub-genre, though, this is a reasonable entry point. The in-game tutorial is light but workable, the developer published a written guide covering every upgrade decision, and the day-phase structure means you always know what you should be doing next. That clarity lowers the onboarding friction considerably. If you have younger family members curious about resource loops or you want something low-stakes to play in twenty-minute sessions, the accessible pacing serves that audience well. Treat it as a compact, self-contained puzzle rather than a long-term city sim and the value proposition holds. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Western SettingTurn-Structured GameplayUpgrade TreeGold MarketHappiness ManagementProcedural MapsBudget GemSolo Campaign

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
40 MB available space
Processor
Intel Core 2 Duo @2GHz

Community Discussion

Be the first to comment on BoomTown! Deluxe.

Reviews & Ratings

No ratings available

Game Info

Developer
Ish Games
Publisher
Conglomerate 5
Release Date
Oct 14, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-100.20(lowest)

More from Ish Games

Buy smarter: helpful guides

Looking for more? See games like BoomTown! Deluxe

Frequently asked questions about BoomTown! Deluxe

How much does BoomTown! Deluxe cost?

BoomTown! Deluxe pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy BoomTown! Deluxe cheapest?

Compare BoomTown! Deluxe prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is BoomTown! Deluxe available on?

BoomTown! Deluxe is available on PC.

When was BoomTown! Deluxe released?

BoomTown! Deluxe was released on 14 October 2016.

Who developed BoomTown! Deluxe?

BoomTown! Deluxe was developed by Ish Games and published by Conglomerate 5.