Compare BomberZone prices across 50+ stores and find the best deal. Developed by Dracula Bytes. Published by exosyphen studios. Released on 6/10/2016. Available on PC, Mac, Linux. Genres: Action, Casual, Indie.

If your lunch break needs an explosion and a leaderboard, BomberZone scratches that Bomberman itch with coin-fueled upgrades and alien-blasting chaos. Modest scope, honest price.

I have a soft spot for the kind of game that never pretends to be more than it is. BomberZone sits squarely in that category: a single-player arcade homage to the Bomberman lineage, built by the small team at Dracula Bytes and published by exosyphen studios. It launched back in 2016 and has quietly accumulated a mostly positive reputation on Steam, sitting around 79% approval across roughly 86 user reviews. That is not a ringing endorsement, but it is honest signal for a game this narrow in ambition. The core loop will feel immediately familiar to anyone who grew up placing bombs in grid-based mazes. You guide a robotic soldier through maze levels, dropping explosives to clear alien enemies and destroy their bases. What separates BomberZone from a straight Bomberman clone is its perspective and structure. The levels are laid out on a small curved-planet surface, meaning you only ever see a portion of the level at once, which adds a mild spatial awareness wrinkle to the placement puzzle underneath. It is a small design choice, but it gives the game a visual identity it would otherwise lack. Where BomberZone does more interesting work is in its shop and upgrade system. Coins collected during runs feed back into a between-session store where you unlock five distinct soldier types and choose from sixteen different bomb varieties. The upgrade list reads like a toybox: Atomic Bomb for area devastation, the Jetpack to clear obstacles from above, the Tornado for a timed invincibility charge, the Protection Shield, the Gunpowder Keg, and more. Filling the adrenaline bar to trigger the Tornado is the closest the game gets to a power-fantasy moment, and it lands. On the downside, some community voices note that bomb blast radius stays frustratingly small without enough sustained power-up drops, and that enemy density climbs faster than bonus availability in later waves. Those are real friction points, not dealbreakers, but worth knowing before you commit. BomberZone has no multiplayer, no story worth calling one, and no grand atmospheric pretension. It runs light, supports partial controller input, has Steam Leaderboards for the score-chaser crowd, and ships with 14 achievements to chase. The whole thing fits inside 200MB. Think of it the way one community reviewer framed it: a curative session game, something for a break rather than a campaign. If you want a meditative 30-minute arcade loop with a tiny upgrade hook attached, it delivers that loop reliably. If you want depth, replayability across dozens of hours, or a distinctive visual soul, look elsewhere. Kai, Scout Team

BomberZone
ActionCasualIndie

BomberZone

Jun 10, 2016Dracula Bytesexosyphen studios
GamerScout Says

If your lunch break needs an explosion and a leaderboard, BomberZone scratches that Bomberman itch with coin-fueled upgrades and alien-blasting chaos. Modest scope, honest price.

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Screenshots & Media

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About BomberZone

I have a soft spot for the kind of game that never pretends to be more than it is. BomberZone sits squarely in that category: a single-player arcade homage to the Bomberman lineage, built by the small team at Dracula Bytes and published by exosyphen studios. It launched back in 2016 and has quietly accumulated a mostly positive reputation on Steam, sitting around 79% approval across roughly 86 user reviews. That is not a ringing endorsement, but it is honest signal for a game this narrow in ambition. The core loop will feel immediately familiar to anyone who grew up placing bombs in grid-based mazes. You guide a robotic soldier through maze levels, dropping explosives to clear alien enemies and destroy their bases. What separates BomberZone from a straight Bomberman clone is its perspective and structure. The levels are laid out on a small curved-planet surface, meaning you only ever see a portion of the level at once, which adds a mild spatial awareness wrinkle to the placement puzzle underneath. It is a small design choice, but it gives the game a visual identity it would otherwise lack. Where BomberZone does more interesting work is in its shop and upgrade system. Coins collected during runs feed back into a between-session store where you unlock five distinct soldier types and choose from sixteen different bomb varieties. The upgrade list reads like a toybox: Atomic Bomb for area devastation, the Jetpack to clear obstacles from above, the Tornado for a timed invincibility charge, the Protection Shield, the Gunpowder Keg, and more. Filling the adrenaline bar to trigger the Tornado is the closest the game gets to a power-fantasy moment, and it lands. On the downside, some community voices note that bomb blast radius stays frustratingly small without enough sustained power-up drops, and that enemy density climbs faster than bonus availability in later waves. Those are real friction points, not dealbreakers, but worth knowing before you commit. BomberZone has no multiplayer, no story worth calling one, and no grand atmospheric pretension. It runs light, supports partial controller input, has Steam Leaderboards for the score-chaser crowd, and ships with 14 achievements to chase. The whole thing fits inside 200MB. Think of it the way one community reviewer framed it: a curative session game, something for a break rather than a campaign. If you want a meditative 30-minute arcade loop with a tiny upgrade hook attached, it delivers that loop reliably. If you want depth, replayability across dozens of hours, or a distinctive visual soul, look elsewhere. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Bomberman-likeArcade LoopCoin UpgradesLeaderboard ChaseController SupportShort SessionAlien EnemiesUpgrade Shop

System Requirements

Minimum

OS
Windows XP / 2000 / 2003 / Vista / Windows 7
Memory
2 GB RAM
Storage
200 MB available space
Graphics
512MB dedicated VRAM
Processor
2 Ghz

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Game Info

Developer
Dracula Bytes
Publisher
exosyphen studios
Release Date
Jun 10, 2016

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2026-06-070.26(lowest)

Frequently asked questions about BomberZone

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What platforms is BomberZone available on?

BomberZone is available on PC, Mac, Linux.

When was BomberZone released?

BomberZone was released on 10 June 2016.

Who developed BomberZone?

BomberZone was developed by Dracula Bytes and published by exosyphen studios.