Compare Boiling Bolt prices across 50+ stores and find the best deal. Developed by Persistant Studios. Published by Dear Villagers. Released on 12/5/2017. Available on PC. Genres: Action, Indie.

A 2.5D twin-stick shooter with genuinely stunning particle-work that keeps tripping over its own ambitions, best approached with a couch co-op partner and low expectations for the upgrade shop.

My first few minutes with Boiling Bolt told me everything I needed to know about what kind of game this is: gorgeous to look at, immediately punishing, and quietly indifferent to whether you're having fun. Persistant Studios built the game partly as a showcase for their own PopcornFX visual effects technology, and that origin story is written all over the screen. The particle explosions and environmental lighting through ice caves and ruined stone fortresses are legitimately impressive for a small studio's debut. You can feel the craftsmanship in the art direction even when the design underneath it is creaking. Mechanically, this is a side-scrolling shoot-em-up where you pilot June's ship along a ribbon-like 2.5D path, blasting through enemy waves with a twin-stick layout. Left stick moves, right stick aims and fires. A dash mechanic lets you dodge bullets and also feeds a combo multiplier, which is the smartest idea in the whole package. The weapon arsenal goes beyond the anemic default gun: the Plasma Whip, Thunder Lock, and Warp Launcher each suit different situations, and boss fights genuinely ask you to think about which tool fits the encounter. Bosses are enormous and designed with some imagination, a giant mechanical serpent and a stone titan among them. The bullet-time slowdown, used to extend combo windows and score-chase, adds a ceiling for players who want to squeeze mastery out of the five arcade stages. Multiple modes sit alongside the Arcade run: Free Run, One Shot One Kill, and around 30 challenge objectives give the thin stage count some breathing room. Here is where the advocacy gets harder. The default weapon fires so slowly that even sympathetic reviewers flagged it as a real friction point. The upgrade shop, funded by crystals dropped by enemies, lets you buy the most effective loadout immediately, which collapses any sense of progression. The play corridor is narrow, and the game's habit of obscuring it with foreground scenery in certain stages produces cheap deaths that feel designed by the environment rather than earned by the player. There is no mid-run save, so a session interrupted halfway through an already long stage means starting over. Community reception on Steam sits at mixed, and the honest tension in player feedback is between people who found the combo-chasing loop satisfying at discount prices and people who bounced off the slow firing feel within the first level. What saves Boiling Bolt from being a clear skip is its co-op mode, which links two ships with an electric stream that damages anything caught between them. That mechanic transforms the narrow corridor from a frustration into a puzzle, and the orchestral-electronic soundtrack, genuinely good by any standard, lands differently when someone else is in the room suffering alongside you. The anime-style manga cutscenes give June's story more personality than the gunplay earns on its own. Persistant Studios were clearly reaching for something, and the reach is visible. They just did not quite close the gap between spectacular presentation and satisfying feedback. Kai, Scout Team

Boiling Bolt
ActionIndie

Boiling Bolt

Dec 5, 2017Persistant StudiosDear Villagers
GamerScout Says

A 2.5D twin-stick shooter with genuinely stunning particle-work that keeps tripping over its own ambitions, best approached with a couch co-op partner and low expectations for the upgrade shop.

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About Boiling Bolt

My first few minutes with Boiling Bolt told me everything I needed to know about what kind of game this is: gorgeous to look at, immediately punishing, and quietly indifferent to whether you're having fun. Persistant Studios built the game partly as a showcase for their own PopcornFX visual effects technology, and that origin story is written all over the screen. The particle explosions and environmental lighting through ice caves and ruined stone fortresses are legitimately impressive for a small studio's debut. You can feel the craftsmanship in the art direction even when the design underneath it is creaking. Mechanically, this is a side-scrolling shoot-em-up where you pilot June's ship along a ribbon-like 2.5D path, blasting through enemy waves with a twin-stick layout. Left stick moves, right stick aims and fires. A dash mechanic lets you dodge bullets and also feeds a combo multiplier, which is the smartest idea in the whole package. The weapon arsenal goes beyond the anemic default gun: the Plasma Whip, Thunder Lock, and Warp Launcher each suit different situations, and boss fights genuinely ask you to think about which tool fits the encounter. Bosses are enormous and designed with some imagination, a giant mechanical serpent and a stone titan among them. The bullet-time slowdown, used to extend combo windows and score-chase, adds a ceiling for players who want to squeeze mastery out of the five arcade stages. Multiple modes sit alongside the Arcade run: Free Run, One Shot One Kill, and around 30 challenge objectives give the thin stage count some breathing room. Here is where the advocacy gets harder. The default weapon fires so slowly that even sympathetic reviewers flagged it as a real friction point. The upgrade shop, funded by crystals dropped by enemies, lets you buy the most effective loadout immediately, which collapses any sense of progression. The play corridor is narrow, and the game's habit of obscuring it with foreground scenery in certain stages produces cheap deaths that feel designed by the environment rather than earned by the player. There is no mid-run save, so a session interrupted halfway through an already long stage means starting over. Community reception on Steam sits at mixed, and the honest tension in player feedback is between people who found the combo-chasing loop satisfying at discount prices and people who bounced off the slow firing feel within the first level. What saves Boiling Bolt from being a clear skip is its co-op mode, which links two ships with an electric stream that damages anything caught between them. That mechanic transforms the narrow corridor from a frustration into a puzzle, and the orchestral-electronic soundtrack, genuinely good by any standard, lands differently when someone else is in the room suffering alongside you. The anime-style manga cutscenes give June's story more personality than the gunplay earns on its own. Persistant Studios were clearly reaching for something, and the reach is visible. They just did not quite close the gap between spectacular presentation and satisfying feedback. Kai, Scout Team

Tags

singleplayermultiplayercoopachievementscontroller-supporttrading-cardstier:sub-5Bullet-Time CombosLocal Co-opScore Attack2.5D ShooterArcade ModesBoss RushPopcornFX VisualsManga Cutscenes

System Requirements

Minimum

OS
Windows 10 / Windows 8 / Windows 7 / Windows Vista
Memory
4 GB RAM
DirectX
Version 9.0c
Graphics
NVIDIA® GeForce® 760 TI
Processor
Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz

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Game Info

Developer
Persistant Studios
Publisher
Dear Villagers
Release Date
Dec 5, 2017

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What platforms is Boiling Bolt available on?

Boiling Bolt is available on PC.

When was Boiling Bolt released?

Boiling Bolt was released on 5 December 2017.

Who developed Boiling Bolt?

Boiling Bolt was developed by Persistant Studios and published by Dear Villagers.