Compare Bomb The Monsters! prices across 50+ stores and find the best deal. Developed by Finalboss game studio. Published by Conglomerate 5. Released on 11/6/2015. Available on PC. Genres: Action, Adventure, Casual, Strategy.

Sixty levels of physics-based bomb placement that plays like a stripped-down puzzle game from your phone, ported to PC with no meaningful additions. Fine for a short session, forgettable after two.

My instinct when I see a physics puzzle tagged 'Strategy' is to check whether the word is doing any real work. In Bomb the Monsters! it mostly isn't, but that framing sets unfair expectations. Strip the label away and you have a compact, mobile-origin puzzle game where each level gives you a fixed number of bombs to place and detonate, with the goal of toppling structures and collapsing buildings onto sticky, variously-sized creatures. The core loop is honest about what it is, and within that narrow scope it functions cleanly. The physics model is the one thing worth taking seriously here. Mass, friction, gravity, and force all interact on the destructible geometry, meaning a badly placed bomb can bounce debris away from your target instead of crushing it. Monsters cling to surfaces stubbornly, so you're not just thinking about the blast radius but about how a collapsing column will actually fall. For the first two or three of the six worlds, that interaction feels genuinely playful. Later levels introduce characters you must protect while still clearing the monsters, which nudges the puzzle design toward something with a second variable to manage. It's not complexity in the Zachtronics sense, but it does ask you to think about sequencing rather than just pointing at the biggest cluster and detonating. The honest problems are scale and staying power. Sixty levels sounds like a reasonable package until you clock the average session length and realize most players will see the credits in under three hours. There is no procedural element, no level editor, no harder difficulty layer unlocked after a clean run, and no multiplayer or co-op mode to extend the life. The achievement system awards more than ten unlockables, which is fine for achievement hunters burning through a checklist, but offers nothing for replayability in any meaningful sense. The Steam community shows almost no active discussion, which tells you everything about the long-term engagement curve. Who should consider it: parents looking for a calm, cartoony single-player title to hand to a younger family member, or casual players who want something low-friction for a commute-length session. The art style is bright and inoffensive, the audio is pleasant, and the game supports multiple languages including English, French, German, Italian, Russian, Spanish, and Arabic. It launched as a mobile port in 2015 and the seams show: the UI spacing, the simple progression structure, the lack of any PC-specific control customisation all point to a game that found Steam as a secondary destination. None of that makes it broken. It just means you should calibrate expectations to a mobile puzzle game, not a PC strategy release. Diego, Scout Team

Bomb The Monsters!
ActionAdventureCasualStrategy

Bomb The Monsters!

Nov 6, 2015Finalboss game studioConglomerate 5
GamerScout Says

Sixty levels of physics-based bomb placement that plays like a stripped-down puzzle game from your phone, ported to PC with no meaningful additions. Fine for a short session, forgettable after two.

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About Bomb The Monsters!

My instinct when I see a physics puzzle tagged 'Strategy' is to check whether the word is doing any real work. In Bomb the Monsters! it mostly isn't, but that framing sets unfair expectations. Strip the label away and you have a compact, mobile-origin puzzle game where each level gives you a fixed number of bombs to place and detonate, with the goal of toppling structures and collapsing buildings onto sticky, variously-sized creatures. The core loop is honest about what it is, and within that narrow scope it functions cleanly. The physics model is the one thing worth taking seriously here. Mass, friction, gravity, and force all interact on the destructible geometry, meaning a badly placed bomb can bounce debris away from your target instead of crushing it. Monsters cling to surfaces stubbornly, so you're not just thinking about the blast radius but about how a collapsing column will actually fall. For the first two or three of the six worlds, that interaction feels genuinely playful. Later levels introduce characters you must protect while still clearing the monsters, which nudges the puzzle design toward something with a second variable to manage. It's not complexity in the Zachtronics sense, but it does ask you to think about sequencing rather than just pointing at the biggest cluster and detonating. The honest problems are scale and staying power. Sixty levels sounds like a reasonable package until you clock the average session length and realize most players will see the credits in under three hours. There is no procedural element, no level editor, no harder difficulty layer unlocked after a clean run, and no multiplayer or co-op mode to extend the life. The achievement system awards more than ten unlockables, which is fine for achievement hunters burning through a checklist, but offers nothing for replayability in any meaningful sense. The Steam community shows almost no active discussion, which tells you everything about the long-term engagement curve. Who should consider it: parents looking for a calm, cartoony single-player title to hand to a younger family member, or casual players who want something low-friction for a commute-length session. The art style is bright and inoffensive, the audio is pleasant, and the game supports multiple languages including English, French, German, Italian, Russian, Spanish, and Arabic. It launched as a mobile port in 2015 and the seams show: the UI spacing, the simple progression structure, the lack of any PC-specific control customisation all point to a game that found Steam as a secondary destination. None of that makes it broken. It just means you should calibrate expectations to a mobile puzzle game, not a PC strategy release. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5Physics PuzzlerMobile PortLevel-BasedBomb PlacementShort PlaytimeDestructible EnvironmentsScore Challenge

System Requirements

Minimum

OS
Windows XP, Windows Vista, Windows 7, Windows 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
nVidia Geforce 8500
Processor
1Ghz

Recommended

OS
Windows XP, Windows Vista, Windows 7, Windows 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
nVidia Geforce 8500
Processor
2 Ghz

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Game Info

Developer
Finalboss game studio
Publisher
Conglomerate 5
Release Date
Nov 6, 2015

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Price History

2026-06-100.42(lowest)

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What platforms is Bomb The Monsters! available on?

Bomb The Monsters! is available on PC.

When was Bomb The Monsters! released?

Bomb The Monsters! was released on 6 November 2015.

Who developed Bomb The Monsters!?

Bomb The Monsters! was developed by Finalboss game studio and published by Conglomerate 5.