Compare Blue Sheep prices across 50+ stores and find the best deal. Developed by Noetic Games. Published by Noetic Games. Released on 3/31/2016. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

A two-person indie with a genuinely heavy subject at its core - worth an evening if mood, music, and meaning matter more to you than mechanical polish.

I have a soft spot for games made by tiny teams carrying personal weight, and Blue Sheep is exactly that kind of project. Two developers - Gabriel Priske and Ryan Kratt - built this around their own lived experience with depression and suicide, and that sincerity seeps through every handcrafted corner of it. You play as the Outsider, a young girl piecing together the memories of a warrior who once stood against a force called the Beast - a physical, world-consuming manifestation of misery. The framing is quiet and oblique in the best way, trusting you to read between the lines rather than spelling every emotion out. Where Blue Sheep genuinely earns its place is in its soundscape. The score is scene-specific, written to fit individual moments rather than looped from a generic ambient track, and the effect is cumulative - the world grows louder and more alive as you free musicians trapped under the Beast's influence. That mechanic, collecting musical voices to build out the game's own soundtrack, is the kind of small, intentional design choice I wish more games attempted. Pair that with stylized visuals that carry genuine warmth even in their darkest corners, and the atmosphere holds. The gameplay is where honest reservations come in. Combat is a simple beat-em-up affair - one-button combos, a bow and arrow, and gradually more enemies piled on with little variation. The jump-and-roll platforming works for access and exploration but never deepens into anything demanding. Puzzles are the most inconsistent element: some are intuitive and satisfying, but a meaningful portion ask you to apply a mechanic once and then abandon it entirely, leaving solutions that feel stumbled upon rather than solved. Floaty controls compound the frustration in those moments. None of this is fatal, but it does mean the game coasts on its atmosphere rather than earning engagement through its systems. The whole run clocks in at a couple of hours, which is honestly the right length for what it is. Blue Sheep knows when to end - it does not overstay. The subject matter, depression and grief rendered as a surreal world you have to walk through and slowly unmake, lands harder than the mechanical shortcomings would suggest it should. If you approach it the way you would a short illustrated novel rather than a platformer you want to master, the experience reads very differently. It is a flawed thing made with obvious care, and for a certain kind of player that counts for a lot. Kai, Scout Team

Blue Sheep
ActionAdventureIndie

Blue Sheep

Mar 31, 2016Noetic Games
GamerScout Says

A two-person indie with a genuinely heavy subject at its core - worth an evening if mood, music, and meaning matter more to you than mechanical polish.

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Screenshots & Media

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About Blue Sheep

I have a soft spot for games made by tiny teams carrying personal weight, and Blue Sheep is exactly that kind of project. Two developers - Gabriel Priske and Ryan Kratt - built this around their own lived experience with depression and suicide, and that sincerity seeps through every handcrafted corner of it. You play as the Outsider, a young girl piecing together the memories of a warrior who once stood against a force called the Beast - a physical, world-consuming manifestation of misery. The framing is quiet and oblique in the best way, trusting you to read between the lines rather than spelling every emotion out. Where Blue Sheep genuinely earns its place is in its soundscape. The score is scene-specific, written to fit individual moments rather than looped from a generic ambient track, and the effect is cumulative - the world grows louder and more alive as you free musicians trapped under the Beast's influence. That mechanic, collecting musical voices to build out the game's own soundtrack, is the kind of small, intentional design choice I wish more games attempted. Pair that with stylized visuals that carry genuine warmth even in their darkest corners, and the atmosphere holds. The gameplay is where honest reservations come in. Combat is a simple beat-em-up affair - one-button combos, a bow and arrow, and gradually more enemies piled on with little variation. The jump-and-roll platforming works for access and exploration but never deepens into anything demanding. Puzzles are the most inconsistent element: some are intuitive and satisfying, but a meaningful portion ask you to apply a mechanic once and then abandon it entirely, leaving solutions that feel stumbled upon rather than solved. Floaty controls compound the frustration in those moments. None of this is fatal, but it does mean the game coasts on its atmosphere rather than earning engagement through its systems. The whole run clocks in at a couple of hours, which is honestly the right length for what it is. Blue Sheep knows when to end - it does not overstay. The subject matter, depression and grief rendered as a surreal world you have to walk through and slowly unmake, lands harder than the mechanical shortcomings would suggest it should. If you approach it the way you would a short illustrated novel rather than a platformer you want to master, the experience reads very differently. It is a flawed thing made with obvious care, and for a certain kind of player that counts for a lot. Kai, Scout Team

Tags

singleplayercontroller-supporttier:aaaMental Health ThemesNarrative PlatformerScore-DrivenBeat-em-up Lite2-Hour RuntimeAtmospheric WorldPuzzle-AdventureHandcrafted

System Requirements

Minimum

OS
Windows 7, 8.1, 10
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia Geforce GTX 750 or equivalent
Processor
3.4 GHz Dual Core

Recommended

OS
Windows 7, 8.1, 10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia Geforce GTX 950 or equivalent
Processor
3.4 GHz Quad Core

Reviews & Ratings

No ratings available

Game Info

Developer
Noetic Games
Publisher
Noetic Games
Release Date
Mar 31, 2016

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