Compare Bomb Rush Cyberfunk prices across 50+ stores and find the best deal. Developed by Team Reptile. Published by Team Reptile. Released on 8/18/2023. Available on PC. Genres: Action, Adventure, Indie.

Bomb Rush Cyberfunk is a graffiti-soaked, beat-driven urban movement game that makes you feel like the city belongs to you.

Bomb Rush Cyberfunk is Team Reptile's love letter to the Jet Set Radio era, rebuilt from the ground up with modern fluency. You play as a headless graffiti artist trying to reclaim your crew's reputation across a sprawling, stylized city divided into distinct boroughs, each locked down by rival gangs and overzealous cops. The core loop is momentum: skate, scooter, or BMX your way through hand-crafted urban environments, tagging spots to claim turf, chaining tricks to build your Boost meter, and outrunning or outscoring anyone who tries to stop you. When it clicks, and it clicks often, there is nothing quite like it on PC. The movement system deserves its own paragraph because it is genuinely the heart of everything here. Grinding rails, wall-running, manual chains, and aerial tricks all feed into each other in ways that reward experimentation rather than memorization. The city is designed so that a skilled player almost never has to touch the ground. New characters unlock over the course of the story, each with slightly different stats, and swapping between them mid-session keeps the feel fresh without ever undermining the consistency of the physics. The learning curve is real but fair, and the game is generous with checkpoints during its trickier score-attack sections. Visually, Bomb Rush Cyberfunk commits completely to its aesthetic. The cel-shaded environments are dense with graffiti detail, and the lighting shifts meaningfully between districts to give each neighborhood its own personality. The soundtrack, composed primarily by Hideki Naganuma alongside a curated selection of additional artists, is absurdly well matched to every single scene. It is the rare game where turning the music down feels like a genuine loss. The audio design as a whole, from the satisfying clack of landing a grind to the crowd chants echoing off buildings, reinforces every moment of forward momentum. Where Bomb Rush Cyberfunk pulls back from perfection is in its story pacing. The narrative setup, involving headlessness, identity, and memory, is genuinely interesting but the script rarely slows down enough to let it breathe. Some character arcs feel sketched rather than developed, and the ending arrives a touch abruptly for players who wanted more time in the world. The game runs roughly 10 to 15 hours for a focused playthrough with considerably more if you chase full tagging completion across every borough. That is a well-calibrated runtime for what it is, but narrative-first players may wish for a little more texture in the quieter moments. For anyone who grew up with Jet Set Radio and Jet Set Radio Future and quietly mourned that the genre never had a worthy successor, this is that successor. For players coming in fresh, the style is accessible enough and the mechanics satisfying enough that the nostalgia angle is completely optional. Team Reptile is a small studio, and the craft and conviction visible in every environment, every track selection, and every trick animation makes that fact remarkable. This is a handmade city and it shows in the best possible way. Kai, Scout Team

Bomb Rush Cyberfunk
ActionAdventureIndie

Bomb Rush Cyberfunk

Aug 18, 2023Team Reptile
GamerScout Says

Bomb Rush Cyberfunk is a graffiti-soaked, beat-driven urban movement game that makes you feel like the city belongs to you.

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Screenshots & Media

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About Bomb Rush Cyberfunk

Bomb Rush Cyberfunk is Team Reptile's love letter to the Jet Set Radio era, rebuilt from the ground up with modern fluency. You play as a headless graffiti artist trying to reclaim your crew's reputation across a sprawling, stylized city divided into distinct boroughs, each locked down by rival gangs and overzealous cops. The core loop is momentum: skate, scooter, or BMX your way through hand-crafted urban environments, tagging spots to claim turf, chaining tricks to build your Boost meter, and outrunning or outscoring anyone who tries to stop you. When it clicks, and it clicks often, there is nothing quite like it on PC. The movement system deserves its own paragraph because it is genuinely the heart of everything here. Grinding rails, wall-running, manual chains, and aerial tricks all feed into each other in ways that reward experimentation rather than memorization. The city is designed so that a skilled player almost never has to touch the ground. New characters unlock over the course of the story, each with slightly different stats, and swapping between them mid-session keeps the feel fresh without ever undermining the consistency of the physics. The learning curve is real but fair, and the game is generous with checkpoints during its trickier score-attack sections. Visually, Bomb Rush Cyberfunk commits completely to its aesthetic. The cel-shaded environments are dense with graffiti detail, and the lighting shifts meaningfully between districts to give each neighborhood its own personality. The soundtrack, composed primarily by Hideki Naganuma alongside a curated selection of additional artists, is absurdly well matched to every single scene. It is the rare game where turning the music down feels like a genuine loss. The audio design as a whole, from the satisfying clack of landing a grind to the crowd chants echoing off buildings, reinforces every moment of forward momentum. Where Bomb Rush Cyberfunk pulls back from perfection is in its story pacing. The narrative setup, involving headlessness, identity, and memory, is genuinely interesting but the script rarely slows down enough to let it breathe. Some character arcs feel sketched rather than developed, and the ending arrives a touch abruptly for players who wanted more time in the world. The game runs roughly 10 to 15 hours for a focused playthrough with considerably more if you chase full tagging completion across every borough. That is a well-calibrated runtime for what it is, but narrative-first players may wish for a little more texture in the quieter moments. For anyone who grew up with Jet Set Radio and Jet Set Radio Future and quietly mourned that the genre never had a worthy successor, this is that successor. For players coming in fresh, the style is accessible enough and the mechanics satisfying enough that the nostalgia angle is completely optional. Team Reptile is a small studio, and the craft and conviction visible in every environment, every track selection, and every trick animation makes that fact remarkable. This is a handmade city and it shows in the best possible way. Kai, Scout Team

Tags

steamMovement-BasedGraffitiTrick SystemCel-ShadedScore AttackMomentum GameplaySingle Player StoryJet Set Radio-like

System Requirements

System requirements for Bomb Rush Cyberfunk aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
98%(15,170)

Game Info

Developer
Team Reptile
Publisher
Team Reptile
Release Date
Aug 18, 2023

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