Compare Bob The Cube prices across 50+ stores and find the best deal. Developed by Tomas Daugela. Published by Tomas Daugela. Released on 5/21/2018. Available on PC. Genres: Action, Adventure, Indie.

A one-person solo dev effort that wears its N64-era platformer love on its sleeve, though rough camera controls and inconsistent jump mechanics mean your patience will be tested before the rescue mission ends.

I went in expecting something tiny and forgettable and came out with more complicated feelings than that. Bob The Cube is a micro-budget 3D platformer built entirely by one person, Tomas Daugela, and that context matters when you sit down with it. The world-count is modest, five distinct environments housing 15 levels total, and the run time won't threaten your weekend. What you get is something closer to a weekend project that shipped, for better and worse. The structure gives you two ways to approach each level: chase the clock for a speed-run time, or slow down and hunt for full completion. That dual-mode framing is a genuinely decent idea for a game this short. The speedrun angle has real appeal in theory, though the triple-jump mechanic at the center of traversal is the game's biggest friction point. Pressing jump three times in sequence to reach higher platforms sounds fine on paper, but the timing window is inconsistent enough that players in the Steam community have flagged it as a hard blocker as early as level three. When a jump system misfires in a platformer, everything else suffers with it. The grab-and-throw mechanic, mapped to K and L on the keyboard respectively, adds a small puzzle dimension to a handful of encounters, and the five boss fights give each world a punctuation mark. None of it is deep, but the bones of a caring structure are there. The 2.5D levels are where the game quietly surprises. Shifting from full 3D camera rotation into a side-scrolling plane breaks up the rhythm in a way that feels intentional rather than lazy. The camera controls in the 3D sections, handled by Q and E to rotate, are awkward enough that mouse-look fans will notice the absence immediately. The game does have a configuration screen with some key rebinding, but attack and camera remapping are reportedly limited, which compounds the frustration. Soundtrack-wise, the developer clearly cares. The listed music is one of the few things praised in the thin community discussion around the game, and for a solo production the audio ambition is audible. It does not fix the control issues, but it gives the experience a warmer tone than the bare-bones visuals might suggest on first glance. Bob The Cube is the kind of release that exists because someone wanted to make a game and did. There is something worth respecting in that, and achievement hunters chasing all 31 unlockables on a short runtime will find a low-friction target here. But anyone expecting a polished 3D platformer with responsive movement and tested controls will run into the rough edges before long. Go in knowing what it is, a tiny solo experiment with a speedrun hook and a rescue story as thin as tracing paper, and disappointment is manageable. Kai, Scout Team

Bob The Cube
ActionAdventureIndie

Bob The Cube

May 21, 2018Tomas Daugela
GamerScout Says

A one-person solo dev effort that wears its N64-era platformer love on its sleeve, though rough camera controls and inconsistent jump mechanics mean your patience will be tested before the rescue mission ends.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Bob The Cube

I went in expecting something tiny and forgettable and came out with more complicated feelings than that. Bob The Cube is a micro-budget 3D platformer built entirely by one person, Tomas Daugela, and that context matters when you sit down with it. The world-count is modest, five distinct environments housing 15 levels total, and the run time won't threaten your weekend. What you get is something closer to a weekend project that shipped, for better and worse. The structure gives you two ways to approach each level: chase the clock for a speed-run time, or slow down and hunt for full completion. That dual-mode framing is a genuinely decent idea for a game this short. The speedrun angle has real appeal in theory, though the triple-jump mechanic at the center of traversal is the game's biggest friction point. Pressing jump three times in sequence to reach higher platforms sounds fine on paper, but the timing window is inconsistent enough that players in the Steam community have flagged it as a hard blocker as early as level three. When a jump system misfires in a platformer, everything else suffers with it. The grab-and-throw mechanic, mapped to K and L on the keyboard respectively, adds a small puzzle dimension to a handful of encounters, and the five boss fights give each world a punctuation mark. None of it is deep, but the bones of a caring structure are there. The 2.5D levels are where the game quietly surprises. Shifting from full 3D camera rotation into a side-scrolling plane breaks up the rhythm in a way that feels intentional rather than lazy. The camera controls in the 3D sections, handled by Q and E to rotate, are awkward enough that mouse-look fans will notice the absence immediately. The game does have a configuration screen with some key rebinding, but attack and camera remapping are reportedly limited, which compounds the frustration. Soundtrack-wise, the developer clearly cares. The listed music is one of the few things praised in the thin community discussion around the game, and for a solo production the audio ambition is audible. It does not fix the control issues, but it gives the experience a warmer tone than the bare-bones visuals might suggest on first glance. Bob The Cube is the kind of release that exists because someone wanted to make a game and did. There is something worth respecting in that, and achievement hunters chasing all 31 unlockables on a short runtime will find a low-friction target here. But anyone expecting a polished 3D platformer with responsive movement and tested controls will run into the rough edges before long. Go in knowing what it is, a tiny solo experiment with a speedrun hook and a rescue story as thin as tracing paper, and disappointment is manageable. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Solo DevTriple-Jump MechanicSpeedrun ModeBoss Per World2.5D SectionsAchievement HuntingShort RuntimeKeyboard-Only Camera

System Requirements

Minimum

OS
WIndows 7 or Later 64bit
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Processor
2 GHz
Sound Card
yes

Recommended

OS
WIndows 7 or Later 64bit
Memory
4 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Processor
2 Ghz
Sound Card
yes

Community Discussion

Be the first to comment on Bob The Cube.

Reviews & Ratings

No ratings available

Game Info

Developer
Tomas Daugela
Publisher
Tomas Daugela
Release Date
May 21, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

Frequently asked questions about Bob The Cube

Where can I buy Bob The Cube cheapest?

Compare Bob The Cube prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Bob The Cube available on?

Bob The Cube is available on PC.

When was Bob The Cube released?

Bob The Cube was released on 21 May 2018.

Who developed Bob The Cube?

Bob The Cube was developed by Tomas Daugela.