Compare Blue Whale prices across 50+ stores and find the best deal. Developed by Lissencephaly. Published by Lissencephaly. Released on 10/31/2017. Available on PC. Genres: Violent, Adventure, Indie.

A short, haunting RPGMaker horror adventure built on one of the internet's darkest urban legends. The atmosphere occasionally lands, but the execution leaves most players frustrated rather than unsettled.

I wanted to love this one. Solo-developer horror games that anchor themselves to real-world moral panic have a strange power, and the premise here, a young girl named Midori drawn into a deadly online dare by a faceless stranger, has genuine weight. The real-life Blue Whale Challenge was grim enough that a thoughtful game treatment of it could have been something quietly devastating. Unfortunately, Blue Whale the game spends most of its short runtime tripping over its own ambitions. What Lissencephaly gets right is mood. The pixel art is carefully assembled, the sprite work carries a soft, melancholy quality, and the music is genuinely effective at pulling you somewhere uncomfortable. There are moments, particularly early on, when Midori's world feels appropriately suffocating. The opening sequence, where you poke around her room and computer before the stranger's message arrives, is the most human thing in the whole package. The surreal nightmare segments that follow show flashes of the game this could have been. The problem is structure. There are no save points, which in a game this short might sound like an artistic statement but mostly just reads as an oversight. Death comes frequently and without much warning. One notorious hazard, a steam vent that kills you on contact, is obscured by an entrance that does not visually read as a door, making the solution feel less like discovery and more like blind luck. When you die, you restart from the beginning. The run time sits around thirty minutes to just over an hour depending on how lost you get, so repetition is survivable but not pleasant. With multiple endings on offer, the lack of saving actively discourages the kind of exploration the branching structure implies. The story, which the premise promises will be unnerving and morally complex, ends ambiguously in a way that feels more unfinished than deliberately open. The real Blue Whale legend is layered and deeply strange, and the game barely skims the surface of what made it so compelling as an internet phenomenon. Players who come in hoping for something in the spirit of To The Moon or Yume Nikki will find the references here but not the depth. Steam reviews sit at around 51 percent positive across a small pool of players, and that split feels honest. There is genuine craft in the presentation and enough atmosphere to hold your attention for one playthrough. But the save system, the murky puzzle logic, and an ending that does not quite earn its ambiguity all chip away at what could have been a memorable short-form horror experience. Approach it as a curiosity, a lo-fi mood piece with a troubled heart, rather than a satisfying narrative game, and you will calibrate your expectations correctly. Kai, Scout Team

Blue Whale
ViolentAdventureIndie

Blue Whale

Oct 31, 2017Lissencephaly
GamerScout Says

A short, haunting RPGMaker horror adventure built on one of the internet's darkest urban legends. The atmosphere occasionally lands, but the execution leaves most players frustrated rather than unsettled.

PC
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Screenshots & Media

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About Blue Whale

I wanted to love this one. Solo-developer horror games that anchor themselves to real-world moral panic have a strange power, and the premise here, a young girl named Midori drawn into a deadly online dare by a faceless stranger, has genuine weight. The real-life Blue Whale Challenge was grim enough that a thoughtful game treatment of it could have been something quietly devastating. Unfortunately, Blue Whale the game spends most of its short runtime tripping over its own ambitions. What Lissencephaly gets right is mood. The pixel art is carefully assembled, the sprite work carries a soft, melancholy quality, and the music is genuinely effective at pulling you somewhere uncomfortable. There are moments, particularly early on, when Midori's world feels appropriately suffocating. The opening sequence, where you poke around her room and computer before the stranger's message arrives, is the most human thing in the whole package. The surreal nightmare segments that follow show flashes of the game this could have been. The problem is structure. There are no save points, which in a game this short might sound like an artistic statement but mostly just reads as an oversight. Death comes frequently and without much warning. One notorious hazard, a steam vent that kills you on contact, is obscured by an entrance that does not visually read as a door, making the solution feel less like discovery and more like blind luck. When you die, you restart from the beginning. The run time sits around thirty minutes to just over an hour depending on how lost you get, so repetition is survivable but not pleasant. With multiple endings on offer, the lack of saving actively discourages the kind of exploration the branching structure implies. The story, which the premise promises will be unnerving and morally complex, ends ambiguously in a way that feels more unfinished than deliberately open. The real Blue Whale legend is layered and deeply strange, and the game barely skims the surface of what made it so compelling as an internet phenomenon. Players who come in hoping for something in the spirit of To The Moon or Yume Nikki will find the references here but not the depth. Steam reviews sit at around 51 percent positive across a small pool of players, and that split feels honest. There is genuine craft in the presentation and enough atmosphere to hold your attention for one playthrough. But the save system, the murky puzzle logic, and an ending that does not quite earn its ambiguity all chip away at what could have been a memorable short-form horror experience. Approach it as a curiosity, a lo-fi mood piece with a troubled heart, rather than a satisfying narrative game, and you will calibrate your expectations correctly. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5RPGMaker HorrorNo Save SystemMultiple EndingsDark ThemesShort PlaythroughPsychological AdventureSurreal Nightmare

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8, or 10
Memory
2 GB RAM
Storage
400 MB available space
Graphics
512MB

Recommended

OS
Windows XP, Vista, 7, 8, or 10
Memory
2 GB RAM
Storage
400 MB available space
Graphics
512MB

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Game Info

Developer
Lissencephaly
Publisher
Lissencephaly
Release Date
Oct 31, 2017

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What platforms is Blue Whale available on?

Blue Whale is available on PC.

When was Blue Whale released?

Blue Whale was released on 31 October 2017.

Who developed Blue Whale?

Blue Whale was developed by Lissencephaly.